Mountable Mobs

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srifenbyxp
 
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Mountable Mobs

Postby srifenbyxp » Mon Nov 23, 2015 12:36 pm #135698

I want to ride a space carp, can I have it? Also I guess whenever you use a lazarus injector the friendly mobs allow you to use them like a janicart or secway.
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Incomptinence
 
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Re: Mountable Mobs

Postby Incomptinence » Mon Nov 23, 2015 1:08 pm #135703

Make people not dismount when they die so you can form a totem pole of blob zombies riding each other.

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DemonFiren
 
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Re: Mountable Mobs

Postby DemonFiren » Mon Nov 23, 2015 10:48 pm #135830

Between ERP and player-controlled mobs, fund it.
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MisterPerson
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Re: Mountable Mobs

Postby MisterPerson » Mon Nov 23, 2015 11:30 pm #135838

DemonFiren wrote:Between ERP and player-controlled mobs, fund it.


That's not a particularly good reason to be for this feature and an absolutely atrocious reason to be against it, so there's really nowhere productive this discussion can go. Let's not even start down this path.
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PKPenguin321
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Re: Mountable Mobs

Postby PKPenguin321 » Mon Nov 23, 2015 11:35 pm #135844

dont worry MrP, demon's just being an obnoxious memer. every single idea thread has at least one post from him saying something like "how will this change the ERP meta?"

this would be a pretty fun idea but ONLY IF THEY MAKE IT SO IT WORKS FOR HACKED MULEBOTS TOO
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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DemonFiren
 
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Re: Mountable Mobs

Postby DemonFiren » Mon Nov 23, 2015 11:47 pm #135856

You know, being an obnoxious memer is my job.

But yes, make it happen for mules.
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TechnoAlchemist
 
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Re: Mountable Mobs

Postby TechnoAlchemist » Tue Nov 24, 2015 12:51 am #135876

its just like my mine craft

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Saegrimr
 
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Re: Mountable Mobs

Postby Saegrimr » Tue Nov 24, 2015 5:43 am #135949

There was a bug someone reported earlier this year where he could buckle a dead clown to a chair, then the chair to a mulebot, then himself to the chair, or some weird fucking combination. Either way it ended up with stacked buckled sprites he could run around with.
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Zilenan91
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Re: Mountable Mobs

Postby Zilenan91 » Tue Nov 24, 2015 7:35 am #135958

Oh yeah I remember that, he created clown-chair monstrosities.
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Incomptinence
 
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Re: Mountable Mobs

Postby Incomptinence » Tue Nov 24, 2015 11:31 am #135997

Put that bug back in make it a feature.

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Saegrimr
 
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Re: Mountable Mobs

Postby Saegrimr » Wed Nov 25, 2015 7:15 am #136232

Shit, was that only 3 months ago?

I swear this was like April or something.
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Re: Mountable Mobs

Postby Anonmare » Wed Nov 25, 2015 9:40 pm #136313

There are no features in SS13, only unpatched bugs
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phil235
 
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Re: Mountable Mobs

Postby phil235 » Sun Nov 29, 2015 5:31 pm #136938

Technically mountable mobs are already in the game but it's admin only and you're just buckled to the mob, you can't control it.
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