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Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 6:41 pm
by Helios
I don't care if it is positive or negative.
It'd be fine if it made them explode in 60 seconds, or change their laws, or make them have the same lawset as Swarmers, barring the ability to self reproduce. As long as it does *something*
If you say "Drones will intentionally become emagged", cyborgs already do that. I yell that I am going to be emagging Cyborgs, and suddenly all the Posibrains start lighting up

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 6:44 pm
by TheNightingale
A drone can't intentionally become emagged, that's in violation of its laws to not interfere with other living beings. But if you can tap one with a sequencer as it's running past... why not make them become a Syndrone, sans radio?

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 6:55 pm
by Alex Crimson
Because antag drones are overpowered as fuck. Swarmers are restricted by code so they cannot screw with important station systems. Drones have no such limitation. A single Syndiedrone can fuck the station over completely.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 7:06 pm
by Amelius
Alex Crimson wrote:Because antag drones are overpowered as fuck. Swarmers are restricted by code so they cannot screw with important station systems. Drones have no such limitation. A single Syndiedrone can fuck the station over completely.
This, also, they might be fragile, but they're ridiculously hard to hit, can ventcrawl, are very easy to produce (sometimes autoproduce) and can easily deconstruct every vital structure on the station without contention. No thanks.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 7:15 pm
by Helios
I never suggested they become Syndidrones, just that emagging them does *something*

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 7:50 pm
by Helios
CosmicScientist wrote:That something will be abooseable.
You can make the same argument about it being abusable for Drones, as it can be for Cyborgs. Only difference is Cyborgs require more metal and some gold from the vault, and as such Drones should have a weaker effect

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 8:05 pm
by Atlanta-Ned
Nope. Leave drones alone. They're already line-toeing shitters enough as is.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 8:20 pm
by invisty
Have it so that their laws instruct them to deconstruct the station.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 8:32 pm
by DemonFiren
Make the emagging take hold only after a delay, and don't add any way for the drone to identify its emagger.

This might help with antagbegging drones.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 8:35 pm
by Jacquerel
what if emagging a drone gave it a law to kill the person who emagged it

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 8:51 pm
by Helios
Atlanta-Ned wrote:Nope. Leave drones alone. They're already line-toeing shitters enough as is.
It's just emagging every single other bot borg or drone does something, except for drones. :clean: :tile: :medbot: :thelaw:

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 9:26 pm
by 1g88a
How about they just play Beepsky sounds at random after being emagged, with everything else being the same.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 9:29 pm
by Xhuis
Hacked drones exist, they are just admin only. They move slower, have an obvious sprite, and can't ventcrawl. Their laws are polar opposites of their nornal laws. They're still extremely overpowered.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 9:55 pm
by Drynwyn
Emags don't need more functionality. They already immensely outstrip all other items of comparable cost in usefulness.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 10:02 pm
by Helios
Drynwyn wrote:Emags don't need more functionality. They already immensely outstrip all other items of comparable cost in usefulness.
Holoparasite has it beat.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 10:05 pm
by Jacquerel
Helios wrote:
Drynwyn wrote:Emags don't need more functionality. They already immensely outstrip all other items of comparable cost in usefulness.
Holoparasite has it beat.
Then it's settled, if you emag a drone it becomes your new holoparasite.

Re: Have emagging Drones do *something*

Posted: Tue Dec 08, 2015 10:23 pm
by Anonmare
Having been on the receiving end of rogue drones, no way no how. They're literally impossible to and even without ventcrawling their tiny ass sprite and high-speed makes hitting them next to impossible.

Besides, Swarmers fulfill the function of hacked drones already rather nicely already and have code restrictions that makes them have to be very creative if they want to harm someone.

Re: Have emagging Drones do *something*

Posted: Wed Dec 09, 2015 9:22 am
by Incomptinence
Make it antagonist only to other drones. Consider it valid for other drones if they find out (little change in rues or handwave). Microtator is a go.

Re: Have emagging Drones do *something*

Posted: Wed Dec 09, 2015 6:02 pm
by Bluespace
Make emagged drones get a self destruct button that does the same damage as C4.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 12:35 am
by Drynwyn
Helios wrote:
Drynwyn wrote:Emags don't need more functionality. They already immensely outstrip all other items of comparable cost in usefulness.
Holoparasite has it beat.
I said "comparable cost" for a reason. Holoparasite is more powerful, but because it costs over half your TC, buying it pigeonholes you into being Holoparasite Guy- that is, if you buy it, it *must* be a substantial portion of your strategy, whereas the emag can be easily added on to any other gear combination.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 12:36 am
by Zilenan91
Bluespace wrote:Make emagged drones get a self destruct button that does the same damage as C4.

