Mountable Mobs

A place to record your ideas for the game.
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Mountable Mobs

Post by srifenbyxp » #135698

I want to ride a space carp, can I have it? Also I guess whenever you use a lazarus injector the friendly mobs allow you to use them like a janicart or secway.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Mountable Mobs

Post by Incomptinence » #135703

Make people not dismount when they die so you can form a totem pole of blob zombies riding each other.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Mountable Mobs

Post by DemonFiren » #135830

Between ERP and player-controlled mobs, fund it.
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MisterPerson
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Re: Mountable Mobs

Post by MisterPerson » #135838

DemonFiren wrote:Between ERP and player-controlled mobs, fund it.
That's not a particularly good reason to be for this feature and an absolutely atrocious reason to be against it, so there's really nowhere productive this discussion can go. Let's not even start down this path.
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PKPenguin321
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Re: Mountable Mobs

Post by PKPenguin321 » #135844

dont worry MrP, demon's just being an obnoxious memer. every single idea thread has at least one post from him saying something like "how will this change the ERP meta?"

this would be a pretty fun idea but ONLY IF THEY MAKE IT SO IT WORKS FOR HACKED MULEBOTS TOO
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Mountable Mobs

Post by DemonFiren » #135856

You know, being an obnoxious memer is my job.

But yes, make it happen for mules.
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: Mountable Mobs

Post by TechnoAlchemist » #135876

its just like my mine craft
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Mountable Mobs

Post by Saegrimr » #135949

There was a bug someone reported earlier this year where he could buckle a dead clown to a chair, then the chair to a mulebot, then himself to the chair, or some weird fucking combination. Either way it ended up with stacked buckled sprites he could run around with.
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Zilenan91
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Re: Mountable Mobs

Post by Zilenan91 » #135958

Oh yeah I remember that, he created clown-chair monstrosities.
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Just replace both their arms with chainsaws.

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Incomptinence
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Re: Mountable Mobs

Post by Incomptinence » #135997

Put that bug back in make it a feature.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Mountable Mobs

Post by Saegrimr » #136232

Shit, was that only 3 months ago?

I swear this was like April or something.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Mountable Mobs

Post by Anonmare » #136313

There are no features in SS13, only unpatched bugs
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phil235
Joined: Thu Apr 17, 2014 11:39 am
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Re: Mountable Mobs

Post by phil235 » #136938

Technically mountable mobs are already in the game but it's admin only and you're just buckled to the mob, you can't control it.
I'm a tgstation coding maintainer janitor
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