bolas

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Super Aggro Crag
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bolas

Post by Super Aggro Crag » #135347

i want bolas so i can throw bolas at guys to trip them and make them slow down. code this immediately
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Cheimon
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Re: bolas

Post by Cheimon » #135350

They already exist, in the form of hybrid tasers.

No really, those do everything a bolas would do and you get 5/20 shots instead of one.
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TechnoAlchemist
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Re: bolas

Post by TechnoAlchemist » #135351

Except tasers aren't available to standard crew
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ShadowDimentio
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Re: bolas

Post by ShadowDimentio » #135355

Craft some bolas using wire and metal or something and they act as a short throwable stun that makes people walk if they hit but can be removed in like 5 seconds.

I like it, but the vocal minority of assblasted anti-stun players won't let it get added.

We can dream though.
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Re: bolas

Post by Super Aggro Crag » #135441

Cheimon wrote:They already exist, in the form of hybrid tasers.

No really, those do everything a bolas would do and you get 5/20 shots instead of one.
the owl can't use tasers faggot, tasers killed his mom and dad
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Re: bolas

Post by Cheimon » #135448

Okay, that actually made me laugh. Maybe it's not such a bad idea, but I can't really see giving everyone a ranged stun as anything over than straightforward power creep.

At least now that we're on the premise of 'everyone has access to this, not just the sort of people who could already get tasers'.
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Re: bolas

Post by Amelius » #135674

ShadowDimentio wrote:Craft some bolas using wire and metal or something and they act as a short throwable stun that makes people walk if they hit but can be removed in like 5 seconds.
That would be hilarious and actually fairly balanced. Merge it now.
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Re: bolas

Post by FantasticFwoosh » #135687

I had the bola gun idea a while ago but only really shared it with OOC chat ig at the time. Armoury starts with one, good for stopping rushes unless attacker employs l33t skills and dodges, not good against multiples unless more bola's are ordered (bola's and bola guns come seperate, every bola gun comes equipped with 1 'round' minimum). Default rope bola's can be thrown at less velocity and range from the hand after a certain amount of time winding it up by swinging it above your head like a lasso so to speak.

It is nice to meet a fellow bola enthusiast

> Change over cuffs for bolas would be that you can slap cuffs on ontop of bolas, which in themselves only have a minute resist time and its useless in populated areas without a clear shot or in zig zagging chases because of how the projectile flies, and if you lose the intial bola, you've given someone a dangerous timed and ranged stun item and you'll have to trek to cargo to get more rounds.

Dangerous laser shock bolas from R&D that can only be fired out of the gun at max 5 laser and bare minimum combat 4, that electrocute and restrain the perp that can be deactivated with a signaller meaning the 'ropes' cannot be stolen, AI hates it for harm, xeno's hate it because it actually keeps them down without cuffs, security would love it.

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Re: bolas

Post by Super Aggro Crag » #135831

bolas bolas bolas
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Screemonster
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Re: bolas

Post by Screemonster » #135850

only if they're laser bolas like that episode of 70's battlestar galactica
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Re: bolas

Post by FantasticFwoosh » #136156

Screemonster wrote:only if they're laser bolas like that episode of 70's battlestar galactica
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You mean something like this a the last thing a armoury rusher will see before they are caught and then promptly perma-brigged or disposed of?

two minature taser shot sprites with a red wavy line (the 'laser rope') between for a single tile sprite that roates clockwise for every square moved to simulate spinning, regullar bolas are black with medium small black balls replacing where the taser shot should be with black chord between them in much the same fashion.

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Drynwyn
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Re: bolas

Post by Drynwyn » #136481

I looked into coding this. As far as I can tell there isn't a proc for when an object is thrown at something, which would make it tricky.
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Re: bolas

Post by Super Aggro Crag » #136495

damn, shit
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Re: bolas

Post by PKPenguin321 » #136537

Drynwyn wrote:I looked into coding this. As far as I can tell there isn't a proc for when an object is thrown at something, which would make it tricky.
/obj/item/weapon/bola/throw_impact(atom/hit_atom)
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Drynwyn
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Re: bolas

Post by Drynwyn » #136549

PKPenguin321 wrote:
Drynwyn wrote:I looked into coding this. As far as I can tell there isn't a proc for when an object is thrown at something, which would make it tricky.
/obj/item/weapon/bola/throw_impact(atom/hit_atom)
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Re: bolas