That sounds fucking awesome holy shit. I could see traitors sitting down in maint with an assload of metal & glass, printing off drones, emagging them before htey activate, then telling them to go allahu in public places.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 12:48 am
by invisty
Even better, make emagged drones valid, by having them electrocute people if they walk past them. People will try to kill them, and they'll blow up.

tl;dr - emag drone, people get griefed.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 1:41 am
by Hibbles
The issue is, as was said, drones are unlike most other forms of silicons like borgs. They're literally just an aside thing so a bored ghost has something to do in the round, with the express purpose being they not interfere. If they get any ability to grief as a result of emagging, you're right that this will result in a flood of it, since drones already toe every line they can find.

The only way I'd be cool with it would be if the drone got a law to kill its emagger added, but otherwise remained exactly the same. Or if emagging made a drone move at half speed and doubled their sprite.

But all that would move it farther away from the only point drones have ever had; that they do not interfere at all.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 2:15 am
by Cik
i understand where you're coming from, but now that posibrains exist i don't really think emagged drones are a huge problem anymore. androids can get 'magged and go on killing sprees, or have hacked/malf laws. the "impossible to hit" thing is a problem, but making it so that lasers/disablers/tasers/EMP affects them instead of passing harmlessly over would probably resolve that problem.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 2:19 am
by Zilenan91
You can also stun drones with stunbatons/stunprods, and I assume tasers too, so they're not unstoppable if you want to lock one down. You might even be able to cuff them, but I haven't tried.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 7:15 am
by DemonFiren
Yeah, you can stun them if you get to click on them.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 9:39 am
by Jazaen
Maybe turn emagged drones into swarmers after a short delay?

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 11:57 am
by newfren
Emagged drones get given a scottish hat and a sword and are told that they are playing drone highlander.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 3:20 pm
by bandit
Emagging drones removes their laws. All their laws. Including the law that prevents them from killing their emagger. If you want to emag a drone, this is the risk you take. Also cuts down on meta ("this drone is acting weird = must be breaking the GAME RULES!")

Also, make emagging a drone harm them at first. That way, a law-abiding drone will be forced to flee the source of harm.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 5:57 pm
by Hibbles
The other idea is make drones unconditionally valid at all times, while still normally unable to fight back or interfere. Make them scurry in the shadows again or be subject to the whim of a murderous assistant. I hate Valids in most other situations but I really do think it would help with Interfering Drones, which is something I hate almost more than anything else in this game. And it would make it more reasonable for emagging a drone to let it do bad things.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 6:37 pm
by TheNightingale
Adminhelp interfering drones and they'll get stuck with a drone jobban. Don't make drones inherently valid, that just encourages people to kill them FNR.

I like the idea of emagging a drone making it blow up after a while. Drones won't want to be emagged, but traitors will still have an incentive to do it.

Re: Have emagging Drones do *something*

Posted: Thu Dec 10, 2015 6:49 pm
by Helios
Another idea would be just make them explode when they die, and add a law that they avoid the player who emagged them.

Re: Have emagging Drones do *something*

Posted: Sat Dec 12, 2015 7:17 pm
by Not-Dorsidarf
Hibbles wrote:The other idea is make drones unconditionally valid at all times, while still normally unable to fight back or interfere. Make them scurry in the shadows again or be subject to the whim of a murderous assistant. I hate Valids in most other situations but I really do think it would help with Interfering Drones, which is something I hate almost more than anything else in this game. And it would make it more reasonable for emagging a drone to let it do bad things.
Since when did drones become un-valid? They were always valid to kill for their toolkits in the past, since they can come back at no cost as soon as robo shits some more out...

Re: Have emagging Drones do *something*

Posted: Sat Dec 12, 2015 7:50 pm
by TheNightingale
Drones shouldn't be unconditionally valid. Robotics won't always make more, and there are real players behind the drone shell. There's a Rule 1 thing about beating drones to death FNR, I'd hope.

Re: Have emagging Drones do *something*

Posted: Sat Dec 12, 2015 8:44 pm
by PKPenguin321
TheNightingale wrote:Drones shouldn't be unconditionally valid. Robotics won't always make more, and there are real players behind the drone shell. There's a Rule 1 thing about beating drones to death FNR, I'd hope.
nope, drones have always been valid. really though, i only kill them if they're trying to steal cargo's points or print off a bag of holding to waste R&D's mats and inevitably get the station singulo'd. that, and if i'm a traitor lurking in the shadows and they come by with a flashlight on.

Re: Have emagging Drones do *something*

Posted: Sat Dec 12, 2015 8:53 pm
by Incomptinence
Still stand behind my idea of drone on drone tatorism.