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Scones wrote:I'm still the only HoS I know of who pulls out the firing squad.
Seriously, if you want a showy execution, that's the way to do it
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
Ricotez wrote:You're supposed to keep executions subtle.
invisty wrote:Would teleporter-based access be more ideal than using a shuttle? I imagine security would just turn all their prisoners into fly-people for shits and giggles.
Also, move the old voidsuits from the abandoned telesat to the new prison station. That way if you see anyone in them you it's a red flag for an escapee.
Tornadium wrote:Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Miauw wrote:Tornadium wrote:Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
literally impossible
Tornadium wrote:Miauw wrote:Tornadium wrote:Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
literally impossible
Why is that?
Couldn't you just have a trigger to delete or spawn a few tiles per tick? I know very little about the capabilities of byond unfortunately.
Luke Cox wrote:Tornadium wrote:Miauw wrote:Tornadium wrote:Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
literally impossible
Why is that?
Couldn't you just have a trigger to delete or spawn a few tiles per tick? I know very little about the capabilities of byond unfortunately.
Sure, you could have a massive bridge "shuttle" that goes to an inaccessible z-level when deactivated, that would be too long to reasonably use and prone to various bugs.
Or you could poof them into prison with a telepad that already exists and is perfectly functional.
Tornadium wrote:Luke Cox wrote:Tornadium wrote:Miauw wrote:Tornadium wrote:Steelpoint wrote:Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's?
I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge.
literally impossible
Why is that?
Couldn't you just have a trigger to delete or spawn a few tiles per tick? I know very little about the capabilities of byond unfortunately.
Sure, you could have a massive bridge "shuttle" that goes to an inaccessible z-level when deactivated, that would be too long to reasonably use and prone to various bugs.
Or you could poof them into prison with a telepad that already exists and is perfectly functional.
I prefer the fun that comes with various bugs.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Malkevin wrote:Teleporter is bad, either you're putting the receiving beacon somewhere where sec would have to then take the prisoner to the actual prison area (which has the problems of: a. the prisoner would be free of your grip as soon as you shove them in the teleporter, requiring you to stun them first; b. the sec officer has zero way of knowing whats on the other side and can't make any form of egress if the convicts have broken out and are waiting in ambush) or the teleporter goes directly to the prison area which would just be too easy...
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