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A more secure station (ID CONSOLE)

Posted: Sat May 02, 2015 11:13 pm
by Falamazeer
I'm pretty tired of ID console snowball being an instant win, When one fuckhead gets all access, everyone gets it, My proposed change is that the ID console permissions be tied to the type of ID card you have, More specifically, the head cards, the special ones that the heads get should be the ones that can receive the ability to access ID consoles.

Then, unless the captains box gets raided, Just because the clown has all access, doesn't mean everyone else does too.

Re: A more secure station (ID CONSOLE)

Posted: Sat May 02, 2015 11:19 pm
by Remie Richards
But any good assistant who hands out access (and those that don't) has already stolen the captain's spare, which is a golden head's ID, so... you've changed nothing?

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 1:08 am
by Falamazeer
Any good captain takes his spare with him. or blanks it and leaves it behind

Any scenario you come up with doesn't change that ID console powers being limited to certain cards would limit and reduce these kinds of rounds.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 10:54 am
by Miauw
alternate option: don't let people steal the three IDs on the entire station capable of changing access.

also this changes literally nothing
>be rev
>kill hop
>hand out all access with hops id

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 12:19 pm
by hanshansenhansson
Remie Richards wrote:But any good assistant who hands out access (and those that don't) has already stolen the captain's spare, which is a golden head's ID, so... you've changed nothing?
Yes, but the assistants who he gives access can not spread it further. Get the golden ID, no more spread.



I really like this idea, allow only Golden and Silver IDs to access ID consoles. Would solve a lot of trouble.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 3:27 pm
by Falamazeer
Thanks for the name, yeah, the silver and gold ID's, if you can recover those, the leak is plugged, an no further all access ID's can be made.
It's a fighting chance, a possibility at reclaiming the station from chaos.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 4:41 pm
by DemonFiren
>incinerate all Command/silver IDs, Cappy's and the spare
>no more ID changes for you

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 4:44 pm
by hanshansenhansson
DemonFiren wrote:>incinerate all Command/silver IDs, Cappy's and the spare
>no more ID changes for you
You manage to do that, you deserve it

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 4:47 pm
by DemonFiren
As Captain, ask all your headstaff to hand in their ID (except HoP, obvs) for exchanging, 'you get to keep your access on the new cards, we don't want revs to get their hands on console-unlocked IDs', put it all in a box, off into the crematorium.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 5:01 pm
by TheNightingale
You can't incinerate an ID, though. You can space them, and I think you might be able to put them in a bag and acid the bag (or put them in a forensic bag, in a box, in a normal bag, then acid that).

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 5:14 pm
by Falamazeer
As opposed to now, where if you get the HoP, captain and captains spare the same is true?
Not sure what your point is honestly, My idea is no more vulnerable to losing ID console entirely than what we have now, it's just less vulnerable to a snowball rolling down a mountain effect, where it get's bigger and bigger as it rolls.


And besides, can't the AI log in without an ID and fix cards?

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 5:17 pm
by AdenAbrafo
maybe don't be so incompetent the clown can steal your access, using h u gbox is dumb but actually doing this just because some people can't keep an eye on their id when it's in the console is basically the definition

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 5:36 pm
by Falamazeer
I'm not saying this change should happen because stupid people let their ID's get stolen, I'm saying it should happen because a goodly portion of your HoPs think it's funny to give out all access for literately no reason, and even if you stop them as soon as humanly possible, The people who got the all access in the meantime spread it.
Rev and cult rounds as well, even if the HoP isn't a chucklefuck, if he falls, the station falls to anarchy as the ID console becomes the free candy button, A good strike into the HoPs office to recover the card should be able to slow down the tide where you only have to worry about the IDs already made, not the ones that will continue to be made.

It would change the meta in an interesting way, where you gotta secure the three cards in play, and worry about a possible fourth.
While supplying security and heads with an easily graspable target, Eliminate the free candy machine, figure out which ID console they are using, or if they built a stronghold with a new ID console chip from tech storage, raid that bitch and then mop up those with the access already.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 8:18 pm
by Lumbermancer
That's not very fun. Stealing all access to dick around is quintessential ss13 experience.

How about give Captain a button in his office, that disables possibility of ID changes on all consoles. This way it will be a double-edged sword at least, prohibiting both legal and illegal activities.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 8:21 pm
by Falamazeer
Ehhhhhh

It's not like stealing access would be impossible, it just means it's possible to stem the tide once it's out

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 10:57 pm
by Not-Dorsidarf
If only heads can change access with silver/gold IDs, that still means that on high pop up to 13 individuals are capable of having ID console access. (5 head ids, 1 caps spare, and the box of 7 silver ID cards that the captain spawns with.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 03, 2015 11:51 pm
by Shaps-cloud
Any HoP who gives out complete all access without at the VERY least taking away ID Console access, just for kicks, should be held responsible for it if it leads to rampant all access abuse.

Re: A more secure station (ID CONSOLE)

Posted: Mon May 04, 2015 12:04 am
by Lumbermancer
Clown enablers are already held responsible. For clowns.

Re: A more secure station (ID CONSOLE)

Posted: Mon May 04, 2015 12:24 am
by Falamazeer
Shaps wrote: should be held responsible for it if it leads to rampant all access abuse.
Lumbermancer wrote:Clown enablers are already held responsible. For clowns.
Uhhh....But they aren't


are we playing the same game?

Re: A more secure station (ID CONSOLE)

Posted: Tue May 05, 2015 1:15 am
by callanrockslol
Falamazeer wrote:
Shaps wrote: should be held responsible for it if it leads to rampant all access abuse.
Lumbermancer wrote:Clown enablers are already held responsible. For clowns.
Uhhh....But they aren't


are we playing the same game?
If they aren't being held responsible its because the crew isn't lynching hard enough and you need to step up your game.

Re: A more secure station (ID CONSOLE)

Posted: Tue May 05, 2015 1:31 am
by Falamazeer
I'm security, I don't lynch.

Re: A more secure station (ID CONSOLE)

Posted: Tue May 05, 2015 1:56 am
by callanrockslol
Demote him for incompetence then.

Re: A more secure station (ID CONSOLE)

Posted: Tue May 05, 2015 2:48 am
by Falamazeer
I'm security, I don't win.

But more seriously, That demotion does jack shit as everyone and their sister leaks the all access.
Demoting the fucker doesn't help. just stops ONE PERSON from continuing to spread access.

And have you ever demoted a HoP and had him come back with a captain level ID?
I sure as shit have.

Re: A more secure station (ID CONSOLE)

Posted: Sun May 24, 2015 11:26 am
by Malkevin
That's why you take them to the gulag and shoot them in the back of the head, remember: stealing an all access card is grand theft, assisting someone in a crime makes you just as guilty as them - therefore handing out all access or stealing an all access card makes them valid for execution.

Really the two problems are:
1a. Captains not securing their spare id
1b. It's too easy to reverse disposals to break into the captain's room

2a. HoPs think it's funny to hand out all access, dumb HoPs keep leaving a spare id in the console
2b. Only the captain and hop have access to his office, which makes him practically immune to retribution from the other heads / security

To solve:
1. Move the disposal junctions for the hop and captain's office to the hallway between tech storage and the janitors office, this will make people reversing the disposals much more visible

2. Readd the hop office redesign I did, it put the hops office in that maint area and turned the id room into an extended part of the bridge.
Or just give the hos access to the current office.