Oxygen tanks should start at 16 pressure release

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confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Oxygen tanks should start at 16 pressure release

Post by confused rock » #129113

Considering there is no reason not to set it to 16 pressure, it does not make sense that it starts at 21.
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: Oxygen tanks should start at 16 pressure release

Post by TechnoAlchemist » #129117

It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
asskek
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Re: Oxygen tanks should start at 16 pressure release

Post by asskek » #129122

TechnoAlchemist wrote:It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
ok I get you're being sarcastic but

that kind of is my argument against this change
Zilenan91
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Joined: Sun Jul 19, 2015 8:09 pm
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Re: Oxygen tanks should start at 16 pressure release

Post by Zilenan91 » #129127

REEEEE SEKRIT KOOL KIDS KLUB DEATH TO NORMIES
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Cobby
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Re: Oxygen tanks should start at 16 pressure release

Post by Cobby » #129134

asskek wrote:
TechnoAlchemist wrote:It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool!
ok I get you're being sarcastic but

that kind of is my argument against this change
Basically this.

The greatest part about SS13 is always learning new tips and tricks to help you survive on the "Paranoia-laden Deathtrap" longer. Making these things done for you automatically just takes the 'wow, I never knew that!' part out.
Voted best trap in /tg/ 2014-current
Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: Oxygen tanks should start at 16 pressure release

Post by Miauw » #129141

novelty is a shitty way to build a game, and after the 5000th time you have to click through an unreponsive HTML window it would lose its charm, if it had had any to start with.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Super Aggro Crag
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Re: Oxygen tanks should start at 16 pressure release

Post by Super Aggro Crag » #129223

wait u can survie at 16 pressure i thought 17 was the minimum FUCK DAMNIT now i lose air faster than necesarry 100 rodents to the bacstard who code this i hope a spider bite you
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oranges
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Re: Oxygen tanks should start at 16 pressure release

Post by oranges » #129242

we should remove oxygen, it's just mindless tedium make work you have to do in the event of an air loss.
Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: Oxygen tanks should start at 16 pressure release

Post by Miauw » #129282

tbh as it stands now oxygen tanks are ridiculously powerful and could probably do with a nerf
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Oxygen tanks should start at 16 pressure release

Post by Incomptinence » #129295

What would the objective of nerfing oxygen tanks be? Making trying to kill everyone through preventing refills viable? Is space not shit enough yet?

Thought earlier it was only a matter of time before someone tried to nerf that pesky breathing again and here we are.
Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: Oxygen tanks should start at 16 pressure release

Post by Miauw » #129303

oxygen tanks are really hugbox right now though
i thought you wanted more lethality?
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: Oxygen tanks should start at 16 pressure release

Post by Cheimon » #129312

Oxygen tanks are good, and that's fine. All that will happen if they're nerfed is that people will get really annoyed, it'll get buffed in some way to compensate, and a functional part of the game will have been changed for no damn reason.

They're perfectly well balanced by the ease of getting rid of someone's mask or tank (CPR is a big cause of this, for example).
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