Replacing the Disposals System
Posted: Tue Dec 22, 2015 4:20 am
Replacing Disposals Inlets (Where you put the trash) with trashcans, and removing the disposal pipes all around the station.
Replacing the inlets with trashcans, which have trashbags that can be taken out and replaced. Trashbags are replaced by the janitor who makes laps around the station going into departments to pick up trash. They don't have all access, and need to ask the AI/Department Staff to open the door.
One disposals unit is in the janitors office, which goes to the cargo disposal sorting thing, then from there, to the crusher/spacer combo thing.
The janitor starts with a box of trashbags, trashbags become tiny items with nothing in them, then scale with how many items are inside of them.
Overloading trashbags causes them to rip, dumping out the contents. Overloading is done by putting more items in once the bag has reached the large item category.
Pulling out a overloaded trashbag from a trashcan will rip the trashbag and dump the contents on the floor.
You can only overload a trashbag so much before it no longer accepts items.
Research can create boxes of nanofiber trashbags for extremely low research levels, and it only takes like 20 metal to make a box of the things, the research levels would be like mat 2 or something.
Research can also create boxes of bluespace trashbags, which are infinite and never need to be replaced, but once the item is in, it vanishes forever (to prevent client crashing from 9999 items) Bluespace trashbags would have relatively high research levels and require silver to create.
The pussywagon has a trashbag dispenser that can be loaded with up to 50 trashbags, clicking on the pussywagon will dispense one, the order in which you place them in is remembered (ie: you put in both nanofiber trashbags and normal trashbags)
The janitor starts with a shelf in his office now, which holds all the cleaning supplies (similar to how the janitor cart works, you can see all the items on it and what not) 3 boxes of 50 trashbags, 3 cleaning grenades, 1 spray bottle and one refill bottle (one you can't spray from, but contains 300 units of space cleaner) 6 wet floor signs, the holographic projector for wet floor signs, the mop, 2 bars of soap that are wrapped up and keys to the pussywagon a box of bear traps, and two boxes of mouse traps.
Also, new traitor item exclusive to the janitor, called the trashcan bomb. Disguised as a normal trashbag (or nanofiber/bluespace if you click it, it will change its type.) this acts as 2 syndicate minibombs when detonated, simply place into a trashcan and close the lid, the next person to open the trashcan will detonate the bomb, gibbing them. Costs 9 TC.
Leaving full trashbags laying around will spawn swarms of flies, which after idling on the trashbag for long enough, will start swarming humans, doing no damage, but giving a 30% chance to cause a random disease, and a 50% chance to drop a item in hand (from swatting) This should make a empahsis on why you would need to dispose of trash.
Pest-b-gone will kill fly swarms, but others will spawn soon after, spraying trashbags before hand will increase the time it takes for a swarm to manifest.
Hitting a trashbag with any sort of weapon (stun baton, cleaver, knife, esword, dual esword, claymore) will destroy it, leaving pieces of trashbag and trash on the floor and surrounding tiles.
Holding a trashbag in hand and dragging it to your other hand will rip it, leaving a ripped trashbag and trash on the same tile as you.
Ripped trashbags and trashbag pieces are completely useless, and constitute themseleves as trash.
A crate of 6 boxes of trashbags can be ordered from cargo for 10 points
A crate of 3 trashcans can be ordered from cargo for 20 points
Trashcans can't be wrenched down, and move freely by dragging.
You can construct a trashcan frame for 20 metal, wrenching it, then placing 10 metal on it will give you a trashcan. (Its much cheaper to order from cargo)
Trashcans can be shot over, can be shot to be destroyed into 20 metal on the ground. (Sometimes 17-23)
Trashcans are not bomb proof, can be destroyed by bombs, explosives, acid, or anything else.
If you hit a trashcan with a weapon, it will become damaged, and you will not be able to place trashbags in it, pull the current trashbag out, or close/open the lid. If the trashbag in it was a trashbag bomb, this will detonate the bomb.
You can welder undamaged trashcans to get 10 metal from the trashcan, which will then turn into a trashcan frame, wrenching the frame will disassemble it and you will get 20 metal in return.
You can also welder damaged trashcans, which will completely destroy them in return for 15 metal.
