New antag idea: Monkey Cyborgs
Posted: Mon Nov 20, 2023 7:11 pm
A ship full of technologically enhanced Monkey Cyborgs are en route to Space Station 13 to put an end to the horrific monkey abuse happening daily for the pursuit of primitive human science!
10 minutes before the monkey ship arrives, the station gets an announcement from centcom, "A large amount of monkey communication has been intercepted in close vicinity of your station, a heightened security presence in Science is advised. Keep a close eye on all Monkeys."
The monkey ship starts out with 5 monkeys of various classes.
All monkey cyborgs have a single hand replaced with a robotic arm that can't pick up items but can cycle through various built in weapons and tools based on their class.
Engineer monkeys can cycle through various tools useful for hacking and construction/deconstruction. They can convert every piece of metal into parts for making special monkey implants unique to each class that act as neat little upgrades.
Their welder mode can heal robotic limbs to full hp. They have a similar power level to artificers.
Infiltrator monkeys can cycle through various tools useful for stealth and assassination. They can ventcrawl without the limitations of other monkeys, and can even kick through welded vents with an upgrade. They get a dart gun that has infinite ammo, but takes 15 seconds to reoad, the projectiles have a range of 15 tiles, and do 15 damage. They also start with a box of unique monkey sized bluespace body bags, used to easily and stealthily transport monkeys from the station to your ship for assimilation. They have a similar power level to Wraiths.
Gorilla Cyborgs are just really tough melee fighters. They can pick up wall girders to use as shields, and once the girders are at 20% durability, they can drop the girders leaving large hunks of twisted metal that monkey cyborgs can jump over but humans will have to go around or destroy them. They have a similar power level to Juggernauts.
You start out with 5 monkeys, and each can select their class, but there must be at least 1 of each class. 5 Gorilla Cyborgs may be strong, but they don't know how to hijack shuttles, do they?
The goal of the Monkey Cyborgs is to save their monkey brothers and sisters in captivity aboard the station and turn them into new monkey cyborgs. Once there are 10 total monkey cyborgs, infiltrators can hack into communications consoles, taking a total of 3 minutes in which they are vulnerable and must be guarded to prevent interruption. Hacking the comms console will call the evac shuttle, and if there are 20 monkey cyborgs, infiltrators can hijack the shuttle to reroute it to a monkey planet full of bananas, where they can press a big red button that turns everyone into a monkey or banana.
Any living monkeys they bring back to their ship can be assimilated via special implants by monkey engineers into new monkey cyborgs, controlled by ghost volunteers.
The monkey cyborgs have a botany bay in their ship with various unique banana seeds to grow helpful new bananas.
Angelic Bananas heal over time when eaten, being the primary method of healing apart from welding your robotic arm. Demonic Bananas deal burn damage when thrown or eaten.
Bionic Bananas are used for crafting various implants and whatnot.
Engineer Monkeys have a banana cannon that can remotely shoot or feed bananas, so they can heal with Angelic bananas, and burn by shooting Demonic bananas.
They also have Bluespace Bananas to grow.
Bluespace banana peels can be used to make new monkey sized bluespace body bags when put in their monkey lathe.
Monkey ops.
10 minutes before the monkey ship arrives, the station gets an announcement from centcom, "A large amount of monkey communication has been intercepted in close vicinity of your station, a heightened security presence in Science is advised. Keep a close eye on all Monkeys."
The monkey ship starts out with 5 monkeys of various classes.
All monkey cyborgs have a single hand replaced with a robotic arm that can't pick up items but can cycle through various built in weapons and tools based on their class.
Engineer monkeys can cycle through various tools useful for hacking and construction/deconstruction. They can convert every piece of metal into parts for making special monkey implants unique to each class that act as neat little upgrades.
Their welder mode can heal robotic limbs to full hp. They have a similar power level to artificers.
Infiltrator monkeys can cycle through various tools useful for stealth and assassination. They can ventcrawl without the limitations of other monkeys, and can even kick through welded vents with an upgrade. They get a dart gun that has infinite ammo, but takes 15 seconds to reoad, the projectiles have a range of 15 tiles, and do 15 damage. They also start with a box of unique monkey sized bluespace body bags, used to easily and stealthily transport monkeys from the station to your ship for assimilation. They have a similar power level to Wraiths.
Gorilla Cyborgs are just really tough melee fighters. They can pick up wall girders to use as shields, and once the girders are at 20% durability, they can drop the girders leaving large hunks of twisted metal that monkey cyborgs can jump over but humans will have to go around or destroy them. They have a similar power level to Juggernauts.
You start out with 5 monkeys, and each can select their class, but there must be at least 1 of each class. 5 Gorilla Cyborgs may be strong, but they don't know how to hijack shuttles, do they?
The goal of the Monkey Cyborgs is to save their monkey brothers and sisters in captivity aboard the station and turn them into new monkey cyborgs. Once there are 10 total monkey cyborgs, infiltrators can hack into communications consoles, taking a total of 3 minutes in which they are vulnerable and must be guarded to prevent interruption. Hacking the comms console will call the evac shuttle, and if there are 20 monkey cyborgs, infiltrators can hijack the shuttle to reroute it to a monkey planet full of bananas, where they can press a big red button that turns everyone into a monkey or banana.
Any living monkeys they bring back to their ship can be assimilated via special implants by monkey engineers into new monkey cyborgs, controlled by ghost volunteers.
The monkey cyborgs have a botany bay in their ship with various unique banana seeds to grow helpful new bananas.
Angelic Bananas heal over time when eaten, being the primary method of healing apart from welding your robotic arm. Demonic Bananas deal burn damage when thrown or eaten.
Bionic Bananas are used for crafting various implants and whatnot.
Engineer Monkeys have a banana cannon that can remotely shoot or feed bananas, so they can heal with Angelic bananas, and burn by shooting Demonic bananas.
They also have Bluespace Bananas to grow.
Bluespace banana peels can be used to make new monkey sized bluespace body bags when put in their monkey lathe.
Monkey ops.