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Non-traitor objectives

Posted: Wed May 21, 2014 11:12 am
by Kelenius
Because, well, why the hell not. (I'm pretty sure it was discussed already...)

Those are job-related, random objectives given to non-antags. Just to make things a bit less interesting for non-antags. Basically, you are asked at the roundstard if you want to get an objective. Something not too complicated, not antagonistic, and related to your job; something you might want to do on your own. E.g. botanists might get a mission to get a 100 potency plant of a certain type, janitor might get a mission to clean X messes, roboticist will need to end the round while being in a mech, and so on. If the objectives are picked carefully, this will encourage people to do their jobs.

Re: Non-traitor objectives

Posted: Wed May 21, 2014 8:03 pm
by Atticat
The beauty in this is that it adds a way for players to be acknowledged for doing their jobs at round end. Do a messes cleaned/people slipped ratio for the janitor.

Re: Non-traitor objectives

Posted: Wed May 21, 2014 9:25 pm
by Psyentific
Oh look it's the crew objectives thread again.

Re: Non-traitor objectives

Posted: Wed May 21, 2014 9:40 pm
by iamgoofball
Hell, we could just make it some freeform shit that only tells you "Maybe!" when at round end it lists objectives.

Shit like "Start a mariachi band." or "Become an enviromentalist and make every floor tile on the station grass."

Since we can't track those, we'd just make it not bother checking if it's complete. It'll just say

Dalen Keith's objectives as an Assistant:
1. Start a Mariachi Band. Maybe!
2. Attempt to make a career out of gymastics on station. Maybe!
2. Monologue every time you enter a new area of the station. Maybe!

Bam. No way to greentext, no people whining about "play2winscrubz", we get our crew objectives, let's pack up and go home.

We could also make it only available to assistants to prevent clutter and people whining "B-B-BUT MUH PEOPLE LEAVING JOBS TO DO OBJECTIVES!!!"

Hell, there's code for a scoreboard somewhere in our code that pops up at round end telling us shit like "Clowns Punched: 205, Messes on Station: 3141, Overall Deaths: 5, Times food was renamed "her huge futa cock": 0" that we could add.

Re: Non-traitor objectives

Posted: Wed May 21, 2014 9:45 pm
by danno
Why even have the "Maybe!"
just leave it as:

Dalen Keith's objectives as an Assistant:
1. Start a Mariachi Band.
2. Attempt to make a career out of gymastics on station.
2. Monologue every time you enter a new area of the station.

Re: Non-traitor objectives

Posted: Wed May 21, 2014 9:45 pm
by iamgoofball
Hell, that'd work too.

I had some code sitting around for this on one of my forks, I'll go find it sometime.