Post by Super Aggro Crag » #141476

i bump my idea
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Re: bolas

Post by RedMcCloud » #142613

Make it so you have to aim for the legs in order to tangle or it just simply smacks them in the chest or head for a little brute and no stun

Tangling makes it so they are stuck in walk like a bear trap, knocks them down for two seconds on hit

Now it's balanced. That wasn't hard now, was it?
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Re: bolas

Post by FantasticFwoosh » #142753

RedMcCloud wrote:Make it so you have to aim for the legs in order to tangle or it just simply smacks them in the chest or head for a little brute and no stun

Tangling makes it so they are stuck in walk like a bear trap, knocks them down for two seconds on hit

Now it's balanced. That wasn't hard now, was it?
It was always balanced because of the amount of fiddly work to actually land the thing if we are talking of it like a projectile.

Literally the biggest problem would be pathing the target (worst case scenario, you miss and instead entangle your backup officer while some perp runs towards armory/you with a esword) and catching goddamn hallway noise (clowns, assistants, worthless cargo techs and engineers) the friendly fire would be atrocious, making it go to a particular part of the body is intuitive but hardly useful compared to a flat stun *from the force of it landing saying it weakened them if relevant* and temporary restraint akin to a cheap zip-wire that has to be charged up to throw by hand and a minor loading procedure into a crossbow/gun.

> Laser bolas should stun by shocking the target to knock them down into the restraint, we are really talking about regular normal wire bolas in this example.

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Re: bolas

Post by Topham » #156630

Why hasn't this been made yet
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Super Aggro Crag
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Re: bolas

Post by Super Aggro Crag » #156711

Coders too busy ruining game because they didn't get greentext
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Re: bolas

Post by PKPenguin321 » #156840

i coded them and they work i just need sprites lol

also im not sure how i should make them obtainable
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Re: bolas

Post by Super Aggro Crag » #156907

who do you think we should get to sprite them? maybe wjohnston, he's pretty good.
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Spacemanspark
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Re: bolas

Post by Spacemanspark » #156911

Paradise has had bolas for awhile.
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IcePacks
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Re: bolas

Post by IcePacks » #156923

PKPenguin321 wrote:i coded them and they work i just need sprites lol

also im not sure how i should make them obtainable
just remember that people will bend over backwards for equalizers, like medbay and their roofie guns

bola boldly my friend
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Re: bolas

Post by PKPenguin321 » #156924

Spacemanspark wrote:Paradise has had bolas for awhile.
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okay perfect
so what i'm thinking is i'll make these ghetto craftable (unless anybody has any better ideas)
make rods, bend them into a chain, apply metal to chain to make the weights
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: bolas

Post by Super Aggro Crag » #157021

I've never played on paradise but in excites for ghetto craft bolas
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Re: bolas

Post by Topham » #157123

PKPenguin321 wrote:
Spacemanspark wrote:Paradise has had bolas for awhile.
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okay perfect
so what i'm thinking is i'll make these ghetto craftable (unless anybody has any better ideas)
make rods, bend them into a chain, apply metal to chain to make the weights
>bending rods with your bare hands
what

can't we just use cable coil or something
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Re: bolas

Post by Super Aggro Crag » #157159

yeah cable coils are cable cooils
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Re: bolas

Post by PKPenguin321 » #157220

Topham wrote:
PKPenguin321 wrote:
Spacemanspark wrote:Paradise has had bolas for awhile.
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okay perfect
so what i'm thinking is i'll make these ghetto craftable (unless anybody has any better ideas)
make rods, bend them into a chain, apply metal to chain to make the weights
>bending rods with your bare hands
what

can't we just use cable coil or something
i guess but then i need new sprites :?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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newfren
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Re: bolas

Post by newfren » #157382

http://imgur.com/a/Y3Tnu

technically servicable sprites to the rescue

that last one is what it would look like thrown through the air except hopefully rotating like mad

the inhands go back right left front I'm pretty sure
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Re: bolas

Post by Ricotez » #157431

when I read the thread title I honestly thought you were going to suggest this:

[youtube]lxJtZ4_Yi4M[/youtube]
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Re: bolas

Post by PKPenguin321 » #157553

i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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FantasticFwoosh
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Re: bolas

Post by FantasticFwoosh » #157690

Sweet victory.

