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Ikarrus wrote:4) The original prison station had problems with traitor security and revolution. Traitor sec is no longer a thing and having it on a different z-level removes it as a battleground for revolution
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Ikarrus wrote:I'm willing to bet that moving it off station will make security less likely to perma people because of the added time investment and inconvenience. Because I observed opposite happen when we merged Prison Station with the regular brig.
But I'm sure this will satisfy certain security players' desire for the personal fortress they've always wanted (I know I do). Only simultaneously more badass and creepier with more room for things to go wrong because that's when this game works the best.
So yeah, they can get a morgue. Or the old mass driver back, whichever is more fun. The thing is we get to go full autist here without cluttering up the station z-level, which is what I hated the security map creep for.
Steelpoint wrote:At that point we may as well move security entirely off station and have the northern part of the station be just a small office and a docking port.
Steelpoint wrote:I'm just not a fan of a off station security brig or prison station, it takes a lot of the action off the station as well as making it all but impossible for anyone to escape from this new perma.
At least now currently its possible for a really smart person to prepare for being captured or to work their way out, but with a off-station prison who knows if any escape attempt will be possible.
Also, why was the original prison station removed in the first place? Better to know why so we don't repeat the mistakes of the past.
Kor wrote:Steelpoint wrote:I'm just not a fan of a off station security brig or prison station, it takes a lot of the action off the station as well as making it all but impossible for anyone to escape from this new perma.
At least now currently its possible for a really smart person to prepare for being captured or to work their way out, but with a off-station prison who knows if any escape attempt will be possible.
Also, why was the original prison station removed in the first place? Better to know why so we don't repeat the mistakes of the past.
1) Private murderfort for traitor sec was awful. A traitor warden meant anyone brought in for any crime would go missing/get spaced from said fort.
2) It made rev last for fucking ever if heads had a fort to retreat to. No longer an issue if the station is on another Z level.
I don't think taking action off station is bad either. A lot of the problems we have right now regarding balance and surveillance and stealth and such are because we're all stuck in a very rigid, small map with a lot of people who have all played that map hundreds of times. We could stand to spread out a little bit.
Steelpoint wrote:But if the prison station is off the station's z-level then if all the heads of staff or rev heads move there then they are considered to be off the station z-level and thus they would lose the round.
So unless the station is on the station's level, then the prison station will have little effect on a rev round.
Steelpoint wrote:But if the prison station is off the station's z-level then if all the heads of staff or rev heads move there then they are considered to be off the station z-level and thus they would lose the round.
So unless the station is on the station's level, then the prison station will have little effect on a rev round, the only real effect it would have is either where the defeated rev heads are pushed off to or where the last one or two members of security go and hide while the reved crew hunt down the last surviving head.
Cheimon wrote:I'm not really a fan of gulag *because* it requires shuttles to get there. I'm not sure this would be any better.
Perma needs to be easy to do, relatively easy to secure, and relatively fast. At the moment, it's all those things. AS a bonus, it's easy to defend and not impossible to escape from.
This would be way more dangerous for officers (no knowing what's on the other side in wait, unless you use cameras, and if those have been smashed I might as well just execute people), way harder to defend in the event of an outbreak, and just way less functional as a prison than the perma wing currently is. People seem to want it for nostalgia reasons, but if you want a more functional perma, this isn't the way to do it. I would be less inclined to use this as a security player and more inclined to execute people (would the execution room be kept stationside?).
Steelpoint wrote:If you make the easiest option for security to deal with prisoners is to execute them then security will do just that.
We have a long history of convoluted and poorly designed areas meant to hold prisoners not being used because they are not reliable. Security can use perma, and be of content mind it will work, because it is reliable to use and is not easy to break out of.
The old gulag never saw any usage at all because of just that, it was unreliable and could be broken out of. The amount of time and effort it would take to secure the gulag (and likely get a bwoink from a admin on the basis of metagaming) meant it was far easier to just use perma.
Steelpoint wrote:But if the prison station is off the station's z-level then if all the heads of staff or rev heads move there then they are considered to be off the station z-level and thus they would lose the round.
