New Job:Prisoner.

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Helios
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New Job:Prisoner.

Post by Helios » #129670

When being an Assistant wasn't low enough of a job.
These people start in Gulag/Perma, with a prisoner ID, and their items in a locker on station. They have a pre-generated crime on their record and stuff.
Also, they have a higher chance of spawning as an antagonist.
Basically, something for security/warden to do at the start. If we want to take valids a step further, if perma prisoners are broken out, they are allowed to help whoever broke them out.
And if you want to take it a step further, instead of banning people, you can temporarily job-ban them from everything except Prisoner.
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Saegrimr
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Re: New Job:Prisoner.

Post by Saegrimr » #129673

Yes lets reward people who are being terrible with better antag chances.
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Helios
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Re: New Job:Prisoner.

Post by Helios » #129675

If you were job banning them, presumably wouldn't you also antag ban them?
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Saegrimr
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Re: New Job:Prisoner.

Post by Saegrimr » #129677

I don't think there's ever been a point in time where someone has done something terrible enough in a particular job while also breaking one of the very few antag restrictions we have.

Maybe toxins bombing fellow cultists or something.
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Re: New Job:Prisoner.

Post by DrPillzRedux » #129683

I actually like being a prisoner sometimes. It's a shame I have to do something heinous to get in there.
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Re: New Job:Prisoner.

Post by confused rock » #129705

Sounds like a great idea to me.
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Helios
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Re: New Job:Prisoner.

Post by Helios » #129710

The idea I have is that it's a job that would give players their "valid kills", but it'd also put them in perma to start, where they usually commit suicide.
A catch 22 to the valid wanters
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Re: New Job:Prisoner.

Post by lumipharon » #129727

I find it ironically quite hard to get perma'd now, since sec usually will just valid me instead.
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Deitus
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Re: New Job:Prisoner.

Post by Deitus » #129733

i could go for a job like this if it meant i could actually help the station as a side miner, maybe going on a quest to redeem myself back to assistanthood. the idea of breaking someone out to help them though could be hard because of z levels and that kind of shit
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CPTANT
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Re: New Job:Prisoner.

Post by CPTANT » #129793

perhaps prisoner could be a side-antag spawned at round start. It makes more sense than implementing it as an actual job.
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Re: New Job:Prisoner.

Post by PKPenguin321 » #129795

>play prisoner for that mad antag chance
>roll ling
>waltz out of prison via vents
ayy gg

making it it's own antag type would make more sense, like a traitor minus objectives/an uplink
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Reimoo
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Re: New Job:Prisoner.

Post by Reimoo » #129866

Sounds interesting, only there would need to be something done about completing your labor quota and walking free with security suddenly metaing you back into prison for 'mite b antag'
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Re: New Job:Prisoner.

Post by onleavedontatme » #129876

I've been planning something similar but with it being a mid round occurrence in mind that pulls ghosts back in.

I just don't know where to spawn them/what the prerequisites for requesting a prisoner transfer should be.
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Re: New Job:Prisoner.

Post by callanrockslol » #129886

Kor wrote:I've been planning something similar but with it being a mid round occurrence in mind that pulls ghosts back in.

I just don't know where to spawn them/what the prerequisites for requesting a prisoner transfer should be.
The gulag shuttle gets called out, prisoners are spawned, it comes back, sec get warned multiple times. Make it happen when all of sec are alive and very few antags are dead.
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Re: New Job:Prisoner.

Post by LiamLime » #130118

I don't recall if it was pre-donut goonstation, OpenSS13 or PA Station, but one of the really really old space station 13 servers (2007-08) did in fact have the job of "prisoner" and "test subject". With the former you spawned in a jail cell, with the latter, you spawned in medsci's (genetics today) monkey pen.

Server populations usually maxed at 10 back then though, so playing any of these jobs was a very bad idea. It might not be a terrible idea to actually try this though.
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Re: New Job:Prisoner.

Post by confused rock » #131538

I think at most a fair bit of prisoners get the chance to have the objective "hijack an escape pod or the emergency shuttle with no loyal to nt crew on it" though I love the idea
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Wyzack
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Re: New Job:Prisoner.

Post by Wyzack » #131548

Given how shitty our playerbase is that is a shit idea (I got abducted can I go on a a murder rampage pls) but as rp objectives it would be pretty cpol
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Re: New Job:Prisoner.

Post by cocothegogo » #131810

Wouldn't be a shit job if they had a larger percent chance of rolling an antag, if they just had objectives off the bat the job would be abused like a child in a church
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Re: New Job:Prisoner.

Post by Jacough » #131827

Without the antag status thing it could be an interesting idea for a job ban punishment. You fuck up bad enough and long enough you're job banned from everything but prisoner. Youhave a habit of doing shitty stuff over and over again? You want to play in the rounds? Well then you're going to have to work for it bitch.
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Re: New Job:Prisoner.

Post by LiamLime » #131852

Personally I think a full ban would be appropriate for someone who deserves a job ban from every job.

There used to be an admin prison on z-level 2, and commands still exist, however nobody used it, because it simply put the player there until the end of the round. The player could simply disconnect then and come back the next round. On the punishment front, there could be an admin prison which required players to be connected and serve a certain amount of time there. Unfortunately all that would end up happening is that people would just eat up server resources and likely AFK there, so a tempban is likely as good a punishment, without requiring server resources.
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Re: New Job:Prisoner.

Post by Saegrimr » #131855

LiamLime wrote:There used to be an admin prison on z-level 2, and commands still exist, however nobody used it,
I use it often when I need to talk to someone about something important and they don't want to stand around busy typing at me in the hall and get killed by something randomly. That's about all it really does get used for though. There's really not much you can do on this server to warrant being taken out of the round by an admin as a punishment and not manage to get a timed ban.
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Re: New Job:Prisoner.

Post by oranges » #132003

an objective to break out of prison that specifically bans murdering/killing except with proper escalation, basically a limited antag could work.
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