"New" gamemode: Shitstorm

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WJohnston
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"New" gamemode: Shitstorm

Post by WJohnston » #138600

Here's a horrible idea: A game mode that has EVERY antag thrown at the station. 1% chance and only on high pop (60+)

Has wizards, nuke ops, xenos, blobs, abductors, traitors, changelings, shadowlings, cultists, revs, gangsters, meteors, monkeys, revenants and everything else, all at once.

The shuttle cannot get here fast enough.
Apparently I was an director or something.
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Saegrimr
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Re: "New" gamemode: Shitstorm

Post by Saegrimr » #138601

So basically whenever it rolls extended when i'm on.
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Re: "New" gamemode: Shitstorm

Post by LiamLime » #138602

A balanced version of this is what the ONLY game mode SHOULD be. There shouldn't be individual "rev" and "traitor" and "traitorchan" and whatever game modes, instead it should be one mode with a random mix of all possible antagonist types.
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Thunder11
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Re: "New" gamemode: Shitstorm

Post by Thunder11 » #138614

Datum antags, we will see you in action some day
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Re: "New" gamemode: Shitstorm

Post by Ricotez » #138615

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Helios
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Re: "New" gamemode: Shitstorm

Post by Helios » #138641

I think this should just be added to Multiverse war, the copies of you could be nuclear ops, changelings, wizards, abductors, etc.
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Re: "New" gamemode: Shitstorm

Post by Zilenan91 » #138670

I wouldn't mind if this was an actual mode at the lowest possible weighting for random insane shit happening.
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Re: "New" gamemode: Shitstorm

Post by Amelius » #138703

T E N S I O N E R
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Re: "New" gamemode: Shitstorm

Post by PKPenguin321 » #138765

whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
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Gun Hog
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Re: "New" gamemode: Shitstorm

Post by Gun Hog » #138775

PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
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Re: "New" gamemode: Shitstorm

Post by ChangelingRain » #138789

Gun Hog wrote:
PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
Of course, in this sort of mode, shadowlings are VERY easily wrecked because they rely so much on being able to avoid danger, and EVERYWHERE IS DANGER.
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Re: "New" gamemode: Shitstorm

Post by PKPenguin321 » #138807

Gun Hog wrote:
PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
>your face when the shadowling gets converted to the cult
Image
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Gun Hog
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Re: "New" gamemode: Shitstorm

Post by Gun Hog » #138810

PKPenguin321 wrote:
Gun Hog wrote:
PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
>your face when the shadowling gets converted to the cult
Image
....WELP. :|
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ThanatosRa
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Re: "New" gamemode: Shitstorm

Post by ThanatosRa » #138818

The sling ascends and all of it's thralls are defacto cultists?
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Re: "New" gamemode: Shitstorm

Post by Incoming » #138837

Yeah I always thought if a sling managed to integrate with a cult the proper way to play it would to treat the sling as an avatar of narnar or something and combine cult/thrall status on everyone. If the cult has to summon narnar that could make the shadowling ascending tricky but here's the funny bit: if they both manage to get on station they can totally hang out together without issue, because shadowlings are immune to singulos.
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Re: "New" gamemode: Shitstorm

Post by Xhuis » #138858

I tried to make this gamemode under the name of Cascade but never really got anywhere.
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Re: "New" gamemode: Shitstorm

Post by Incoming » #139021

like so many fun things, I've inadvertently gated a good implementation behind datum antags
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