War Ops for Revolution.
Posted: Tue May 30, 2023 3:28 am
How could we escalate the tension with Revolution rounds like they are escalated by Syndicate Operatives declaring war on the station?
I would think turning the Heads of Staff into Heroes, and the Head Revs into villains. These players would have icons above their heads visible to all, and would have extra ordinary powers. And rather then Revolutionaries flashing players players would have the option to pledge loyalty to a head of staff, or a head rev. That pledge would change the alignment of the player to station aligned or rev aligned, and revs/loyal would be able to see one another much like regular revs can now.
As for who these heroes and villains and what their boons are feel free to chime in, but some easy ones that come to mind
Head of Security as an eye patch wearing Venom turning sec into his Diamond dogs, anyone who pledges loyalty to the head of security gets a sidearm and a cqc melee action with a 60 second cooldown
Chief Engineer as a Spell Casting Wizard Hardsuit head of Staff. Pledging loyalty to him would grant a robeless spell at the CE's discretion from a selected few.
Villains:
https://tgstation13.org/wiki/Devil
Take the existing Devil Contracts and assign 2 to each head rev at the start of each round.
I would think turning the Heads of Staff into Heroes, and the Head Revs into villains. These players would have icons above their heads visible to all, and would have extra ordinary powers. And rather then Revolutionaries flashing players players would have the option to pledge loyalty to a head of staff, or a head rev. That pledge would change the alignment of the player to station aligned or rev aligned, and revs/loyal would be able to see one another much like regular revs can now.
As for who these heroes and villains and what their boons are feel free to chime in, but some easy ones that come to mind
Head of Security as an eye patch wearing Venom turning sec into his Diamond dogs, anyone who pledges loyalty to the head of security gets a sidearm and a cqc melee action with a 60 second cooldown
Chief Engineer as a Spell Casting Wizard Hardsuit head of Staff. Pledging loyalty to him would grant a robeless spell at the CE's discretion from a selected few.
Villains:
https://tgstation13.org/wiki/Devil
Take the existing Devil Contracts and assign 2 to each head rev at the start of each round.