Replica Pod mutation -> Way to bring ghosts back
Posted: Wed Jun 17, 2015 4:23 pm
I always liked those tree people (diona?) from the other servers. Why not add them as a lategame botany goal to work towards, a way to bring people back into the round? So far only science get's that magic.
Replica pods get rarely used (honestly, never saw anyone except me use them), why not add a mutation to their seed making them more useful?
The idea:
- Mutate replica pods to get larva seeds
- Larva seeds grow. When harvested, it checks for ghosts (like sentience potion) and spawns one of tree-people-larvas.
- Those larvas are annoying little buggers that need to drink a specific (but high) amount of blood to grow up. They can "clean" the blood from the floor which would take ages (or not, this is /tg after all), or just be a cunt about it.
- Grown up tree people should be similar, but slightly worse than regular pod people, with added fire-weakness. Stop forest fires.
- They are not bound to anyone, except normal "human" server rules and common decency
- They should breath CO2 and produce O2. (Should be changed for pod people, too)
They should be balanced by:
- Larva seeds dont replicate. You either harvest them with a ghost soul, or they just wither over time. They don't produce seed themselves. If you want more seeds, you need to farm more replica pods and mutate them.
- Fire damage is everywhere (welders, lasers, plasma, shocked doors). And of course, Plant-B-Gone.
- They will just be whacked during the larva stage for being cunts (But should not be allowed to be whacked while they are not, though)
- Thousands of unrobust people will suffocate themselves with O2 tanks.
- They are not bound to the botanist, so they are not free antagonists like golems half the time. (They also do not get the free pitstop at R&D on their way out to load up with guns)
Replica pods get rarely used (honestly, never saw anyone except me use them), why not add a mutation to their seed making them more useful?
The idea:
- Mutate replica pods to get larva seeds
- Larva seeds grow. When harvested, it checks for ghosts (like sentience potion) and spawns one of tree-people-larvas.
- Those larvas are annoying little buggers that need to drink a specific (but high) amount of blood to grow up. They can "clean" the blood from the floor which would take ages (or not, this is /tg after all), or just be a cunt about it.
- Grown up tree people should be similar, but slightly worse than regular pod people, with added fire-weakness. Stop forest fires.
- They are not bound to anyone, except normal "human" server rules and common decency
- They should breath CO2 and produce O2. (Should be changed for pod people, too)
They should be balanced by:
- Larva seeds dont replicate. You either harvest them with a ghost soul, or they just wither over time. They don't produce seed themselves. If you want more seeds, you need to farm more replica pods and mutate them.
- Fire damage is everywhere (welders, lasers, plasma, shocked doors). And of course, Plant-B-Gone.
- They will just be whacked during the larva stage for being cunts (But should not be allowed to be whacked while they are not, though)
- Thousands of unrobust people will suffocate themselves with O2 tanks.
- They are not bound to the botanist, so they are not free antagonists like golems half the time. (They also do not get the free pitstop at R&D on their way out to load up with guns)