Money money money

A place to record your ideas for the game.
Post Reply
Vakulum
Joined: Thu Sep 17, 2015 10:00 pm
Byond Username: Vakulum

Money money money

Post by Vakulum » #159097

Space cash is cool but really uselesss. It could add an interesting new RP topic if there would be more that can be done with it.

Coins in slot maschines are ok. But they schould also eat Bills. (I honestly have no idea what you can do with bills)

What other ideas are there?
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Money money money

Post by Anonmare » #159101

Roll it up to snort (ingest) chems and/or use it as rolling paper for cigarette rollies.
Image
Image
Image
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Money money money

Post by Wyzack » #159104

Economy when
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Money money money

Post by imblyings » #159111

coins need to be stackable first tbh
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Money money money

Post by Saegrimr » #159112

Wyzack wrote:Economy when
When people actually feel like fucking around with cards, money, ATMs, and other bullshit when the shuttle is coming in ~30 minutes and their bank account resets.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Money money money

Post by Lumbermancer » #159162

Saegrimr wrote:
Wyzack wrote:Economy when
When people actually feel like fucking around with cards, money, ATMs, and other bullshit when the shuttle is coming in ~30 minutes and their bank account resets.
Hopefully never.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Money money money

Post by Zilenan91 » #159176

We could just do it like Paradise does it and make economy not that important but still used. Maybe even add some side antags revolving around getting as much money as possible in their bank account when they leave on the shuttle.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Money money money

Post by Cheimon » #159177

If you want an economy that's worth caring about, add departmental budgets for requisitioning lots of different types of equipment. Make that how you choose what different departments do each round, like what engine to set up, what armaments to shoot traitors with, what animals to kill and eat, that sort of thing.
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Money money money

Post by Xhuis » #159198

Economy will never work on /tg/. Here's why. Story time.

Back in June of 2015, I decided I wanted to make an in-game economy. I thought of how much the game could be improved by making one. I set to work, and before long, I had a framework in place for IDs holding money and being transferred via ATMs - accounts at this point didn't exist, and all money was managed via ID cards. So, I made a pull request.
https://github.com/tgstation/-tg-station/pull/10220

But I wasn't the only person who was interested in making an economy. Miauw, who was a maintainer at the time, was similarly interested in this concept. You have to realize - neither of us, at the time, knew that the other was making an economy for /tg/. So Miauw, not knowing that there was already an economy PR up, made his own economy and put it up on GitHub.
https://github.com/tgstation/-tg-station/pull/10228

Even pudl was making an economy, but opted to stay out of the rush for it. A similar conundrum happened with Hand of God, when Remie, pudl, and I had all begun work on the gamemode simultaneously and decided to leave it to Remie to make (which, in my opinion, was a mistake, considering how half-baked the gamemode is today).

We soon realized - we had both made an economy PR and put it up on the exact same day (June 28, 2015). Of course, we realized that the only way to proceed would be a battle of the pull requests, and thus began what we, in good spirits, dubbed the Battle of Capitalism. Miauw's system focused primary on a central banking server where accounts were stored, and these accounts would store the digitized version of money. ID cards were not required - you just needed a PIN. This was different from mine, where you only needed and ID and an ATM to manipulate your money.

It went into a spiral of confusion from there. Miauw and I poked fun at one another and stole ideas from one another's pull requests. We both put up feedback threads and explained why the other sucked and why ours should be best. A lot of controversy started to spread throughout the forums, IRC channels, and even OOC, where large-scale discussions of the feasibility and requirement of an in-game economy would take place over the course of multiple rounds. It was a fun time, and is one of my fondest memories of /tg/ and Space Station 13 as a whole.

Over time, however, the negative sentiments started to outweigh the positive ones. Big names like Ricotez started to disagree with the idea, and a lot of others just offered suggestions of their own version of the economy. I'm not sure what it was, but the large majority of players seemed to want to stick to the old tried-and-true bartering system currently on the server. I lost motivation for the project, and Miauw seemed to as well. So many people just didn't want it compared to the vocal few who did. We eventually both realized that an economy wasn't feasible and closed our pull requests.

