Additional crates to Cargo
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Additional crates to Cargo
It came to me that several unique items to several job roles have permanent limited amounts, which I don't quite understand.
Bar fight control crate (Bartender and Armoury access)
1 - Double Barrel shotgun
1 - Box full of Beanbag slugs
This would solve problems such as the Bartender losing his shotgun.
Detective's kit (Armoury and Detective access)
1 - .38 Special loader.
1 - Shoulder holster.
1 - .38 Special revolver
1 - Forensic Scanner
1 - White crayon.
The detective's scanner cannot be replaced and all it takes is two good sprays of acid to prevent any forensic crimes from being solved.
The detective's revolver is also a unique weapon being the only semiautomatic gun on the station that has knock down that bypass energy shields and dual energy swords on a normal shift.
Other useful but non-objective items would include:
Compact defib.
Level 4 response suit (Bomb).
Level 3 response suit (Biohazard).
Level 2 response suit (Radiation).
Level 2 jumpsuit (Engineer jumpsuits).
Level 3 jumpsuit (Medbay jumpsuits).
Level 4 jumpsuit (Science jumpsuit).
Bar fight control crate (Bartender and Armoury access)
1 - Double Barrel shotgun
1 - Box full of Beanbag slugs
This would solve problems such as the Bartender losing his shotgun.
Detective's kit (Armoury and Detective access)
1 - .38 Special loader.
1 - Shoulder holster.
1 - .38 Special revolver
1 - Forensic Scanner
1 - White crayon.
The detective's scanner cannot be replaced and all it takes is two good sprays of acid to prevent any forensic crimes from being solved.
The detective's revolver is also a unique weapon being the only semiautomatic gun on the station that has knock down that bypass energy shields and dual energy swords on a normal shift.
Other useful but non-objective items would include:
Compact defib.
Level 4 response suit (Bomb).
Level 3 response suit (Biohazard).
Level 2 response suit (Radiation).
Level 2 jumpsuit (Engineer jumpsuits).
Level 3 jumpsuit (Medbay jumpsuits).
Level 4 jumpsuit (Science jumpsuit).
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Additional crates to Cargo
totally agree.
Cargo is long due for an overhaul/upgrade by the way, cargo has lost nearly all significance apart from gang/rev rounds.
Cargo is long due for an overhaul/upgrade by the way, cargo has lost nearly all significance apart from gang/rev rounds.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Additional crates to Cargo
Sounds reasonable, can't be too tricky to add a crate here and there and it makes sense for everything to be replaceable, especially when it's as basic as a shotgun or a shoulder holster.
Well, if you added an economy based on departmental budgets it wouldn't be...CPTANT wrote:totally agree.
Cargo is long due for an overhaul/upgrade by the way, cargo has lost nearly all significance apart from gang/rev rounds.
- JackHunt
- Joined: Fri Jan 30, 2015 9:12 pm
- Byond Username: JackHunt
Re: Additional crates to Cargo
A cargo update should come before any sort of economy system. Make it work for cargo first then see about expanding it to the rest of the station.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Additional crates to Cargo
>more 38 revolvers
is this a troll post
the issue with all these suggestions is that it devalues the originals, which are strong not only because they are good items but also ultimately unique
is this a troll post
the issue with all these suggestions is that it devalues the originals, which are strong not only because they are good items but also ultimately unique
plplplplp WOOOOooo hahahhaha
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Additional crates to Cargo
Should the .38 Detective Special be replaced with being able to order Riot Shotguns instead, to preserve the rarity and uniqueness of the .38 DS?Scones wrote:>more 38 revolvers
is this a troll post
the issue with all these suggestions is that it devalues the originals, which are strong not only because they are good items but also ultimately unique
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Additional crates to Cargo
What's so special about a .38? If it's a good gun, make the crate expensive. So what if there's three in a round instead of one?
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Additional crates to Cargo
It's been explained OVER and OVER againCheimon wrote:What's so special about a .38? If it's a good gun, make the crate expensive. So what if there's three in a round instead of one?
It's the best gun on the station
Cargo does not need any more weapons options, especially not the super powerful unique detecive's gun
plplplplp WOOOOooo hahahhaha
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Additional crates to Cargo
Bar the .45 which is better, the .38 is effectively the best gun on station and ordering more will devalue it and potentially upset the game balance. The .38 is game breaking already and I can only fear what would occur if more could be ordered.Scones wrote:It's been explained OVER and OVER againCheimon wrote:What's so special about a .38? If it's a good gun, make the crate expensive. So what if there's three in a round instead of one?
