Malf/Gang mode?
Posted: Tue Sep 08, 2015 7:44 am
A remark in dead chat during one of the gang rounds yesterday got me thinking: what if the AI/Silicons could also be officially chosen as a "gang" of sorts for Gang mode? I mean, the objectives for both round types are kind of similar in their own ways, and with a few modifications I think that it could be an interesting twist on the typical Gang round.
-The AI cannot either cannot shunt, or Gangsters should have access to pinpointers once the AI goes Delta
-Instead of starting with all the Malf abilities available for purchase, the AI would have to hack APCs in order to generate points to buy abilities.
-Gang borgs could have access to purchasable nanomachine implants that converts crew members to their side by giving them a set of augmented limbs. These hybrid gangsters would be similar to thralls.
-Blackout and Machine Overload would be more expensive to use to compensate for the APC resource generating system
-The Robotic Factory ability could only be purchasable once a certain amount of hybrids were made. Hybrids that become borged would cause a slower cooldown time in comparison to borging regular crew-members.
-Borgs and hybrids could "bling" themselves out to armor themselves and generate resources similar to how gang uniforms work
-To combat the AI, human gangsters could either have their implant breaker modified to revert hybrid gangsters and hacked APCs, or have access to cheaper C4 to dispose of hacked APCs
I know this is a pretty dumb idea in general, but I think it could be potentially fun if tailored just right.
-The AI cannot either cannot shunt, or Gangsters should have access to pinpointers once the AI goes Delta
-Instead of starting with all the Malf abilities available for purchase, the AI would have to hack APCs in order to generate points to buy abilities.
-Gang borgs could have access to purchasable nanomachine implants that converts crew members to their side by giving them a set of augmented limbs. These hybrid gangsters would be similar to thralls.
-Blackout and Machine Overload would be more expensive to use to compensate for the APC resource generating system
-The Robotic Factory ability could only be purchasable once a certain amount of hybrids were made. Hybrids that become borged would cause a slower cooldown time in comparison to borging regular crew-members.
-Borgs and hybrids could "bling" themselves out to armor themselves and generate resources similar to how gang uniforms work
-To combat the AI, human gangsters could either have their implant breaker modified to revert hybrid gangsters and hacked APCs, or have access to cheaper C4 to dispose of hacked APCs
I know this is a pretty dumb idea in general, but I think it could be potentially fun if tailored just right.