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Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 10:48 pm
by Helios
This nerf was originally done when AI core was where gravity generator is on Box, and malf had dreadfully low win rates. Malf AIs now have an ability to explode them.
I suggest we re-add deconstruction of R-walls, but have it be like when you thermite an R-wall. The lore explanation would be that it ignites the plasteel inside the R-wall
This stops instantly going in, the fire/sparks make it less subtle, but it also gives RCD some power, and a reason people want to steal it.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 10:52 pm
by oranges
That's honestly quite a good idea.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 10:59 pm
by TheNightingale
Engineering has RCDs everywhere, and this'd mean they can RCD into the Armory/AI core (when the AI isn't malf, just traitor or subverted)/everywhere ever. They're powerful enough as it is, what with being able to take down doors and reload via metal and glass.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 11:16 pm
by Helios
TheNightingale wrote:Engineering has RCDs everywhere, and this'd mean they can RCD into the Armory/AI core (when the AI isn't malf, just traitor or subverted)/everywhere ever. They're powerful enough as it is, what with being able to take down doors and reload via metal and glass.
Last time I checked there was one RCD in the Eva crate, and you could make more through a hacked autolathe and that was it.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 11:28 pm
by Supermichael777
Welcome to power creep the musical. Engis now get 3 free full ones for some reason.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sat Nov 21, 2015 11:43 pm
by Helios
Supermichael777 wrote:Welcome to power creep the musical. Engis now get 3 free full ones for some reason.
No. I understand the logic, it's just if you give them to engies you have a job that can solely break into the armory from space. Currently only shaft miners can do that, and it involves strong gibtonite, assuming you don't just slowly deconstruct with tools. Basically there is complaints that R&D gets all the cool shit. RCDs are incredibly powerful if they re-get deconstructing walls, as they can get you anywhere. The idea that R-walls can be deconstructed and people can enter from anywhere is just a very positive dynamic I think. R-walls are just too powerful as 99% of the time it is better to go around them then through them. Which means places will always get broken into from the same way which is just boring

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 12:29 am
by Malkevin
The solution to the armory problem is to actually give sec access to their airlocks and get rid of that stupid rule about not being able to move the armory or fortify the engine room.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 2:42 am
by invisty
If R-walls are too much of a binary problem, then the obvious solution is to nerf them - giving engineers another power creep item is not a solution to the problem.

Maybe remove two steps of r-wall deconstruction. After all, walls got buffed with the addition of another deconstruction step a while back, and r-walls inherited this.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 3:45 am
by lumipharon
But r-walls are fine.
They're easily deconstructable given a bit of time, which is exactly their purpose.

RCD's have been grossly overbuffed and spread all over the place, which was a retarded 'fix' to the fact that construction has become (even more) slow and tedious, due to changes like walls having extra steps to decon, and delays to various construction steps.

If you buff the RCD to decon r-walls, its serious powercreep - you can already decon like, I don't even know how many anymore, but a shitload of walls now that RCD's have 160 capacity (more than x5 their old cap), and can also be refilled with any misc metal and shit, which gives you functionally infinite usage with a couple of stacks of shit.

If you need to decon r-walls fast you've already got thermite, c4 and diamon drills (or is it sonic jackhammers? Can't remember which). Also mech RCD's can decon r-walls at range no less.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 5:01 am
by MMMiracles
RCDs wouldn't of needed buffed past their capacity if SOMEONE didn't add a delay to building shit.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 5:53 am
by Helios
lumipharon wrote:But r-walls are fine.
They're easily deconstructable given a bit of time, which is exactly their purpose.

RCD's have been grossly overbuffed and spread all over the place, which was a retarded 'fix' to the fact that construction has become (even more) slow and tedious, due to changes like walls having extra steps to decon, and delays to various construction steps.

If you buff the RCD to decon r-walls, its serious powercreep - you can already decon like, I don't even know how many anymore, but a shitload of walls now that RCD's have 160 capacity (more than x5 their old cap), and can also be refilled with any misc metal and shit, which gives you functionally infinite usage with a couple of stacks of shit.

If you need to decon r-walls fast you've already got thermite, c4 and diamon drills (or is it sonic jackhammers? Can't remember which). Also mech RCD's can decon r-walls at range no less.
It's not powercreep if you are returning a feature that they already had.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 9:06 pm
by lumipharon
several years ago.

Lets double taser stun times, it's not power creep, they used to have that :^)

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 9:45 pm
by ExplosiveCrate
What if you only gave that ability to the EVA RCD, and not the roundstart engineering RCDs? I mean, you'd still have to break into a high-security area with a motion sensor (is it still there?) if you wanted to fuck around with the armory/AI core.

I'd suggest giving RnD some sort of RCD upgrade kit but there's already enough bullshit there right now.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 9:58 pm
by Anonmare
ExplosiveCrate wrote:What if you only gave that ability to the EVA RCD, and not the roundstart engineering RCDs? I mean, you'd still have to break into a high-security area with a motion sensor (is it still there?) if you wanted to fuck around with the armory/AI core.

I'd suggest giving RnD some sort of RCD upgrade kit but there's already enough bullshit there right now.
Like a military RCD?

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 10:16 pm
by ExplosiveCrate
Anonmare wrote: Like a military RCD?
Just call it "Advanced RCD", like the CE's hardsuit.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Sun Nov 22, 2015 10:20 pm
by TheNightingale
There already are combat RCDs - the engineering ERTs get them. I think they hold more charges or something.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 7:20 pm
by CPTANT
RCD is already insanely powerful, with this change every antag engineer will just instantly RCD the armory and take it. Or any other reinforced area such as the AI core (not all AI's are malf)/brig/whatever.

It just turns the RCD even more into a complete all access tool than it already is.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 8:31 pm
by Helios
CPTANT wrote:RCD is already insanely powerful, with this change every antag engineer will just instantly RCD the armory and take it. Or any other reinforced area such as the AI core (not all AI's are malf)/brig/whatever.

It just turns the RCD even more into a complete all access tool than it already is.
Okay, then remove the 3 RCDs in engineering, cut the ammo capacity from 160 to 40, like it was, and put it back as only something from autolathe/EVA

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 9:14 pm
by DemonFiren
>autolathe

Cue Cargo shitting them out like nothing.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 9:15 pm
by Helios
DemonFiren wrote:>autolathe

Cue Cargo shitting them out like nothing.
Yeah, they always could, too.
It wasn't a problem because AI was on a sattelite, and everyone else knew that they could make them.
Like how genetics can shit out hulks out like nothing, who can break R-walls

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 9:22 pm
by DemonFiren
>comparing rcds to hulks

Dude, I'm starting to run out of greentext arrows.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 10:18 pm
by Helios
DemonFiren wrote:>comparing rcds to hulks

Dude, I'm starting to run out of greentext arrows.
Hulk and RCDs are cool shit that isn't in R&D.
Which there's not much of, by the way.

Re: Re-add RCDs ability to deconstruct R-walls

Posted: Tue Nov 24, 2015 10:22 pm
by Not-Dorsidarf
When RCD capacity was buffed so was the amount of charges it took to decon stuff
You can make lile 50 floors now but can still only decon 3 airlocks