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Re: Department Budgets

Posted: Thu Jun 05, 2014 12:23 pm
by AseaHeru

Bottom post of the previous page:

That second idea sounds good, the first sounds like a meh thing.

Perhaps give a reason for the "reason" heading? Make it a crime to fraudulently order things or somesutch.

Re: Department Budgets

Posted: Thu Jun 05, 2014 4:18 pm
by Solarn
AseaHeru wrote:That second idea sounds good, the first sounds like a meh thing.

Perhaps give a reason for the "reason" heading? Make it a crime to fraudulently order things or somesutch.
Wait, that's not a crime already?

Re: Department Budgets

Posted: Thu Jun 05, 2014 5:08 pm
by AseaHeru
Not last I checked. Ill go look again.

*Edit*

Not that I can tell.

Re: Department Budgets

Posted: Thu Jun 05, 2014 5:19 pm
by Malkevin
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.

Re: Department Budgets

Posted: Thu Jun 05, 2014 7:08 pm
by Solarn
AseaHeru wrote:Not last I checked. Ill go look again.

*Edit*

Not that I can tell.
Huh. It should definitely be. That's one of the things where Sec is entirely justified to come down on you like a ton of bricks.

Re: Department Budgets

Posted: Thu Jun 05, 2014 7:13 pm
by Psyentific
What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway?

Re: Department Budgets

Posted: Thu Jun 05, 2014 7:47 pm
by Solarn
Psyentific wrote:What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway?
No, because you're suddenly in possession of an unaccounted-for crate of potentially extremely dangerous stuff (depending on what you ordered).

Re: Department Budgets

Posted: Thu Jun 05, 2014 8:59 pm
by Lo6a4evskiy
are you fucking serious

unaccounted for my ass

Re: Department Budgets

Posted: Thu Jun 05, 2014 10:26 pm
by Apsis
Solarn wrote:
Psyentific wrote:What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway?
No, because you're suddenly in possession of an unaccounted-for crate of potentially extremely dangerous stuff (depending on what you ordered).
This janitor crate sure is dangerous yes. Dangerous crates have locks you know.

Re: Department Budgets

Posted: Thu Jun 05, 2014 11:11 pm
by Solarn
Apsis wrote:
Solarn wrote:
Psyentific wrote:What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway?
No, because you're suddenly in possession of an unaccounted-for crate of potentially extremely dangerous stuff (depending on what you ordered).
This janitor crate sure is dangerous yes. Dangerous crates have locks you know.
And those locks can generally be bypassed. Traitors can emag them, engineers (or anyone with an enterprising spirit in a round where the engies all fucked off to space like they sometimes do) can point an emitter at them and anyone else can sweet-talk an authorized person into opening them.

Re: Department Budgets

Posted: Fri Jun 06, 2014 1:00 am
by Psyentific
Yeah, but ever since the crate nerf went through it's a lot harder to open locked crates en masse. If you're doing more than one crate, you need an emag or multiple emitters. Even one crate with one emitter takes a good five minutes. Assuming you're not Cargo personnel, that means you have to have the order approved which requires Cargo Bay access, ordered, transported (Again, assuming not cargo) to wherever you're going to open it, then finally you emitter it for five minutes.

Breaking open crates is stupid hard these days.

Re: Department Budgets

Posted: Fri Jun 06, 2014 6:00 am
by Neerti
One crate's usually all you need.

Re: Department Budgets

Posted: Fri Jun 06, 2014 9:17 am
by Malkevin
Psyentific wrote:Breaking open crates is stupid hard these days.
And who do we have to blame for this?


(if your answer is anything other than 'people taking the piss', you're part of the problem)

Re: Department Budgets

Posted: Fri Jun 06, 2014 9:23 am
by miggles
Malkevin I think we all know that Psy is part of the problem given that he used to run guncargo every round.

Re: Department Budgets

Posted: Fri Jun 06, 2014 9:37 am
by Apsis
Buddy up with the HoP if you can. It works once he/she realizes the power of it. Blasting open crates is for savages (unless it's a station wide nanotrasen approved emergency of course).

Re: Department Budgets

Posted: Fri Jun 06, 2014 9:44 am
by Psyentific
Malkevin wrote:
Psyentific wrote:Breaking open crates is stupid hard these days.
And who do we have to blame for this?
(if your answer is anything other than 'people taking the piss', you're part of the problem)
You, for getting pissy that a QM lased you for fucking with the AI upload? 'I ded pls nerf'?

Re: Department Budgets

Posted: Fri Jun 06, 2014 10:03 am
by Steelpoint
Seeing Cargo Techs running around with Ablative Vests a armoury's worth of weapons got old really, really fast. Not to mention they had/have a redneck approach to their possession of their illegal firearms.

Re: Department Budgets

Posted: Fri Jun 06, 2014 11:09 pm
by Incomptinence
Oh yeah psy cargo basically being nuke ops light and killing people in a literal mob to "protect" their empty soulless department at the behest of their garbage pseudo head was real fantastic game play.

There are a lot of really bad hops out there that can open crates mad easily, maybe you can find one on your level.

Re: Department Budgets

Posted: Sat Jun 07, 2014 7:05 am
by Psyentific
I never said it wasn't a needed change. I said "i ded pls nerf" is never a good reason to make a change.

Re: Department Budgets

Posted: Sat Jun 07, 2014 9:43 am
by Malkevin
I never died to gun cargo.

Re: Department Budgets

Posted: Sat Jun 07, 2014 11:43 am
by miggles
I dunno Psy, when a ton of people are saying "i ded pls nerf" that sounds more like a needed balance change to me.

Re: Department Budgets

Posted: Thu Jun 19, 2014 4:44 am
by paprika
cargo having literally all the guns isn't really an intended design feature of the game in the first place, and could only be done if you had the bartender's shotgun most of the time, which allowed non-traitors to arm up which is a really fucking gay thing when you think about it. It also lead to security having to storm cargo and seize the weapons of non-antagonists by force because they wouldn't give them up. It was completely shitty behavior from the cargo players.

It's returned in a small way on ntstation but it isn't half as bad as lol free 999 eguns and a-vests at roundstart!!!