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Small virology change

Posted: Sat Jan 30, 2016 12:50 am
by lumipharon
Currently, when doing virology, you remove symptoms by adding synaps, which randomly removes 1 symptom.
This makes customising very specific diseases quite tedious (even more so when stealth is involved).

I don't see any actual reason for this RNG mechanic. What if viros (through the pandemic, a new machine or whatever) could simply remove specific symptoms?
All this would do is increase the speed in which you can make things, which is a pretty big complaint with viro.

Also the RNG removal of symptoms when you add a new one to a disease with more than 3 symptoms is gay too.

Re: Small virology change

Posted: Sat Jan 30, 2016 12:52 am
by PKPenguin321
i believe that RNG symptom removal when new symptoms are added is so you can't have SUPERMEGAEVERYSYMPTOMDEATHDEATHDEATH diseases
selective removing would be pretty cool though

Re: Small virology change

Posted: Sat Jan 30, 2016 1:14 am
by J_Madison
Neersighted said he'll be working on PANDEMIC TGui soon with updates from my servers PANDEMIC code which allows you to do virology in the GUI, save virus samples and discovered symptoms.

This should make it simpler and less tedious overall.

Re: Small virology change

Posted: Sat Jan 30, 2016 1:36 am
by Scott
Propose a better system.

Re: Small virology change

Posted: Sat Jan 30, 2016 2:31 am
by PKPenguin321
Scott wrote:Propose a better system.
nice meme

Re: Small virology change

Posted: Sat Jan 30, 2016 4:15 am
by lumipharon
PKPenguin321 wrote:i believe that RNG symptom removal when new symptoms are added is so you can't have SUPERMEGAEVERYSYMPTOMDEATHDEATHDEATH diseases
selective removing would be pretty cool though
I'm not saying remove the 6 symptom limit, just remove the rng removal that does literally nothing except slow down the entire process.

Re: Small virology change

Posted: Sat Jan 30, 2016 4:54 am
by PKPenguin321
lumipharon wrote:
PKPenguin321 wrote:i believe that RNG symptom removal when new symptoms are added is so you can't have SUPERMEGAEVERYSYMPTOMDEATHDEATHDEATH diseases
selective removing would be pretty cool though
I'm not saying remove the 6 symptom limit, just remove the rng removal that does literally nothing except slow down the entire process.
makes sense i guess, i was gonna say that simply not allowing more symptoms past 6 would be really weird and unintuitive but at the same time our current system is anyways so iunno

Re: Small virology change

Posted: Sat Jan 30, 2016 5:22 am
by lumipharon
It makes as much sense as the bomb cap. There is no IC reason for it, but there is a mechanics reason to have it.

Re: Small virology change

Posted: Sat Jan 30, 2016 9:41 am
by leibniz
I just create a few bottles of rhinovirus. Then I use the dropper to add 1 unit virus and 1 unit plasma to a beaker, and scan that. If I like the sympton, I put the beaker aside, if I dont, I empty it.
Then I take an empty beaker and continue. When I have everything I want, I just mix stuff together.
So yeah, there is an RNG element but I dont use synap and I dont see why I should, but maybe I am doing it wrong, my viro experience is only a few rounds.

Re: Small virology change

Posted: Sat Jan 30, 2016 10:34 am
by DemonFiren
You'll want to use synap to purify the results; sneezing is an additional symptom after all.

Re: Small virology change

Posted: Sun Jan 31, 2016 6:34 am
by newfren
Sneezing is one of the best symptoms in the game, it forces airbourne spread so everyone can get your supervirus/deathvirus.

Also there's no sensible way to do virology that involves ever using synaptizine unless you fuck up. I do it by systematically adding symptoms on top of each other until I have a disease I'm happy with, merging viruses when I have to when they delete a previous symptom.

Still, when I DO fuck up I'd definitely appreciate the ability to just undo my fuck up.

Re: Small virology change

Posted: Sun Jan 31, 2016 6:53 am
by lumipharon
Like I said, it's a small change to remove an essentially pointless bit of time wasting.

Re: Small virology change

Posted: Sun Jan 31, 2016 8:36 am
by Buggy
There are absolutely sensible ways to do virology that involve using synaptizine. Essentially, the ultimate limiter in virology is the time limit between making new beakers in the PANDEMIC. I'd guess it's like 5 seconds or so. If you make 1 new symptom at a time, you're limited to 1 every 5 seconds.

In order to work faster, i instead create 4 new symptoms per timer. I need to use synaptizine to isolate them, yes, but it is still much quicker than only creating 1 new symptom every 5 seconds. Occasionally a symptom is overwritten, wasting a unit of plasma/mutagen, which is a downside, but nonetheless I can get most of the beneficial symptoms as little as 10min into the round.

Re: Small virology change

Posted: Sun Jan 31, 2016 11:56 am
by Giacom
newfren wrote: Still, when I DO fuck up I'd definitely appreciate the ability to just undo my fuck up.
You could try backing up your current disease before making any changes. Then if you don't like the result, just revert to the backup.

Re: Small virology change

Posted: Sun Jan 31, 2016 12:10 pm
by Incomptinence
If you don't want to remove one of the 2 base symptoms from every virus just get a symptom you do want then synapt the starter symptom away. Random chance is full acceptable on 2 symptom viruses then you have a new starting point from which you can derive whatever else for eventual mixing.

Re: Small virology change

Posted: Mon Feb 01, 2016 7:03 am
by newfren
Giacom wrote:
newfren wrote: Still, when I DO fuck up I'd definitely appreciate the ability to just undo my fuck up.
You could try backing up your current disease before making any changes. Then if you don't like the result, just revert to the backup.
I always back up my diseases, it's when I accidentally plasma the back up is the trouble.

Re: Small virology change

Posted: Mon Feb 01, 2016 6:36 pm
by CPTANT
Buggy wrote:There are absolutely sensible ways to do virology that involve using synaptizine. Essentially, the ultimate limiter in virology is the time limit between making new beakers in the PANDEMIC. I'd guess it's like 5 seconds or so. If you make 1 new symptom at a time, you're limited to 1 every 5 seconds.

In order to work faster, i instead create 4 new symptoms per timer. I need to use synaptizine to isolate them, yes, but it is still much quicker than only creating 1 new symptom every 5 seconds. Occasionally a symptom is overwritten, wasting a unit of plasma/mutagen, which is a downside, but nonetheless I can get most of the beneficial symptoms as little as 10min into the round.
Yes this is the way to do viro.

When filtering out wanted symptoms from the mix you create a bottle, add 1 synaptizine, see if it still has the good effect, if yes then create a new bottle from that one, if not try again with the previous bottle.