Heretic as a Solo Conversion Antag?
Posted: Thu May 25, 2023 1:42 am
Currently the two main conversion Antags, Cult and Rev, are also team antags. And the thought occurred to me of how it would look to have a conversion antag that keeps it's solo antag nature, and by process of doing it's thing, creates other solo antagonists that are actually rivals.
Cue my thoughts turning to heretic. Currently, heretics sacrifice people, they go to the Mansus room and play dodgeball for a bit with evil hands, if they succeed they come back with a crippling phobia of heresy. What if instead, they came back as heretics? Full antag heretics. If they succeed in the dodgeball minigame they come back 'sane', healed, and with some starter research points. If they fail, they just die as normal and their body gets dumped in a random spot on the station with no heresy.
The catch is, that as more of the crew become heretics, collect influences, and ascend, the veil gets weaker and weaker until eventually it breaks, and the entire station slips beyond the veil and into the mansus, never to be heard from again, which would basically be a nuke style game over putting an absolute limit on the number of heresy going on, I'm not sure what percentage of the crew would have to be sacrificed (Or really, with this maybe call it offered?) to cause a game over, but it would have to be a lot. With Ascension being the 'big chunk' of the heresy limit with maybe 2-3 Ascended heretics being all the station can take at one time. Add in the ability for heretics to sacrifice each other to steal points, and an 'escape alive' objective and you get a recipe for heretics fighting to stop each other, or sacrifice each other, as well as their targets among the normal crew even as them sacrificing the crew creates yet more heretics to create more heretics to etc... until the station implodes from all the dark magic, unless they can cull the swarms of them.
Cue my thoughts turning to heretic. Currently, heretics sacrifice people, they go to the Mansus room and play dodgeball for a bit with evil hands, if they succeed they come back with a crippling phobia of heresy. What if instead, they came back as heretics? Full antag heretics. If they succeed in the dodgeball minigame they come back 'sane', healed, and with some starter research points. If they fail, they just die as normal and their body gets dumped in a random spot on the station with no heresy.
The catch is, that as more of the crew become heretics, collect influences, and ascend, the veil gets weaker and weaker until eventually it breaks, and the entire station slips beyond the veil and into the mansus, never to be heard from again, which would basically be a nuke style game over putting an absolute limit on the number of heresy going on, I'm not sure what percentage of the crew would have to be sacrificed (Or really, with this maybe call it offered?) to cause a game over, but it would have to be a lot. With Ascension being the 'big chunk' of the heresy limit with maybe 2-3 Ascended heretics being all the station can take at one time. Add in the ability for heretics to sacrifice each other to steal points, and an 'escape alive' objective and you get a recipe for heretics fighting to stop each other, or sacrifice each other, as well as their targets among the normal crew even as them sacrificing the crew creates yet more heretics to create more heretics to etc... until the station implodes from all the dark magic, unless they can cull the swarms of them.