Firefighter ripley improvements
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- Joined: Wed May 28, 2014 12:59 pm
Firefighter ripley improvements
These were suggested a long time ago, back on the old forums.
1) Give firefighter ripleys fire alert access, the same as AI and its underlings have.
2) Make it so that firefighter ripleys have a special 'fire response' mode, where their step-speed is reduced to 1.75 (a little faster than odysseus, for reference) and each step consumes 3x normal power. This mode is only available when the station has a fire alert.
Firefighter ripleys cannot get to fires anywhere near as fast as people on foot or even an odysseus with a mech extinguisher can. This is silly given they are supposed to be the dedicated firefighting mech, and given they are the hardest non-combat mech to make, and given that their utility is incredibly situational (and they should thus be good at it.)
1) Give firefighter ripleys fire alert access, the same as AI and its underlings have.
2) Make it so that firefighter ripleys have a special 'fire response' mode, where their step-speed is reduced to 1.75 (a little faster than odysseus, for reference) and each step consumes 3x normal power. This mode is only available when the station has a fire alert.
Firefighter ripleys cannot get to fires anywhere near as fast as people on foot or even an odysseus with a mech extinguisher can. This is silly given they are supposed to be the dedicated firefighting mech, and given they are the hardest non-combat mech to make, and given that their utility is incredibly situational (and they should thus be good at it.)
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Re: Firefighter ripley improvements
What would be the point of building a normal ripley, again?
I honestly think instead of a ripley, the firefighter APLU should just be a reskinned ody. Move speed, extinguishers, fire resistance, plus sleepers for those burn victims.
I honestly think instead of a ripley, the firefighter APLU should just be a reskinned ody. Move speed, extinguishers, fire resistance, plus sleepers for those burn victims.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Firefighter ripley improvements
You don't need to go steal plasteel from engineering or EVA. If you think their construction costs are too similar, that's a different issue, but as it is now firefighters are completely pointless despite being more tedious to make.paprika wrote:What would be the point of building a normal ripley, again?
I honestly think instead of a ripley, the firefighter APLU should just be a reskinned ody. Move speed, extinguishers, fire resistance, plus sleepers for those burn victims.
It's not a bad idea to combine the firefighter and odysseus roles. A dedicated firefighting mech is kinda dumb when plasma fires hullbreach and burn themselves out, unlike their old persistent selves.
It would be nice to have some atmos tools for firefighters, also, for fixing the molten-hot air or vacuum after a fire's out. Maybe let them interface with gas canisters.
Last edited by vorenigga69 on Wed May 28, 2014 1:44 pm, edited 1 time in total.
- paprika
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Re: Firefighter ripley improvements
Ripley:
max_temperature = 20000
health = 200
Firefighter:
max_temperature = 65000
health = 250
lights_power = 8
damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
Uhhh
max_temperature = 20000
health = 200
Firefighter:
max_temperature = 65000
health = 250
lights_power = 8
damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
Uhhh
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Firefighter ripley improvements
What?paprika wrote:Ripley:
max_temperature = 20000
health = 200
Firefighter:
max_temperature = 65000
health = 250
lights_power = 8
damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
Uhhh
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Re: Firefighter ripley improvements
That's code, it's not exactly hard to read either, but it basically proves everything you said wrong. I'll let you figure it out. I agree they're slow as shit though.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Firefighter ripley improvements
How does 25% more health, higher heat resistance (which is pointless regardless of the fire), ~10% better damage absorption (so let's say 35% more health) and slightly better floodlights in any way prove everything I say wrong? Firefighter ripleys cannot use their 35% more health or better floodlights to respond to fires in a reasonable amount of time, and they can't fix the air afterward.paprika wrote:That's code, it's not exactly hard to read either, but it basically proves everything you said wrong. I'll let you figure it out. I agree they're slow as shit though.
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Re: Firefighter ripley improvements
Most stations start with only 5 plastisteel in robotics, so unless you raid engieland/EVA or (ha) get miners to brave the depths and actually give you materials...
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Re: Firefighter ripley improvements
the problem with plasteel is that currently there is no real way for miners to create it. Before the mining update there was plenty of plasma and the smelter was still used so you could easily smelt some plasma and metal together to form plasteel. However the ore redemption machine does NOT have the option to create plasteel which means it'll never get made anymore.
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Re: Firefighter ripley improvements
Ten plasteel is in robotics on sybil. Enough to make one ody and one ripley, without much outside help.
But yeah, firefighter mechs are...pointless. And it's not as though fires aren't worth fighting, or as though those mechs can't be made quick enough to respond to it.
Changing this seems obvious now you mention it.
But yeah, firefighter mechs are...pointless. And it's not as though fires aren't worth fighting, or as though those mechs can't be made quick enough to respond to it.
Changing this seems obvious now you mention it.
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Re: Firefighter ripley improvements
Why not make the firefighter a modified ody with a bit more health instead then?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Firefighter ripley improvements
I like firefighters as an upgraded RIPLY...
Can we just make them faster with more health and less equipment slots?
Can we just make them faster with more health and less equipment slots?
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Re: Firefighter ripley improvements
>faster ripley
That's an ody already.
That's an ody already.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Firefighter ripley improvements
Odys dont look as good, and cant use clamps, can they?
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Re: Firefighter ripley improvements
I think instead of more individual versions of Mechs, the existing ones should have equipment that can be swapped in for different uses, and a firefighter version would fit in nicely with this.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Firefighter ripley improvements
paprika wrote:I honestly think instead of a ripley, the firefighter APLU should just be a reskinned ody. Move speed, extinguishers, fire resistance, plus sleepers for those burn victims.
Spoiler:
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Re: Firefighter ripley improvements
Both ripley and firefighter are fucking useless and are only good for drilling walls and airlocks.
Oh and also for locking unlucky people inside lockers in the cargo storage of mech
Oh and also for locking unlucky people inside lockers in the cargo storage of mech
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Re: Firefighter ripley improvements
They /where/ very good for mining, mined out a 3x1 area and (if you had a ore box in storage) stored it automatically.
Also, they are EXCEEDINGLY good for clearing departments of slimes.
Also, they are EXCEEDINGLY good for clearing departments of slimes.
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Re: Firefighter ripley improvements
Yeah, but with the changes to mesons, and the presence of monsters, ripleys are useless for mining. you have to hop in and out to check your mineral scanner, and the ripley can't even take down a single goliath 1v1. it is a fucking joke
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Re: Firefighter ripley improvements
Even before changes they were too fucking slow to mine quickly. That's not even my opinion, by the way, I heard it from mining players, but I tend to agree. Unless you just leave it on the spot and drag the crate yourself, but for the amount of time it takes to bring the bloody thing to the mining and to the good spot you could mine all the things in the world.AseaHeru wrote:They /where/ very good for mining, mined out a 3x1 area and (if you had a ore box in storage) stored it automatically.
Also, they are EXCEEDINGLY good for clearing departments of slimes.
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