Chaplain Holy Bow and Arrows
Posted: Thu Apr 06, 2023 1:22 pm
People yelled at me to come here. Apparently, my 4 am idea has some form of merit.
So what if we had a null rod variant that was a bow and arrow set? The bow itself would act as the "null rod", allowing chaplains to block magic and remove runes. The arrows could be 15/20-force ammunition that has a low/medium chance of delivering a bleed wound.
The arrows could be "tipped" with holy water, injecting five units of it on contact. (Or you could add reagents to the arrow, like you can with a rag) ((Having it tipped with holy water could lead to neat cult combat)) (((holy water removes cult spells)))
I think it would be best for the chaplain to start with a quiver of 10-15 arrows, and have to order more from cargo. Or it might be a good idea for chaplains to make more, maybe getting a recipe book if they select that null rod option.
I think the system could be balanced with the already present bow/harpoon mechanics. First, you gotta get the arrow, place it on the bow, then draw the bow, THEN NOT MISS.
I like the idea of having a ranged alternative for chaplain gear, instead of 100% melee.
So what if we had a null rod variant that was a bow and arrow set? The bow itself would act as the "null rod", allowing chaplains to block magic and remove runes. The arrows could be 15/20-force ammunition that has a low/medium chance of delivering a bleed wound.
The arrows could be "tipped" with holy water, injecting five units of it on contact. (Or you could add reagents to the arrow, like you can with a rag) ((Having it tipped with holy water could lead to neat cult combat)) (((holy water removes cult spells)))
I think it would be best for the chaplain to start with a quiver of 10-15 arrows, and have to order more from cargo. Or it might be a good idea for chaplains to make more, maybe getting a recipe book if they select that null rod option.
I think the system could be balanced with the already present bow/harpoon mechanics. First, you gotta get the arrow, place it on the bow, then draw the bow, THEN NOT MISS.
I like the idea of having a ranged alternative for chaplain gear, instead of 100% melee.