It's the best gun on the station
Cargo does not need any more weapons options, especially not the super powerful unique detecive's gun
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Additional crates to Cargo
The .45 does not exist on /tg/ unless you're referring to the 1911, which is an admin weapon
plplplplp WOOOOooo hahahhaha
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Additional crates to Cargo
The .38 is hardly gamebreaking since there's only one on the station and you have to source ammo from cargo, but yeah it probably shouldn't be possible to get extra .38's
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Additional crates to Cargo
made this, minus the gun, plus some other shit: https://github.com/tgstation/-tg-station/pull/11108
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Additional crates to Cargo
Does the safe in the vault not contain the .45 anymore?Scones wrote:The .45 does not exist on /tg/ unless you're referring to the 1911, which is an admin weapon
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Additional crates to Cargo
I think the main thing that is preventing cargo from getting used is that there isn't really a way to get more cargo points (except from hoarding all crates and plasma).
This leads somewhat to a mentallity of BUT WHAT IF WE NEED POINTS IN THE FUTURE, instead of just ordering what you think the station needs.
This leads somewhat to a mentallity of BUT WHAT IF WE NEED POINTS IN THE FUTURE, instead of just ordering what you think the station needs.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Additional crates to Cargo
The exchange rate on plasma is so obscene and it's the most common mineral (aside from iron) so I don't see how you can say there "Isn't a way to get more points"CPTANT wrote:I think the main thing that is preventing cargo from getting used is that there isn't really a way to get more cargo points (except from hoarding all crates and plasma).
This leads somewhat to a mentallity of BUT WHAT IF WE NEED POINTS IN THE FUTURE, instead of just ordering what you think the station needs.
The QM can use 5-10 minutes of their time to drum up hundreds upon hundreds stripping the asteroid of plasma and nothing else
You can also send stuff from Hydroponics back if you really care to make the effort
As it stands itis far too easy to just send some plasma back and then $$$ the world is yours
plplplplp WOOOOooo hahahhaha
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Additional crates to Cargo
Better yet, strip the 'roid of plasma, let Science use the stack in Engineering, wait until redemption is upgraded, and then...
Oh, yeah, and then there's xenobiology with cerulean, purple, an upgraded slime processor and dark purple slimes.
Oh, yeah, and then there's xenobiology with cerulean, purple, an upgraded slime processor and dark purple slimes.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Additional crates to Cargo
What about shipping the space cash that miners can order from the machine?Scones wrote:The exchange rate on plasma is so obscene and it's the most common mineral (aside from iron) so I don't see how you can say there "Isn't a way to get more points"CPTANT wrote:I think the main thing that is preventing cargo from getting used is that there isn't really a way to get more cargo points (except from hoarding all crates and plasma).
This leads somewhat to a mentallity of BUT WHAT IF WE NEED POINTS IN THE FUTURE, instead of just ordering what you think the station needs.
The QM can use 5-10 minutes of their time to drum up hundreds upon hundreds stripping the asteroid of plasma and nothing else
You can also send stuff from Hydroponics back if you really care to make the effort
As it stands itis far too easy to just send some plasma back and then $$$ the world is yours
What about shipping back coins that you can get from... the coin press.
Instead of shipping that plasma, miners could spend their excess points on space cash instead of starting a soapocalypse for extra cargo points.
Re: Additional crates to Cargo
The main problem with cargo is that the people that play it are never good at their job, which means no one bothers using cargo, which means cargo never gets good at their job.
If you want cargo to be usable, replace it with a fully automated system.
If you want cargo to be usable, replace it with a fully automated system.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Additional crates to Cargo
bullshit, no veteran players wants to play cargo because it is dull as hell and has become completely redundant.Malkevin wrote:The main problem with cargo is that the people that play it are never good at their job, which means no one bothers using cargo, which means cargo never gets good at their job.
If you want cargo to be usable, replace it with a fully automated system.
Also why is the cargo shuttle call time so long, waiting 2 minutes to come, 2 minutes to go back before you can order anything and than 2 minutes again to get back. It adds nothing but waiting
blablabla simulating traveling from centcom bla bla bleh. Cut it in half or so.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Additional crates to Cargo
Whenever I play cargo tech or QM I inevitably get so bored of dicking around in the cargo bay that I go steal emitters or a bunch of research boards from tech storage and play with fun toys. When ever you get that one QM who's anal about space law there is literally nothing to do but sit at the front counter and let people in to use the autolathe.
IIRC the travel times were to cut down on guncargo, but it really hasn't made that any harder - the problem with that was always opening the crates themselves.
IIRC the travel times were to cut down on guncargo, but it really hasn't made that any harder - the problem with that was always opening the crates themselves.
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