Moderators: MisterPerson, Code Maintainers
Katjezz wrote:4: They have no reason to Exist...
Alex Crimson wrote:I think Assistants are fine as is. The only problem is with the people who play them.
Kelenius wrote:It's not just the people who play assistants. When I play a non-antag assistant, (when I don't go for borging at roundstart), I try to actually help people around the station.
Seven times out of ten I get attacked.
Of the most recent ones was when I've got all-access from the captain. Later, HoS had a door broken, I announced over the radio that I'm going to fix it, went there to fix it, they brigged me for 4 minutes and took away my access.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Remie Richards wrote:They exist because of Jobs having limit caps.
bandit wrote:The nerf to the ID console (only one open/closed slot every 5 minutes, regardless of where you do it) didn't help matters. I understand why it was done (clownspam, closing sec slots en masse), but it makes it that much harder to stop the massive gray tide.
Steelpoint wrote:It could be interesting to restrict assistants to only appear once all station jobs have been taken.
Kelenius wrote:Steelpoint wrote:It could be interesting to restrict assistants to only appear once all station jobs have been taken.
That would be horrible.
You wanted to be the AI? Fuck you, you're a librarian.
Psyentific wrote:If I was going to overhaul Assistant? Keep normal assistants, but add Medical Assistants, Engineering Assistants, Security Assistants, Service Assistants, Supply Assistant. Corresponding roles, not really locked in, but off the cuff? Paramedic, Apprentice, Rookie Cop, Waiter, Cargo Tech. Don't give them that job title, that'd lock it in to a 'proper' job - These are still assistants we're talking about, but make it clear that these people chose to assist.
supply is a real department qm is a real head just like cmo
callanrockslol wrote:Two types of players go assistant regularly, the new guys and the old guys, and everyone at the population cap.
When it comes down to it a horde of armed assistants are more reliable than security.
MisterPerson wrote:callanrockslol wrote:Two types of players go assistant regularly, the new guys and the old guys, and everyone at the population cap.
When it comes down to it a horde of armed assistants are more reliable than security.
Which is a damn shame. I wish those assistants would just play security if they want to be security.
Stickymayhem wrote:Often as an officer the warden or hos will insist in permabrig/execution for every traitor no matter what they did.
Aurx wrote:You could try porting /vg/station's assistant cap. Maximum of three assistants per security officer.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Psyentific wrote:Remove "Assistant", give departmental assistants. Grey jumpsuit, but spawns with an appropriately palatte-swapped hazard vest and the most basic of access to their department. Enough to do the job, kinda mostly sorta not-really. Actually no, do not remove vanilla assistant - They fill an important niche.
Remember - There are two kinds of grey tide. Griffons, who you will never get rid of, and people who are bored and it's fun to sax with sec.
Remember - There are three kinds of assistant.
Newbies, who really need to be told to do something that isn't the most aimless freeform unsupervised hated job on station.
Experienced players who don't main assistant, doing it for a change-up. They don't need to be told what to do, and don't really need any attention; they're going assistant to do a gimmick. Maint forts and autistic space bases. They don't really need attention.
Experienced players who do main assistant. They also don't need to be told what to do, they chose this. Barflies, valid vigilantes, greytiding griffons, ERPers, whatevers. The Miku Frosts, the Danny Schmidts, the Dante & Daltas. They don't really need attention; they chose assistant because it has no responsibilities.
If I was going to overhaul Assistant? Keep normal assistants, but add Medical Assistants, Engineering Assistants, Security Assistants, Service Assistants, Supply Assistant. Corresponding roles, not really locked in, but off the cuff? Paramedic, Apprentice Engineer, Rookie Cop, Waiter, Cargo Tech. Don't give them that job title, that'd lock it in to a 'proper' job - These are still assistants we're talking about, but make it clear that these people chose to assist, make it clear that they probably don't know what they're doing, and make it clear where they ought to be assisting. Departmental assistants as a funnel into proper jobs.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Atticat wrote:I'm Lucky if my non-assistant staff listens to me as it is.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Atticat wrote:While this idea has potential as someone who plays heads it would be a nightmare to keep them in line. I'm Lucky if my non-assistant staff listens to me as it is.
MisterPerson wrote:While the "swipe assistant ID to gain access" idea is a good one, I still hold it would be generally simpler long-term to just uncap (or increase the cap on) most of the jobs that assistants would become.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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