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Add a Mulligan roundtype.

Posted: Mon Sep 21, 2015 6:29 pm
by AnonymousNow
I posted this in the ideas thread, but I felt it was important enough to post here.
When triggered at roundstart, it checks for admin presence - if there are some, it prompts them to press buttons. If it doesn't get an admin response in five minutes, or if no admins are on from the beginning, it Mulligans either into a bunch of random events or an actual antagonist type.
This fixes all the issues people had with extended whilst giving admins the blank slate they need for the more interesting events. Best events and button-pressing sprung unbidden from Extended rounds; I miss that.

Re: Add a Mulligan roundtype.

Posted: Mon Sep 21, 2015 6:47 pm
by Deitus
AnonymousNow wrote:I posted this in the ideas thread, but I felt it was important enough to post here.
When triggered at roundstart, it checks for admin presence - if there are some, it prompts them to press buttons. If it doesn't get an admin response in five minutes, or if no admins are on from the beginning, it Mulligans either into a bunch of random events or an actual antagonist type.
This fixes all the issues people had with extended whilst giving admins the blank slate they need for the more interesting events. Best events and button-pressing sprung unbidden from Extended rounds; I miss that.
sounds like a good idea to me but could potentially cause a lot of salt from people, so i dont know if it would be able to go through

Re: Add a Mulligan roundtype.

Posted: Mon Sep 21, 2015 9:12 pm
by CPTANT
Escalation roundtype: Every 10 minutes an extra random type of antagonist is added.

Re: Add a Mulligan roundtype.

Posted: Mon Sep 21, 2015 10:40 pm
by PKPenguin321
CPTANT wrote:Escalation roundtype: Every 10 minutes an extra random type of antagonist is added.
tensioner b o y s

Re: Add a Mulligan roundtype.

Posted: Mon Sep 21, 2015 10:56 pm
by AnonymousNow
I also suggested Escalation (though I called mine Cascade, and put it at 15 minutes instead). It's less Tensioner and more a deliberate clusterfuck, as several types of antagonist begin to converge on one station at more or less the same time.

I'm still holding out for Mulligan, though. It's a roundtype which allows for more frequent on-the-fly events without getting people stuck in endless rounds where nothing happens (which in my experience doesn't happen anyway, as a paranoid crew will turn in on itself and become its own antagonists, but it was a semi-common complaint for Extended, so eh).

Re: Add a Mulligan roundtype.

Posted: Mon Sep 28, 2015 12:21 am
by ThatSlyFox
Pretty good idea.