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Topham
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Re: bolas

Post by Topham » #157917

Oh, before we merge this thing of beauty, can we change the crafting just a bit? I think that metal should be crafted into iron balls, which are then used to make the bolas. It just kinda feels weird that we jump from sheets of metal to balls on string, although I'm probably just nitpicking.
Also, having craftable iron balls would let us also make some other stuff, like ball-and-chain leg restraints or medieval flails. And the balls themselves would be usable as crude weapons, maybe throwable to do damage similar to floor tiles.
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Re: bolas

Post by Zilenan91 » #157919

You'd need sprites for the metal balls, so them going from straight metal is the simpler path.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: bolas

Post by Super Aggro Crag » #157927

ill have to test this once my month's ban is up
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Re: bolas

Post by PKPenguin321 » #157930

Topham wrote:Oh, before we merge this thing of beauty, can we change the crafting just a bit? I think that metal should be crafted into iron balls, which are then used to make the bolas. It just kinda feels weird that we jump from sheets of metal to balls on string, although I'm probably just nitpicking.
Also, having craftable iron balls would let us also make some other stuff, like ball-and-chain leg restraints or medieval flails. And the balls themselves would be usable as crude weapons, maybe throwable to do damage similar to floor tiles.
initially that was what i was planning to do, but it felt like a bit too much effort both code-wise and actually crafting-wise
if i ever get around to it, i'll actually implement that, but for now i'm gonna file it under "out of the scope of my PR"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: bolas

Post by Zilenan91 » #157932

Super Aggro Crag wrote:ill have to test this once my month's ban is up

How'd you get banned
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: bolas

Post by Super Aggro Crag » #158033

Zilenan91 wrote:
Super Aggro Crag wrote:ill have to test this once my month's ban is up

How'd you get banned
got frustrated with shitcurity and ic in ooc'd
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Re: bolas

Post by PKPenguin321 » #158216

Bolas are merged and should be live on the server next time it updates.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: bolas

Post by Topham » #158233

PKPenguin321 wrote:Bolas are merged and should be live on the server next time it updates.
have my babies
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Re: bolas

Post by FantasticFwoosh » #158509

Not very punchy, but boy are they useful for catching shitters now they are IN.

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Re: bolas

Post by Super Aggro Crag » #158524

I hope they don't get nerfed or removed before I get to tries em out.
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Re: bolas

Post by FantasticFwoosh » #158542

Bola launchers and laser bola's for stun on impact next on the wish-list.

(They are good shit cragg, little hard to make but good, just dont expect them to be like cuffs)

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Re: bolas

Post by Topham » #158569

Super Aggro Crag wrote:I hope they don't get nerfed or removed before I get to tries em out.
Tbh since you made the thread if that happens I'm gonna be so mad. They're pretty great. Bring Craig back 2k16
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Re: bolas

Post by newfren » #158725

It would be nice if there was some feedback in chat for hitting someone with a bolas so I know I've actually connected straight away.
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Re: bolas

Post by FantasticFwoosh » #158727

newfren wrote:It would be nice if there was some feedback in chat for hitting someone with a bolas so I know I've actually connected straight away.
There is, but its only small lower case message, not a blaring one.

Something along the lines of

"You have become entangled by bolas!" would be more appropriate as the icon is not really enough.

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Re: bolas

Post by PKPenguin321 » #158747

FantasticFwoosh wrote:
newfren wrote:It would be nice if there was some feedback in chat for hitting someone with a bolas so I know I've actually connected straight away.
There is, but its only small lower case message, not a blaring one.

Something along the lines of

"You have become entangled by bolas!" would be more appropriate as the icon is not really enough.
Incorrect
There is a giant bold red text message that says "The bola ensnares you!"
I could add a sound too but idk what it would even sound like
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Drynwyn
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Re: bolas

Post by Drynwyn » #158806

PKPenguin321 wrote:
FantasticFwoosh wrote:
newfren wrote:It would be nice if there was some feedback in chat for hitting someone with a bolas so I know I've actually connected straight away.
There is, but its only small lower case message, not a blaring one.

Something along the lines of

"You have become entangled by bolas!" would be more appropriate as the icon is not really enough.
Incorrect
There is a giant bold red text message that says "The bola ensnares you!"
I could add a sound too but idk what it would even sound like
I think FF meant feedback for the thrower, not the throwed-at.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Topham
Joined: Sat Mar 28, 2015 1:58 am
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Location: Assblast U.S.A.

Re: bolas

Post by Topham » #159016

Just make the target slip when bola'd. It only has to be one short slip, bit it makes sense and is a sufficient notifier of a successful bola attempt.
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