So unless the station is on the station's level, then the prison station will have little effect on a rev round, the only real effect it would have is either where the defeated rev heads are pushed off to or where the last one or two members of security go and hide while the reved crew hunt down the last surviving head.
Tornadium wrote:
What's wrong with shuttles?
Why does perma need to be "easy to do", it's meant to be the last resort. If anything an isolated station would be easier to escape from with assistance because of the lack of security presence.
Okay so make sure the station is staffed while in use, It's perfectly functional if you use it as intended for god sake.
Cheimon wrote:Tornadium wrote:
What's wrong with shuttles?
Why does perma need to be "easy to do", it's meant to be the last resort. If anything an isolated station would be easier to escape from with assistance because of the lack of security presence.
Okay so make sure the station is staffed while in use, It's perfectly functional if you use it as intended for god sake.
Shuttles are worse because they're slower to use, they're outright dangerous if they're summoned at the wrong time, and the distance between the station and the satellite means you get no sight or hearing of potential problems. You've also got no idea what you're getting into and it's more of a fiddle to set up prisoner transport with them (you have to buckle everyone up instead of, well, just moving them through a door).
Perma needs to be 'easy to do' because if it gets harder to do, security will just kill people more often and hide the bodies instead. Perma is not supposed to be the last resort, it is supposed to be the first, most humane, and easiest of the capital punishments. That's because it brings a chance of escape/further gameplay, while execution doesn't (other than ghost roles that are available to anyone). Cyborgization is a separate thing that's not always available, though that offers further play too.
Breaking out is probably easier from isolated space, but getting back to the station isn't. That's really what I meant. In any case, you say in one breath that it's easier because security won't be there, and in the next say that if security want to use this, they ought to just keep someone there full time.
That immediately makes it less functional than perma. If one prison is secure without a staff member permanently there, and another prison isn't secure without a staff member there, then the prison that doesn't require staffing is a more useful prison. It's hardly "perfectly" functional if it requires extra effort, is it? It's sub-optimal. Besides, half the time the warden isn't in his office: how often do you think a prison officer will be there to look after the place? Security quite often needs its manpower elsewhere, if the prison requires staffing to be safe then security will just proceed with executions.
Tornadium wrote:Cheimon wrote:I'm not really a fan of gulag *because* it requires shuttles to get there. I'm not sure this would be any better.
Perma needs to be easy to do, relatively easy to secure, and relatively fast. At the moment, it's all those things. AS a bonus, it's easy to defend and not impossible to escape from.
What's wrong with shuttles?
Why does perma need to be "easy to do", it's meant to be the last resort. If anything an isolated station would be easier to escape from with assistance because of the lack of security presence.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Steelpoint wrote:I can only find two references of prior prison station designs.
This one which is, I think, a very old design we used to useSpoiler:
Then this one which is based of the mars outpost map, its in the bottom left corner.Spoiler:
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
Ikarrus wrote:Steelpoint, please.
We've had a prison station before so we already have experience with how it plays out. You should check with those who were around back then to get a better idea before throwing out unproven theories on how it may or may not work.
And I have no idea where you're getting these other "Prison Station" references from. The one we used was this:
https://dl.dropboxusercontent.com/u/831776/Brig03.png
And FYI the new prison station will likely be built integrated into the gulag and Kor's new WIP project.
Development is planned but will not begin until Kor provides me with some basic files.
Not-Dorsidarf wrote:
Perma is more serious (taken-out-of-round-wise) and less easy to escape than an execution and spacing, because medbay always clone husked corpses found floating on the exterior hull, whilst nobody except a metafriend or a really stupid antag is going to bust you out of perma. (Unless you're a cult/rev/gang)
Malkevin wrote:I always stuck my executed corpses in the contraband locker, because traitor fags are illegal.
Then gulag came about, now I just shoot them and dump them in the sand.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Amnestik wrote:This isn't the first time I've seen you post this picture, and each time I'm bugged by the fact we're expected to accept that this elaborate setup has been created for an event that lasts about 20 seconds and isn't that impressive to begin with.
Express your supposed power and superiority in a more convincing way, please.
Plus look at those lonely, empty chairs. Those are all your friends. You have more chairs empty than filled there.
I feel obligated to mention that this is a drunk post.
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