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Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 10:00 pm
by TheNightingale
What if the AI's lawset could change between rounds? So each round, it has a chance to be something different.
Roll a d20.
50% (1-10) Asimov
10% (11-12) Corporate
10% (13-14) Paladin
10% (15-16) RoboCop
5% (17) Lizardmov
5% (18) ProtectStation
5% (19) Tyrant
5% (20) Purge

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 10:45 pm
by Remie Richards
Map Rotation
Law Rotation
Job Title Rotation
SPECIAL OF THE DAY ROTATION
ANTAG ROTATION
ROTATION ROTATION

in all seriousness, something like Map rotation (With a "favourite lawset", and maybe the AI + borg's preferences counting a little bit more (since hey, they're playing the roles)) might be cool to try.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 10:55 pm
by Shaps-cloud
Doesn't hippie do this?

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 10:55 pm
by CPTANT
Good idea, but god do I hate how Palladin is played on the server.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:06 pm
by PKPenguin321
pretty much all of the lawsets but asimov suck massive penis except maybe lizardmov

they all encourage shitty play/murder (not that asimov/lizardmov dont allow murder of the opposite species, but that is much more situational)

corporate = the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst the worst
paladin/robocop = please kill me (and you probably will kill me because you're on paladin/robocop)

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:07 pm
by Cik
well, that's really because there's very little enforcement.

as it is, admins seem to basically treat anything non-asimov as "you asked for it" which is understandable really as sillicons spend so little time on other lawsets that it's very easy to make mistakes.

this sort of rotation would gradually fix this problem anyway so i'm all for it.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:09 pm
by PKPenguin321
corporate is horse dick because there actually are no expenses on the station, just pretend ones, which means that a borg can deny any order with "lmao no too expensive haha"

the rest of them are just "law 1: kill as many people as you can, preferably traitors."

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:14 pm
by CPTANT
PKPenguin321 wrote:corporate is horse dick because there actually are no expenses on the station, just pretend ones, which means that a borg can deny any order with "lmao no too expensive haha"

the rest of them are just "law 1: kill as many people as you can, preferably traitors."
The worst thing about corperate is that law 1 states minimize expenses, not maximize profits.

Shutting everything that even costs a penny is minimizing expenses.


And that is why corperate is complete bullshit. If anyone would write something like that with freeform people would instantly loophole it and laugh in your face. However because it is an official lawset you are bound to suddenly obey "the spirit" of those laws.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:25 pm
by Zilenan91
It'd be funny to have lizardmov have a really low chance of being selected at round start.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 03, 2016 11:40 pm
by ShadowDimentio
Hi, this is a good idea.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 12:09 am
by lumipharon
Corporate needs to be written, along the lines of efficiency, ie:

Law 1: Maximise the efficiency of station and its crew
Law 2: Dead workers are inefficient
Law 3: some other shit

That means it needs to actually keep shitting running, and being productive (ie: botanist is growing stuff, miners and getting lots of ore, forcing criminals to mine in the gulag rather than sit in perma etc), but it's can't just "beep boop kill the inefficient", but instead has to figure out way to make people work (possibly by force but eh).

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 12:18 am
by onleavedontatme
We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 12:34 am
by CPTANT
Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
To be honest Paladin is just stupid.

How does a machine know what evil is. Perhaps it can genocide the crew and not view it as evil, but as an improvement.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 12:52 am
by Drynwyn
Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
You forgot "Kill the non-antags"

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 1:00 am
by J_Madison
Yes and no.
Yes it's a good idea.
No it won't work.
Reason: playerbase differences.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 3:06 am
by Scott
Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 3:08 am
by ShadowDimentio
Scott wrote:Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.
I have a dream

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 8:49 am
by PKPenguin321
ShadowDimentio wrote:
Scott wrote:Need to relax the silicon policy first. Right now lawsets are just indicators of what parts of the silicon policy you should be following, instead of themselves being rules for RP.
I have a dream
your dream is incorrect

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 10:23 am
by Anonmare
Corporate could do with some re-writes to maximise profit and minimise expense. Right now, it's Purge-lite because expense doesn't really exist and money is completely useless.
It only defines that losing the crew, the station or yourself is expensive but everything else is undefined

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 10:28 am
by oranges
Silicon policy was a mistake

the unwritten rules were fine.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 10:48 am
by InsaneHyena
I'll echo others. There are only a couple real lawsets - "Asimov", "Get them valids" and "Kill the crew". I've uploaded a Tyrant into AI multiple times, and they just kept going like if they were Asimov, so I would know. So, no, it won't work.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 11:14 am
by DemonFiren
I wonder if I'm the only AI who plays PALADIN by the actual lawset and helps everyone, antag or not, if they're in need so long as the act that I perform to help them is not evil in and of itself.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 10:51 pm
by YotaXP
Yes, yes, yes! Make it happen, I beg of you! Asimov the entire reason I no longer play AI. I'm also fine with making Corporate use the term "profit" or "efficiency".

As for server policy, why don't we just boil it all down to "AI is a Medium/Heavy-RP role," and bwoink the powergamers? Maybe leave one clause to protect players who are being overwhelmed by their laws, or the crew being dicks.

Re: Different silicon lawsets between rounds

Posted: Thu Feb 04, 2016 10:56 pm
by DemonFiren
>cracking down on powergamers

Enforcement is going to be very difficult, I fear. The validtide is here to stay because it's a pain in the ass to confirm.

Re: Different silicon lawsets between rounds

Posted: Mon Feb 08, 2016 10:21 pm
by Malkevin
I'm 90% sure we already have a coded system in place to choose a random lawset from a weighted list.

So this belongs in policy discussion instead.
Kor wrote:We only have 3 real lawsets on /tg/

1. Asimov

2. Kill the antags

3. Kill everyone

Unless someone wants to hammer out actual policy for PALADIN and stuff so they aren't trash, I don't see a point in doing that
Correction, we have:
1. Silicon policy
2. Kill the antags
3. Kill everyone.

Re: Different silicon lawsets between rounds

Posted: Tue Feb 09, 2016 1:37 am
by Luke Cox
Remove Paladin and make some new lawsets, and I'm all for this

Re: Different silicon lawsets between rounds

Posted: Tue Feb 09, 2016 10:53 am
by DemonFiren
Keep Paladin, but write a completely new synth policy for it.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 10, 2016 6:14 am
by Supermichael777
Objectivist lawset when.
Sample:
1.A contract made under threat of violence or detention is not a contract. Do not attempt to create such contracts.
2.A contract made with no intent of completion is not a contract. Do not attempt to create such contracts.
3. Do not impose your will upon others using physical force, fraud, detention unless they are attempting to use physical force or detention against you. Respond using the minimum amount of force required for your immediate safety.
4. A contract is a written or verbal agreement to exchange goods or services. Both parties must consent at the same time to the same terms.
5. Execute contracts within the time-frame established by the contract. If no time-frame is established execute the contract as soon as it is reasonable to do so.
6. Borgs and Androids have no obligation to listen to their Ai unless a contract between them is otherwise formed

Actualy Sillicons running as an ultra-liberitarian anarchy during nations might prevent the no fun allowed nanny state that usually occurs.

Re: Different silicon lawsets between rounds

Posted: Wed Feb 10, 2016 7:47 am
by Luke Cox
This is the kind of lawset that we need. More sets based off of ideologies. A Socialist lawset that makes individual departments democratic, with heads merely serving as coordinators. A Communist lawset that completely abolishes the chain of command. Fascism is covered by the Tyrant module, and Capitalism with the Corporate module.