The point of telling you all this is to say this: we both put forth a lot of love and effort into these projects to make sure they were enjoyable, but it didn't please the server. The vast majority of people don't want an economy - maybe it's changed in the number of months since then, but I have no reason to believe it has when so little else has changed. Unless an economy was to be done flawlessly, seamlessly implemented and made everyone happy, even those who didn't want to use it, money won't happen. Ever.

This overall negativity toward an idea of an economy is even happening in this thread. Look above me at Lumbermancer's reply.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
User avatar
Topham
Joined: Sat Mar 28, 2015 1:58 am
Byond Username: Topham
Location: Assblast U.S.A.

Re: Money money money

Post by Topham » #159254

On a quick side note, there are tons of coins and cash monies in maint on most maps, so I feel like greyshirts could easily get an interround economy inflated faster than runescape, if you can remember back that far.
Image
Image
Image
Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Money money money

Post by oranges » #159257

Xhuis wrote:Economy will never work on /tg/. Here's why. Story time.
Over time, however, the negative sentiments started to outweigh the positive ones. Big names like Ricotez started to disagree with the idea, and a lot of others just offered suggestions of their own version of the economy. I'm not sure what it was, but the large majority of players seemed to want to stick to the old tried-and-true bartering system currently on the server
This is why you need to merge changes fast, come up with a workable system, bang it in before anyone can complain and spend the next five months refining it and attaching it to the rest of the systems.

This protip brought to you by paprika's guide to nerfing security.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Money money money

Post by DemonFiren » #159259

oranges wrote:
Xhuis wrote:Economy will never work on /tg/. Here's why. Story time.
Over time, however, the negative sentiments started to outweigh the positive ones. Big names like Ricotez started to disagree with the idea, and a lot of others just offered suggestions of their own version of the economy. I'm not sure what it was, but the large majority of players seemed to want to stick to the old tried-and-true bartering system currently on the server
This is why you need to merge changes fast, come up with a workable system, bang it in before anyone can complain and spend the next five months refining it and attaching it to the rest of the systems.

This protip brought to you by paprika's guide to nerfing security.
Or Goofball's guide to chemistry.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
Vakulum
Joined: Thu Sep 17, 2015 10:00 pm
Byond Username: Vakulum

Re: Money money money

Post by Vakulum » #159275

yeah. A real economie is maybe too much. But how about some more slot maschines that you can use the money you found for. (And slot maschines that eat bills!) Some public vendors to get cool clothing items. Some kind of casino at dorms. A pet store/vendor where youc an buy a cute little friend.
Every player starts with some bills in the air mask box. most wont use it but some can have fun doing simple task to get the other guys money in order to buy a pet or play in the casino.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Money money money

Post by Wyzack » #159288

I remember that PR war. I was oh so looking forward to one or the other getting merged. The opposition seems to be in two major camps for this, and as far as i can tell is nowhere near the majority.

1. ECONOMY RETARDED I DUN WANNA DEAL WITH IT MAKE IT ENTIRELY OPTIONAL

well okay then i guess we-

2. WHAT YOU DONT EVEN NEED TO USE IT FOR ANYTHING RELATED TO VALIDS IT IS OPTIONAL AND THEREFORE WORTHLESS REMOVE REMOVE REMOVE
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Money money money

Post by Remie Richards » #159290

Xhuis wrote: Even pudl was making an economy, but opted to stay out of the rush for it. A similar conundrum happened with Hand of God, when Remie, pudl, and I had all begun work on the gamemode simultaneously and decided to leave it to Remie to make (which, in my opinion, was a mistake, considering how half-baked the gamemode is today).
Please, you wouldn't have made it any better.
you'd have been known as the person to make TWO fucked up gamemodes, did you really want that?
私は完璧
newfren
Joined: Tue May 12, 2015 12:57 pm
Byond Username: Newfren

