Respawns

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rdght91
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Respawns

Post by rdght91 » #135776

I feel like a lot of salt in the game comes from there being literally no chance of coming back if you're gibbed/spaced etc. Allowing people to respawn as assistants every 20 minutes or so after death would mean that defibs and cloning are still faster but you can come back as a whole new character. Or even being able to respawn as gulagee's with a few hundred points or so.

Doing this means we can make the game more lethal, which IMO is more fun without kicking people to deadchat forever.
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Jacquerel
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Re: Respawns

Post by Jacquerel » #135778

Haven't there already been several ways to respawn added, such as drones?
Respawning as a full human is a bit much IMO.
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Anonmare
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Re: Respawns

Post by Anonmare » #135791

Assuming respawns would be okay (which I'm pretty sure most of the administration, coders and a fair chunk of the playerbase are against) 20 minutes as a full-blown assistant is a bit much. Every hour-45 minutes as a gulag prisoner wouldn't be so bad but that would assume anyone would ever bother to let the prisoners earn their freedom
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Amelius
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Re: Respawns

Post by Amelius » #135797

This is the awfulest idea I've ever encountered here.
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John_Oxford
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Re: Respawns

Post by John_Oxford » #135800

^^^
EDIT:
This is on the same level as the constitution thing i tried a few months back.
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ThanatosRa
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Re: Respawns

Post by ThanatosRa » #135813

Stop being salty about death. Accept it.
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gender is irrelevant NO UR IRRELEVANT
u a bish
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invisty
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Re: Respawns

Post by invisty » #135823

Let people respawn as RP jobs or basic jobs (MD, sec officer, engineer) but have it exclude them from antag roles :3

But no, really, we have more opportunities to rejoin the round than ever before.
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Zilenan91
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Re: Respawns

Post by Zilenan91 » #135824

Not really. With how short our rounds are and how willing our admins are to spawn things, you can quite easily just get one of those roles.
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DemonFiren
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Re: Respawns

Post by DemonFiren » #135829

Maybe on Basil.
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Re: Respawns

Post by PKPenguin321 » #135845

ThanatosRa wrote:Stop being salty about death. Accept it.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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LiamLime
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Re: Respawns

Post by LiamLime » #135911

The game would work fine with "click to respawn"-type respawns, its dynamics would however be much different. While this is technically just a switch toggle, it'd be a game shaking change, and I don't think one for the better.

The way TGS plays SS13 is in this way. I can see a community playing it with respawning enabled, but that community isn't TGS. Each way has its flaws and advantages. We simply chose one option.
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oranges
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Re: Respawns

Post by oranges » #135917

Part 1 of 3, accepting your death.
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ShadowDimentio
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Re: Respawns

Post by ShadowDimentio » #135922

The amount of meta would go through the fucking roof if the assblasted players in this community could come back and fuck up whoever killed them

Good fucking luck keeping that shit canned, adminbus
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Re: Respawns

Post by imblyings » #135943

Players need to be mature enough to either chill in deadchat or find something else to occupy their time when something doesn't go their way- or at least be grateful that another player has taken the time to respawn them in, whether it be through drones, xenobio or whatever.

Encouraging players to act in any other way only hurts this server.
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Steelpoint
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Re: Respawns

Post by Steelpoint » #135950

Imblyings is correct, people just need to accept that death is a part of the game and to just go with it, akin to how Goonstation operates as death over there is the norm and as such they make their game very lethal, but I digress.
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Cobby
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Re: Respawns

Post by Cobby » #135955

I ded pls forum post.


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