Spawning with RP items

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Poorman
Joined: Fri Mar 13, 2015 9:06 pm
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Spawning with RP items

Post by Poorman » #100634

I don't know why this hasn't been added in YEARS ago. Come on coder team, does nobody really care about proper roleplay anymore? I get removing ERP, but honestly, there hasn't been any updates in recent /tg/station history that have really truly promoted proper roleplay. For starters, I roleplay my character as having a sheathed katana on her side at all times, yet I am unable to start with one, or reliably acquire one every round, or really, any round at all. I consider this a very real stifling of my own personal roleplay, and honestly cannot understand why a server that bouts itself even as light roleplay only hasn't fixed this issue. I think that /tg/ would be a better server if we were allowed to start with a specific RP item for our character. It would heavily encourage roleplay, being able to start with an item unique to the character, and I think should be heavily considered for a future commit.

What RP items would you guys like to have on your characters?
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Scones
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Re: Spawning with RP items

Post by Scones » #100635

ThePoorman wrote:a sheathed katana
See I actually can't tell if this is a joke or not

Assuming it isn't, certain items like the cosmetic glasses and assorted sechud types should all be character setup options.
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invisty
Joined: Tue May 26, 2015 12:02 am
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Re: Spawning with RP items

Post by invisty » #100638

But you don't get to have a katana on a space station, because that would be deemed unsuitable by Nanotrasen.

Unlike most open roleplaying on the internet, in SS13 you generally roleplay your character within the bounds defined by the game's lore and the extent of character customisation allowed. The more customisation that is allowed, the less defined the game's world and theme is, and thus immersion is destroyed. I mean just look at the RP that goes on in most MMOs, like WoW, where goldshire is populated with futa nightelves and worgen. Everyone trying to be a special fucking snowflake with zero consequence does not make for meaningful RP. Unless of course you're looking for ERP, which we don't do.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Spawning with RP items

Post by Scones » #100641

Invisty I blinked at that edit and then laughed a bit
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Spawning with RP items

Post by DemonFiren » #100643

It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.

So, no.
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Spawning with RP items

Post by Tokiko2 » #100659

DemonFiren wrote:It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.

So, no.
Better remove roundstart backpacks and satchels then.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Spawning with RP items

Post by Saegrimr » #100667

Tokiko2 wrote:Better remove roundstart backpacks and satchels then.
You know I really wouldn't be sad to see the starting internals box gone.
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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
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Re: Spawning with RP items

Post by Falamazeer » #100671

Saegrimr wrote:
Tokiko2 wrote:Better remove roundstart backpacks and satchels then.
You know I really wouldn't be sad to see the starting internals box gone.
If you don't want yours I'll take it.

You can fold them into cardboard and make a robot suit out of them

Robots are so cool.
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PKPenguin321
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Re: Spawning with RP items

Post by PKPenguin321 » #100675

Tokiko2 wrote:
DemonFiren wrote:It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.

So, no.
Better remove roundstart backpacks and satchels then.
>implying being able to carry the majority of your belongings is "meaningless shit"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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Malkevin

Re: Spawning with RP items

Post by Malkevin » #101015

Tokiko2 wrote:
DemonFiren wrote:It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.

So, no.
Better remove roundstart backpacks and satchels then.
Funfact: Years back when I was deciding whether to focus my playtime on LLA or TG, LLA thought it'd be a good idea to remove spawned on backpacks.
I chose TG because having no backpack is a colossal pain in the arse.
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Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
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Location: UK

Re: Spawning with RP items

Post by Bluespace » #101016

Malkevin wrote:
Tokiko2 wrote:
DemonFiren wrote:It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.

