Moderators: MisterPerson, Code Maintainers
Oldman Robustin wrote:It's an established meme that coders don't play this game.
omnitricks wrote:...
Ikarrus wrote:The intention isn't to screw over cargo, it's to add incentive for others to use cargo.
MisterPerson wrote:I'd remove the "points for crates" part outright and increase the number of things that give points when shipped via Cargo. And some way to figure out if something will give points in-game (a use for the analyzer?!?!?!)
Lo6a4evskiy wrote:Ikarrus wrote:The intention isn't to screw over cargo, it's to add incentive for others to use cargo.
For that you need content, not silly budget systems.
MisterPerson wrote:I'd remove the "points for crates" part outright and increase the number of things that give points when shipped via Cargo. And some way to figure out if something will give points in-game (a use for the analyzer?!?!?!)
Lo6a4evskiy wrote:We have access restrictions on crates for that.
Cheridan wrote:Unless a change like this goes through, the state of cargo will remain exactly as it is: a place that places orders first for itself, and then maybe for others if they feel like.
Lo6a4evskiy wrote:Okay. Then what's the point of having cargo crew? It'd be much easier and reliable to have an automated system.
Lo6a4evskiy wrote:Okay. Then what's the point of having cargo crew? It'd be much easier and reliable to have an automated system.
Rolan7 wrote:omnitricks: Yes, seeds give cargo points! Glad to see at least someone knows about this. I think it's mostly for mutant plant types, with bonus points for high-quality seeds. This was meant to be a start, with other departments producing other materials for points, but I had to hiatus.
From memory:
Engineering: "energy cores" filled at SMESes, essentially selling power (also a way to store more, but the cores would be very expensive to make)
Medical: DNA and beneficial viruses
Chemistry: Healing chems, with the bounty being very low except during a special event
Research: Research levels duh.
Robotics: If someone really wanted to ship a mech, that should get some points (more a way to remove it from the round)
I had a lot more ideas in this thread:
http://www.ss13.eu/phpbb/viewtopic.php?f=5&t=416
(I would copy the bbcode here in a spoiler, but it's taking forever to grep through my archive of the forums). It mostly focused on expanding the selling of items, involving the whole station, and also encouraging cargo to sell certain resources at a good time.
Rolan7 wrote:Exactly, it'd be too easy and reliable. There's a good middle ground between cargo workers having stealthy access to everything on the menu, and a popular department being replaced by teleporters or something.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Lo6a4evskiy wrote:Rolan7 wrote:Exactly, it'd be too easy and reliable. There's a good middle ground between cargo workers having stealthy access to everything on the menu, and a popular department being replaced by teleporters or something.
Okay. So it's like cargo cannot order things, only departments can? Let's say nobody orders anything. Cargo has absolutely nothing to do. Let's say something orders something. Cargo is just there to pull the crate?
That's retarded.
Ikarrus wrote:MisterPerson wrote:I'd remove the "points for crates" part outright and increase the number of things that give points when shipped via Cargo. And some way to figure out if something will give points in-game (a use for the analyzer?!?!?!)
I was thinking about either a list in the QM's office or a list of exportables in the budget consoles.
omnitricks wrote:There is actually a reason WHY the points are not being spent willy nilly on what other departments want. Robotics crate? Tell your R&D to do their work. They can get it for you within 5 minutes without cargo wasting any points. Toolbelts? If botany is doing their job you can actually get it no problem (hell even the public garden and perma can make them now) Goats for weeds? If its still early go to the damned kitchen and get Pete. Metal and glass? EVA, assistant storage, etc. For everything you want from cargo there are other ways to get it in the station if you are all not so lazy to expect cargo to give them to you unless its the rare, controlled stuff like a virus crate which you would get no problem if your head of staff asks for it.
AseaHeru wrote:Wow, its gotten that bad?
Im gonna have to be cargo more often then...
Incomptinence wrote:That is so absurdly mean spirited to any new player. You might as well be denying shipments of training wheels at a real life harbor.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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