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Make mining a subdivision of science

Posted: Sun Jun 07, 2015 1:26 am
by PKPenguin321
Currently mining is a subdivision of cargo for no obvious reason. They mostly interact with science, specifically research and robotics, so why not make mining operate out of science instead of cargo?

This would be good because:
- Less time between returning from the asteroid to delivering to science
- Miners would have (reduced) science access making deliveries less tedious
- Less confusion as to who the QM has power over
- With a skeleton crew, scientists would have access to the asteroid if there are no miners
- There isn't much of a reason for mining to be part of cargo in the first place, so this wouldn't detract from the game in any significant way

Thoughts?

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 1:33 am
by Incomptinence
QM has no power. Non issue.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 3:20 am
by lumipharon
They're supply.
Mining, cargo, botany etc supply things to the crew and the other departments. None of them are in themselves, 'key' functions of the station.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 6:56 am
by PKPenguin321
Fair point, but when the department essentially exists to "supply" science, why not put it in science? Why is it not an independent thing in the first place, like botany?

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 7:20 am
by Incomptinence
Chemistry could use a little bit of the chemicals before goofchem at least. Cargo can still sell plasma, engineering and xenobio gave up on getting plasma a long time ago.

Problem is specifically putting the processed material into the on station ore redeemer exposed to filthy scientists and pretty much intended for scientists and people who deliver to science, miners can take it out but that is mainly to take it to science. You could mail it to anyone but almost no one wants it. Asshole theater staff are probably the only people who might snatch it giving it a little bit of value.

It would be nice if more departments had need of minerals or cargo could process them into useful items themselves.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 8:16 am
by Not-Dorsidarf
No. Cargo has mining because science isn't allowed to have every single goodie possible. The whole point of it being a different department is to slow down the SW33T L00T gain, since the rewards for the miners don't require them to rush materials for science to make superweapons.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 8:42 am
by Incomptinence
Well the problem is in my eyes ironically the system ergo began ensured science pretty much got all of the minerals since due to miners hovering over the machine scrounging points they are half way to delivering it straight to science anyway.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 9:21 am
by Scones
they were basically part of science on eff3, which was pretty funny

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 11:11 am
by Ricotez
only if we get xenoarchaeology

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 11:16 am
by oranges
part of the mapping philosophy behind box is to get people out into those corridors to have meaningful interaction happen. This sacrifices efficiency for the sake of game play.

Efficiency station fell into this trap and it didn't play well.

Re: Make mining a subdivision of science

Posted: Sun Jun 07, 2015 11:20 am
by 420weedscopes
PKPenguin321 wrote:Fair point, but when the department essentially exists to "supply" science, why not put it in science? Why is it not an independent thing in the first place, like botany?
the department exists to supply the whole station, not just your favourite department. they regularly get requests from security officers, engineers, atmos techs, botanists, bartenders, etc. science isn't the only thing that exists. don't try to make it so.