So, no.
Better remove roundstart backpacks and satchels then.
Funfact: Years back when I was deciding whether to focus my playtime on LLA or TG, LLA thought it'd be a good idea to remove spawned on backpacks.
I chose TG because having no backpack is a colossal pain in the arse.
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Konork
Joined: Sat Apr 19, 2014 6:33 am
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Re: Spawning with RP items

Post by Konork » #101157

Although getting the ability to spawn with a weapon is pretty bullshit, I think there should be a new option in character creation where you can choose one of several meaningless items to spawn with, like a pocketwatch or a fancy pen or something. They should probably be labeled with the person's name, though, so it's their item and not just an item.
Spoiler:
And then make them potential traitor theft objectives.
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invisty
Joined: Tue May 26, 2015 12:02 am
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Re: Spawning with RP items

Post by invisty » #101160

Traitor steal objectives on people who haven't spawned yet? :P
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John_Oxford
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Re: Spawning with RP items

Post by John_Oxford » #101183

>katana
>meaningless shit
>rp


You have got to be shitting me.
No, you can't have a katana at round start, having one on a heavy RP server at round start (See: Hypartia) is failRP anyways.
No. You arguement is stupid because you think /tg/ is mature and disiplined enough to RP anything that doesn't involve micheal bay level explosions and equipment.
No. You shouldn't be RPing yourself spawning with a katana, thats stupid, and you should feel stupid.
No. This is SS13, not everyone is a ninja, not everyone carrys a katana.
No. /tg/ culture doesn't include RP, if you want RP, this is the wrong server.

TLDR:
No. Go to Hypatia if you want RP.


EDIT:

HOWEVER.
I wouldn't be against adding unique items to players that have no value (IE: A fucking katana has value, as its literally a fucking katana)
IE: A golden pocketwatch, a fancy zippo, a custom cigar, a fancy bottle of gin, a fancy internals box.
Or having certain jobs have the option to spawn with custom round start gear
IE: The HOS spawns with a bunch of medals on his jumpsuit if he wishes
IE: Sec officers spawn with ammo pouches, and tactical knife holders on their armored vest.
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Skorvold
Joined: Fri Apr 18, 2014 2:36 pm
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Re: Spawning with RP items

Post by Skorvold » #101210

Sure, we can have this. But only if I get to kill and space you every time I see you with it.
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Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
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Re: Spawning with RP items

Post by Not-Dorsidarf » #101226

Skorvold wrote:Sure, we can have this. But only if I get to kill and space you every time I see you with it.
This should be the case for more things.
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mosquitoman
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Re: Spawning with RP items

Post by mosquitoman » #101253

Poorman wrote:Come on coder team, does nobody really care about proper roleplay anymore?
*unsheathes katana*
no
*teleports behind you*
*slices you in half*
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Scones
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Re: Spawning with RP items

Post by Scones » #101256

*unholsters duelista*
yah
*teleports 10 paces away from u*
*shoots u and die*
plplplplp WOOOOooo hahahhaha
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Skorvold
Joined: Fri Apr 18, 2014 2:36 pm
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Re: Spawning with RP items

Post by Skorvold » #101259

add more medals so we can re-enact stolen valor videos
[youtube]6Na30aFi9iU[/youtube]
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: Spawning with RP items

Post by TechnoAlchemist » #101260

Skorvold wrote:add more medals so we can re-enact stolen valor videos
[youtube]6Na30aFi9iU[/youtube]
Spoiler:
Please stay IC, this is an RP thread.
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EmGee
Joined: Fri Oct 24, 2014 2:18 pm
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Re: Spawning with RP items

Post by EmGee » #101271

tgstation and valids not paradisestation and autism ok?
praise nanotrasen
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Spawning with RP items

Post by DemonFiren » #101272

>valids
>on Basil

EmGee, are you sure you're referring to /tg/ as a whole, and not ju---oh, wait, fuck preset fluff items.
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Thunder11
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Re: Spawning with RP items

Post by Thunder11 » #101281

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MisterPerson
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Re: Spawning with RP items

Post by MisterPerson » #101354

I didn't lock this thread when it was first posted because I thought, hey, maybe people actually want RP items and they'll come up with some cool ideas. But of course that didn't happen and I feel foolish for even trying to be optimistic.
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