Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Posted: Tue Jun 20, 2023 5:25 am
Current guns available to the crew on tg code (I play on fulp and yog btw) are somewhat bland and uninteresting. I've also Noticed Cobby and Necromanceranne have been pushing for more laser based guns and ballistics being fewer in quantity. Since Necromanceranne wants to push for a laser focused arsenal, i feel the need to propose a few special laser guns that have been sitting in the code for a while these are:
Laser cannon: 10 shots, 40 burn damage per shot.
Accelerator laser cannon: 5 burn initially, gains +7 burn per tile travelled. Unknown ammo count
Scatter Laser Cannon: Has some self recharging capabilities, unknown total damage and ammo count.
(IM too lazy and dont know how to codedive)
If these lasers weapons turn out to be too overpowered, we can always fiddle with the numbers, maybe add some damage falloff like how yogstation added damage falloff to shotgun slugs.
Onto the next portion of this thread: Making Regal Pipeguns more common:
Regal pipeguns are fine and all, but i don't like how they are restricted to finding a book in the dark tunnels of maintenance, I propose we remove the book requirement for crafting, but make crafting harder by requiring you to gather more stuff to compensate. How we make regal pipeguns more difficult to craft, that's open to discussion.
Also Necro and Cobby, i want your thoughts on these.
Laser cannon: 10 shots, 40 burn damage per shot.
Accelerator laser cannon: 5 burn initially, gains +7 burn per tile travelled. Unknown ammo count
Scatter Laser Cannon: Has some self recharging capabilities, unknown total damage and ammo count.
(IM too lazy and dont know how to codedive)
If these lasers weapons turn out to be too overpowered, we can always fiddle with the numbers, maybe add some damage falloff like how yogstation added damage falloff to shotgun slugs.
Onto the next portion of this thread: Making Regal Pipeguns more common:
Regal pipeguns are fine and all, but i don't like how they are restricted to finding a book in the dark tunnels of maintenance, I propose we remove the book requirement for crafting, but make crafting harder by requiring you to gather more stuff to compensate. How we make regal pipeguns more difficult to craft, that's open to discussion.
Also Necro and Cobby, i want your thoughts on these.