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[Tacticool] Weapon Attachments

Posted: Wed Oct 14, 2015 11:57 am
by TheNightingale
So, you can attach a Seclite to an energy gun, hybrid taser, or the HoS's gun. By turning it on, it provides light.
I propose that:

* The attachment function be added to other weapons, such as the laser gun, shotguns (not sawn-offs), and autorifle
* This function be extended to other types of attachment, through the same mechanism as Seclites (use on gun to add; screwdriver to remove):
** Bayonet (from one kitchen knife); adds 10 brute damage to a melee attack with the weapon
** Grenade launcher (from pipe; must add modular receiver to complete); allows the user to fire self-priming grenades (Chemistry, flashbang, etc)
** Laser sight (from laser pointer); fires the laser pointer when the gun is fired, potentially flashing the target
** Donut holder (from donut box); allows the user to Alt-click the gun to withdraw a donut

Now you too can be a tacticool operator with a teargas riot shotgun or a donut-holding taser. (You can only have one attachment at once, though, sorry.)

Re: [Tacticool] Weapon Attachments

Posted: Wed Oct 14, 2015 12:59 pm
by Gun Hog
The laser pointer idea died, but the code for it is simple: https://github.com/tgstation/-tg-station/pull/11993 . If it is reworked to be activated by attaching a LAM (Laser Aiming Module), then it would be fantastic!

Guns should take normal flashlights instead of just seclites.

I like the Bayonet idea, 10/10 would ship!

Grenade launcher sounds hilarious, and would give a use to the nigh worthless modular receiver item.

Donut holder....lol....

Re: [Tacticool] Weapon Attachments

Posted: Wed Oct 14, 2015 1:01 pm
by Steelpoint
The M-90 Rifle uses a grenade launcher.

It might be interesting to look at making Syndi weapons more modular so instead of buying the M90 with a Nade Launcher you instead can buy the Nade Launcher, or other attachments, individually. Would also make the M90 cheaper.

The Colonial Marines server does attachments well, might be a good source of inspiration.

Re: [Tacticool] Weapon Attachments

Posted: Wed Oct 14, 2015 1:22 pm
by Cheimon
I'd love the bayonet idea. Would be great if it worked with other station knives too, like the energy dagger, hatchet, spear (I dunno, you could totally make a ghetto shortspear), switchblade, scalpel, and so on. Basically anything small and sharp.

Re: [Tacticool] Weapon Attachments

Posted: Wed Oct 14, 2015 8:12 pm
by Wizardjenkins66
I love the tactical donut holder, probably the best idea here.

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 4:26 am
by Amelius
Only if I can attach my esword to my laser gun will I be on board for the bayonet. It's too cool to not be able to do.

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 10:43 am
by TheNightingale
Energy swords are too long to fit on a laser gun. An energy dagger, though... maybe. Just maybe.

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 11:53 am
by Not-Dorsidarf
TheNightingale wrote:Energy swords are too long to fit on a laser gun. An energy dagger, though... maybe. Just maybe.
anything can be a bayonet with enough duct tape

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 8:18 pm
by DaemonBomb
TheNightingale wrote:Energy swords are too long to fit on a laser gun. An energy dagger, though... maybe. Just maybe.
A lightsaber handle is about the size of a maglite (And thus, a seclite), and energy has very, very little mass.

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 8:21 pm
by Wyzack
Yeah an esword handle is tiny

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 8:38 pm
by TheNightingale
Gah! I've been... out-physics'd! Turns out Syndicate HQ has released new schematics for an energy sword. It fits on a bayonet lug now.
(WW1 bayonets were freakishly long[, I suppose.)

We still need sprites and code, though.

Re: [Tacticool] Weapon Attachments

Posted: Thu Oct 15, 2015 10:30 pm
by Fragnostic
Ambush Sight: analyzer+infrared emitter on weapon, and is included as a HUD icon. Attachment must toggled off and on. While toggled on, the Ambush Sight will emit a beam in a straight path and will analyze the span of the beam. Once a target is detected intercepting or approximating the beam, the weapon will fire automatically until the target exits the sight's detection beam. Perfect for scoping out an airlock or maint shaft or narrow hallway or tight space.

Reflex Sight: analyzer+prox sensor on weapon. Reflex Sight, retaliatory assault system that detects and responds to threats automatically. Attachment will recognize threats based on proximity and intent. Amount of responsive force can be toggled before installment with the option to automatically respond with 1 shot and 3 shots. System can be toggled off and on while mounted and will respond to aggressors who throw items at user, aggressors that use ranged weaponry at user, and aggressors that attack at close range.

Ranged Combat Sight: camera+analyzer on weapon. System uses camera to gain an extended visual past the user's line of sight, and uses the analyzer as a monitor to observe targeting. User can then coordinate fire in real-time via the interactive HUD and snap back into actual position instantly.

Telescopic/Folding Stock: weapon's stock is replaced by a more compact stock that reduces its bulkiness and allows them to fit on armor, belts, or bags. (Probs impossible to implement, and would need way more sprites but could be cool)

Universal Combat Sear: drop-in, select fire sear for open bolt, detachable magazine-fed weapons. Installing the sear allows the weapon to have a new degree of firepower. Ideal for weapons that are normally semiautomatic, the UCS gives the user the option to fire semiautomatically as usual as well as a two-shot("double tap") burst. Compatible with the FK-69 pistol, Bulldog shotgun and many other semiautomatic ballistic weapons.

Muzzle brake: advanced, high quality muzzle brake designed to quickly disperse propellant gas and drastically reduce recoil and improve stability. this reduces the user's effort to reposition the weapon, allowing for faster follow-up shots.

Combat Shot-Spread Choke: device tightens shot spread over a longer distance to accommodate use in medium-range combat. Will tighten the spread of lead and rubber shot and many more, compatible with 12g shotguns.

Re: [Tacticool] Weapon Attachments

Posted: Fri Oct 16, 2015 3:34 am
by Super Aggro Crag
i suggest attaching a bike horn to the gun replaces it's firing sounds with honks

fund this 200x please