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Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 7:01 pm
by Helios
This would take some mapping work, but how about abandoned Office being a different abandoned room each round?
Just spriting some 8x5 rooms, so it could be Abandoned Robotics, Abandoned Medbay, etc. And would give a chance to introduce some new changes to Box that people wouldn't be opposed to.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 7:34 pm
by Amelius
Helios wrote:This would take some mapping work, but how about abandoned Office being a different abandoned room each round?
Just spriting some 8x5 rooms, so it could be Abandoned Robotics, Abandoned Medbay, etc. And would give a chance to introduce some new changes to Box that people wouldn't be opposed to.
Might be cool for antag use. Abandoned medbay is redundant with sekrit surgery though.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 7:39 pm
by AnonymousNow
Don't we have a precedent for this, ie. the holodeck?

By which I mean, the holodeck's programs are physically stored on the Centcom Z-level. If variants of the abandoned office are made, added, and randomly assigned at roundstart...

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 9:09 pm
by Incoming
Yep that's how it works. There is however a problem with this going forward.

We're trying very hard for every map to use the same centcom z-level, which means one of two things would happen here:

1. We'd have a bunch of unusable rooms on centcom z-level that 5 out of 6 of the current maps couldn't use
2. We'd have to standaradize the size of the vacant office between 6 maps

It's a great idea, and swappable modular station rooms is something I've wanted for years, but yeah, it's grown a bit complicated.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 9:12 pm
by onleavedontatme
We could replace the contents of the room with a landmark that picks a type then spawns contents instead of making them all on the map each round.

Like how the hidden mining room and survival capsules work.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 9:36 pm
by Zilenan91
That would be pretty awesome.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 10:58 pm
by Not-Dorsidarf
We could also get around to making that mapswap system that whats-the-server uses for engineering

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 11:51 pm
by LiamLime
Kor wrote:We could replace the contents of the room with a landmark that picks a type then spawns contents instead of making them all on the map each round.

Like how the hidden mining room and survival capsules work.
This does sound good on paper, but then you run into the problem that mapping is done by code, and future changes to layouts become difficult. It's coder-friendly, but not edit-friendly or mapper-friendly.

I suggest the map pieces are in fact on z-level 2, and that the unused ones are simply deleted at round start. Assuming the room is moved before world initialization (the series of bold, red texts at the very start of the round), it should work fine. I however don't think something like this would have much of any impact on the game though. All the possible rooms would likely end up being as dull and uninteresting as the current abandoned office.

By the way, a long time ago that area was just empty space. It was filled in with a mail room when the mailman job was added. The mail room was then moved elsewhere, and the area remained filled in. There is nothing wrong with just replacing it with space again.

Re: Replace Abandoned Office with a random room

Posted: Sun Oct 25, 2015 11:55 pm
by Saegrimr
LiamLime wrote:There is nothing wrong with just replacing it with space again.
Ayyy thats my gimmick of deleting the floors but leaving everything in there and renaming the doors/area to "REALLY VACANT OFFICE".

Re: Replace Abandoned Office with a random room

Posted: Mon Oct 26, 2015 12:14 am
by Zilenan91
I once emagged a bunch of floorbots and put them in maintenance. After a while I acquired a space suit, hacked the doors open, and then the air started draining stupidly fast as the floorbots started prying off floors in the main hallways.

Re: Replace Abandoned Office with a random room

Posted: Mon Oct 26, 2015 10:42 pm
by Void Slayer
For the standardized cent com z-level issue, what about making part of the cent com z-level that consists of a "map specific area" that might vary from map to map but will always be in the same general place so the rest of it is the same?

Re: Replace Abandoned Office with a random room

Posted: Tue Oct 27, 2015 10:00 am
by kevinz000
Adbandoned armory

Re: Replace Abandoned Office with a random room

Posted: Tue Oct 27, 2015 2:53 pm
by TrustyGun
What is difficult about making a new Z-level for this and the holodeck?

Re: Replace Abandoned Office with a random room

Posted: Tue Oct 27, 2015 3:06 pm
by Steelpoint
Not that its difficult, its that some coders want to get rid of excess Z-levels, and making this feature would apparently conflict with that or something.

What would be neat is a modular station, where each department has the exact same dimensions but the department placements are randomized every round.

Re: Replace Abandoned Office with a random room

Posted: Tue Oct 27, 2015 3:19 pm
by Wyzack
I am still a little pissed that metastation lost its unique centcomm level, the post-round griff there was always awesome with the huge arsenal available.

Re: Replace Abandoned Office with a random room

Posted: Tue Oct 27, 2015 6:24 pm
by AnonymousNow
Steelpoint wrote:What would be neat is a modular station, where each department has the exact same dimensions but the department placements are randomized every round.
Absolutely fuckin' neato. Why not have these at Centcom, now that it's a sealed skeleton?

Re: Replace Abandoned Office with a random room

Posted: Wed Oct 28, 2015 12:02 am
by Zilenan91
Wyzack wrote:I am still a little pissed that metastation lost its unique centcomm level, the post-round griff there was always awesome with the huge arsenal available.

I don't think that got removed from Meta...

Re: Replace Abandoned Office with a random room

Posted: Wed Oct 28, 2015 12:10 am
by Wyzack
I played a round on meta last night and it is definitely gone

Re: Replace Abandoned Office with a random room

Posted: Thu Oct 29, 2015 2:37 pm
by Gun Hog
It is the boring Box Centcomm now. Meta's was far superior.

Re: Replace Abandoned Office with a random room

Posted: Thu Oct 29, 2015 9:48 pm
by asskek
solution: make a bunch of asteroids made of undestructableanium and put the rooms inside them

edit: wait nevermind that's fucking retarded

Re: Replace Abandoned Office with a random room

Posted: Fri Oct 30, 2015 12:01 am
by Zilenan91
Gun Hog wrote:It is the boring Box Centcomm now. Meta's was far superior.

Wow that's retarded. Why'd they remove the shitty box centcomm instead of replacing regular centcomm with Metas?