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Mountable Mobs

PostPosted: Mon Nov 23, 2015 12:36 pm
by srifenbyxp
I want to ride a space carp, can I have it? Also I guess whenever you use a lazarus injector the friendly mobs allow you to use them like a janicart or secway.

Re: Mountable Mobs

PostPosted: Mon Nov 23, 2015 1:08 pm
by Incomptinence
Make people not dismount when they die so you can form a totem pole of blob zombies riding each other.

Re: Mountable Mobs

PostPosted: Mon Nov 23, 2015 10:48 pm
by DemonFiren
Between ERP and player-controlled mobs, fund it.

Re: Mountable Mobs

PostPosted: Mon Nov 23, 2015 11:30 pm
by MisterPerson
DemonFiren wrote:Between ERP and player-controlled mobs, fund it.


That's not a particularly good reason to be for this feature and an absolutely atrocious reason to be against it, so there's really nowhere productive this discussion can go. Let's not even start down this path.

Re: Mountable Mobs

PostPosted: Mon Nov 23, 2015 11:35 pm
by PKPenguin321
dont worry MrP, demon's just being an obnoxious memer. every single idea thread has at least one post from him saying something like "how will this change the ERP meta?"

this would be a pretty fun idea but ONLY IF THEY MAKE IT SO IT WORKS FOR HACKED MULEBOTS TOO

Re: Mountable Mobs

PostPosted: Mon Nov 23, 2015 11:47 pm
by DemonFiren
You know, being an obnoxious memer is my job.

But yes, make it happen for mules.

Re: Mountable Mobs

PostPosted: Tue Nov 24, 2015 12:51 am
by TechnoAlchemist
its just like my mine craft

Re: Mountable Mobs

PostPosted: Tue Nov 24, 2015 5:43 am
by Saegrimr
There was a bug someone reported earlier this year where he could buckle a dead clown to a chair, then the chair to a mulebot, then himself to the chair, or some weird fucking combination. Either way it ended up with stacked buckled sprites he could run around with.

Re: Mountable Mobs

PostPosted: Tue Nov 24, 2015 7:35 am
by Zilenan91
Oh yeah I remember that, he created clown-chair monstrosities.

Re: Mountable Mobs

PostPosted: Tue Nov 24, 2015 11:31 am
by Incomptinence
Put that bug back in make it a feature.

Re: Mountable Mobs

PostPosted: Wed Nov 25, 2015 7:15 am
by Saegrimr
Shit, was that only 3 months ago?

I swear this was like April or something.

Re: Mountable Mobs

PostPosted: Wed Nov 25, 2015 9:40 pm
by Anonmare
There are no features in SS13, only unpatched bugs

Re: Mountable Mobs

PostPosted: Sun Nov 29, 2015 5:31 pm
by phil235
Technically mountable mobs are already in the game but it's admin only and you're just buckled to the mob, you can't control it.