Will sprite if support is given. (Which even if it did, its not like anyones going to code these long drawn out ideas i make, so i'm starting to think spriting them before anyone even agrees to code them is pointless)
Replacing the inlets with trashcans, which have trashbags that can be taken out and replaced. Trashbags are replaced by the janitor who makes laps around the station going into departments to pick up trash. They don't have all access, and need to ask the AI/Department Staff to open the door.
One disposals unit is in the janitors office, which goes to the cargo disposal sorting thing, then from there, to the crusher/spacer combo thing.
The janitor starts with a box of trashbags, trashbags become tiny items with nothing in them, then scale with how many items are inside of them.
Overloading trashbags causes them to rip, dumping out the contents. Overloading is done by putting more items in once the bag has reached the large item category.
Pulling out a overloaded trashbag from a trashcan will rip the trashbag and dump the contents on the floor.
You can only overload a trashbag so much before it no longer accepts items.
Research can create boxes of nanofiber trashbags for extremely low research levels, and it only takes like 20 metal to make a box of the things, the research levels would be like mat 2 or something.
Research can also create boxes of bluespace trashbags, which are infinite and never need to be replaced, but once the item is in, it vanishes forever (to prevent client crashing from 9999 items) Bluespace trashbags would have relatively high research levels and require silver to create.
The pussywagon has a trashbag dispenser that can be loaded with up to 50 trashbags, clicking on the pussywagon will dispense one, the order in which you place them in is remembered (ie: you put in both nanofiber trashbags and normal trashbags)
The janitor starts with a shelf in his office now, which holds all the cleaning supplies (similar to how the janitor cart works, you can see all the items on it and what not) 3 boxes of 50 trashbags, 3 cleaning grenades, 1 spray bottle and one refill bottle (one you can't spray from, but contains 300 units of space cleaner) 6 wet floor signs, the holographic projector for wet floor signs, the mop, 2 bars of soap that are wrapped up and keys to the pussywagon a box of bear traps, and two boxes of mouse traps.
Also, new traitor item exclusive to the janitor, called the trashcan bomb. Disguised as a normal trashbag (or nanofiber/bluespace if you click it, it will change its type.) this acts as 2 syndicate minibombs when detonated, simply place into a trashcan and close the lid, the next person to open the trashcan will detonate the bomb, gibbing them. Costs 9 TC.
Leaving full trashbags laying around will spawn swarms of flies, which after idling on the trashbag for long enough, will start swarming humans, doing no damage, but giving a 30% chance to cause a random disease, and a 50% chance to drop a item in hand (from swatting) This should make a empahsis on why you would need to dispose of trash.
Pest-b-gone will kill fly swarms, but others will spawn soon after, spraying trashbags before hand will increase the time it takes for a swarm to manifest.
Hitting a trashbag with any sort of weapon (stun baton, cleaver, knife, esword, dual esword, claymore) will destroy it, leaving pieces of trashbag and trash on the floor and surrounding tiles.
Holding a trashbag in hand and dragging it to your other hand will rip it, leaving a ripped trashbag and trash on the same tile as you.
Ripped trashbags and trashbag pieces are completely useless, and constitute themseleves as trash.
A crate of 6 boxes of trashbags can be ordered from cargo for 10 points
A crate of 3 trashcans can be ordered from cargo for 20 points
Trashcans can't be wrenched down, and move freely by dragging.
You can construct a trashcan frame for 20 metal, wrenching it, then placing 10 metal on it will give you a trashcan. (Its much cheaper to order from cargo)
Trashcans can be shot over, can be shot to be destroyed into 20 metal on the ground. (Sometimes 17-23)
Trashcans are not bomb proof, can be destroyed by bombs, explosives, acid, or anything else.
If you hit a trashcan with a weapon, it will become damaged, and you will not be able to place trashbags in it, pull the current trashbag out, or close/open the lid. If the trashbag in it was a trashbag bomb, this will detonate the bomb.
You can welder undamaged trashcans to get 10 metal from the trashcan, which will then turn into a trashcan frame, wrenching the frame will disassemble it and you will get 20 metal in return.
You can also welder damaged trashcans, which will completely destroy them in return for 15 metal.
Will sprite if support is given. (Which even if it did, its not like anyones going to code these long drawn out ideas i make, so i'm starting to think spriting them before anyone even agrees to code them is pointless)