Not-Dorsidarf wrote:
You only have to carry around the suit, rather than a suit and helmet, and they have built-in plash protection, and have less slowdown than EVA suits.
Oh and most of them have more armor but I don't think the proposal includes damage armor on these ones.
Having the helmet inside the suit was part of a nerf by Paprika to stop people taking only the helmet for its protections without the downsides of wearing the suit (heavy slowdown).
EVA suits and station hardsuits have the same base slowdown of 2, the only exception to on-station space suits would be the medical hardsuit at a slowdown of 1, its only advantage.
My proposal for the RD's suit [melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60] offers no combat related increases over the base hardsuit. It is a bomb suit, emergency firesuit, and slightly higher radiation. These values are based entirely on my typical experiences as RD, within my own department.