Crew/Station Shift Objections/Corporate Demands
Posted: Thu Jul 09, 2015 5:06 pm
Hi,
So coming off of a discussion regarding boredom through the mid-game, I started thinking of possible solutions to keep the mid-game interesting for the rest of the crew, especially on slow rounds.
So at the start of every shift the Station is provided a randomized list of directives that it is required to complete, ranging from the obvious things such as
- Develop new technologies (from any combination of the research categories) and evacuate with the research data
- Develop new proto-types of a certain technology
- Retrieve X units of Plasma, Gold, Diamond whatever
- Keep the station running for an operating period of X time
- Activate the Gateway and retrieve X
- Engage in commerce with NT HQ (Spend a certain amount of cargo points)
To
- Maintain a full performance circus of clowns
- Develop a full security detail
- Construct X
- Do something with the derelict
You get the idea.
These can be completed mid round (For example send a certain amount of minerals to NT HQ) for rewards and new objectives will be assigned.
I think something like this could work (Hopefully all automated without admin intervention) to alleviate some kind of the boredom that the normal station crew feel mid-round if it's slow, add some kind of ingame purpose and story to what is happening that shift (the specific goal of the station that particular shift) as an example.
Thoughts/Opinions?
So coming off of a discussion regarding boredom through the mid-game, I started thinking of possible solutions to keep the mid-game interesting for the rest of the crew, especially on slow rounds.
So at the start of every shift the Station is provided a randomized list of directives that it is required to complete, ranging from the obvious things such as
- Develop new technologies (from any combination of the research categories) and evacuate with the research data
- Develop new proto-types of a certain technology
- Retrieve X units of Plasma, Gold, Diamond whatever
- Keep the station running for an operating period of X time
- Activate the Gateway and retrieve X
- Engage in commerce with NT HQ (Spend a certain amount of cargo points)
To
- Maintain a full performance circus of clowns
- Develop a full security detail
- Construct X
- Do something with the derelict
You get the idea.
These can be completed mid round (For example send a certain amount of minerals to NT HQ) for rewards and new objectives will be assigned.
I think something like this could work (Hopefully all automated without admin intervention) to alleviate some kind of the boredom that the normal station crew feel mid-round if it's slow, add some kind of ingame purpose and story to what is happening that shift (the specific goal of the station that particular shift) as an example.
Thoughts/Opinions?