Traitors: Adding Partial Successes
Posted: Sat Jun 20, 2015 6:00 pm
So I think this is a system that needs to be reworked. If you fail one objective overall its a failure.
In Nuke Ops there are partial successes such as if the crew fail to secure the disk and the disk is left on station leaving a partial success for the nuke ops.
For example in a recent round I completed 3 objectives out of 4.
1. Assassinate the chef
2. Steal a tank of Plasma
3. Escape on the shuttle alone
For doing those 3 tasks I was rewarded with a overall failure because i failed to obtain 8 genomes.
What i suggest is perhaps a system that weighs your objectives and can give partial or whole successes based on what objectives you did.
Escaping on shuttle alone should probably fulfill a whole success by itself due to the difficulty of the task. So lets say we give it a Weight of 3 on your objective scale for 3 out of 3.
Examples of weighted traitor:
1. Assassination: Depending on how important the target is I feel this should warrant a 1-3 rating.
2. Steal X: Gives 2 points for a major item. 1 for shit like the RCD or Corgi meat. You need to escape alive for it to give the full points. Otherwise it is halved.
3. Escape Alive: If you complete the rest of your objectives and escape alive its an autosuccess.
4. Escape Alone: If you complete it this should be an autosuccess no matter what your other objectives are.
So say you kill the Chef and managed to steal the HoS's laser but somehow died maybe due to blood loss or you forgot about oxygen in space. The player is rewarded with a partial success because they could not deliver the stolen item
In Nuke Ops there are partial successes such as if the crew fail to secure the disk and the disk is left on station leaving a partial success for the nuke ops.
For example in a recent round I completed 3 objectives out of 4.
1. Assassinate the chef
2. Steal a tank of Plasma
3. Escape on the shuttle alone
For doing those 3 tasks I was rewarded with a overall failure because i failed to obtain 8 genomes.
What i suggest is perhaps a system that weighs your objectives and can give partial or whole successes based on what objectives you did.
Escaping on shuttle alone should probably fulfill a whole success by itself due to the difficulty of the task. So lets say we give it a Weight of 3 on your objective scale for 3 out of 3.
Examples of weighted traitor:
1. Assassination: Depending on how important the target is I feel this should warrant a 1-3 rating.
2. Steal X: Gives 2 points for a major item. 1 for shit like the RCD or Corgi meat. You need to escape alive for it to give the full points. Otherwise it is halved.
3. Escape Alive: If you complete the rest of your objectives and escape alive its an autosuccess.
4. Escape Alone: If you complete it this should be an autosuccess no matter what your other objectives are.
So say you kill the Chef and managed to steal the HoS's laser but somehow died maybe due to blood loss or you forgot about oxygen in space. The player is rewarded with a partial success because they could not deliver the stolen item