Re: Money money money

Post by newfren » #159677

The problem with money is always that botany can shit out 10s of thousands of credits for very little effort via the money tree.
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Money money money

Post by Scott » #159693

The crew helps itself, it doesn't need to charge money for goods and services.
User avatar
420weedscopes
Joined: Fri Jan 02, 2015 6:52 pm
Byond Username: 420weedscopes
Location: Bransford, UK
Contact:

Re: Money money money

Post by 420weedscopes » #159857

Vakulum wrote:Space cash is cool but really uselesss.
that's the entire joke
it's a South Park reference
https://en.wikipedia.org/wiki/Pinewood_ ... outh_Park)
Check out Phoenix Bucket!
TheWiznard wrote:jmad you read a book out loud to no one for two hours
original fanart by TheWiznard http://i.imgur.com/TTd3AFt.jpg
MORE http://i.imgur.com/335AGAS.jpg
Image
User avatar
Impisi
Joined: Mon Feb 29, 2016 2:27 am
Byond Username: Impisi

Re: Money money money

Post by Impisi » #160033

The only way an economy would work is if the currency had practical short term value.

If mining materials had more uses around the station I could totally see them becoming part of the bartering system.

Mineral coins already have value from the slot machines. Now all we need is more things that require coins. Like all vending machines on the station. Having fancy electronic accounts is too long term, to formal and its a step removed from the bartering process. It would work on an RP server but not TG.

Ideally, if someone needed something to eat someone in your department would toss you a few coins they acquired so you could grab something to eat. Conversion from coins to sheets could occur at machines around the station.
User avatar
TrustyGun
Joined: Wed Jan 21, 2015 12:17 am
Byond Username: TrustyGun

Re: Money money money

Post by TrustyGun » #160065

obviously there should be a nanotrasen gift shop that you can buy slightly more inferior products then you can buy from an uplink
Image
Usually Julian Mackabee or K.I.N.G
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Money money money

Post by Xhuis » #160070

Remie Richards wrote:pow
Going off topic here for a sec.

The main reason HoG was a failure in my eyes wasn't because of you, it was because of pressure to finish it and get it right out there. It's the same reason that slings were a flop; I wanted to get it out there because of how many people wanted it, and it probably would have been better if it actually got play testing (slings, I mean).

Anyway, back in topic. If you want to continue this talk to me in IRC.

I still stand by my original point on in economy, but I think Goof's stock market is a step in the right direction if we want to make a full-fledged economy. That is, if the players react favorably and don't shoot it down.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
WJohnston
Joined: Wed Apr 30, 2014 3:16 am
Byond Username: WJohnston

Re: Money money money

Post by WJohnston » #160073

In order for the economy idea to be viable, it actually needs to both have a purpose and be used very frequently, else it's little more than a gimmick. If you can buy or sell station power through beaming it in/out, or maybe have a black market ship with traders drive by every once in a while, or maybe even feed into the syndie economy with that, you could come up with some really cool gameplay.

If it's just for buying soda out of vendors then no one will want it or care about it, it'll become bleeding all over again.
Apparently I was an director or something.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Money money money

Post by CPTANT » #160074

How to implement economy easily and interestingly:

Give Cargo the abillity to export stuff, give them a changing list of goods centcom is willing to pay cargo credits for.

Cargo now becomes a trade hub and actually has a reason for existing now besides ordering insulated gloves for cargo techs and declaring independence.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: Money money money

Post by Shaps-cloud » #160075

CPTANT wrote:How to implement economy easily and interestingly:

Give Cargo the abillity to export stuff, give them a changing list of goods centcom is willing to pay cargo credits for.

Cargo now becomes a trade hub and actually has a reason for existing now besides ordering insulated gloves for cargo techs and declaring independence.
This is all already live on the server actually and it's a ton of fun, I just wish that baked goods and stuff from the kitchen was worth more
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Image
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Money money money

Post by Cheimon » #160204

newfren wrote:The problem with money is always that botany can shit out 10s of thousands of credits for very little effort via the money tree.
I assume it goes without saying that if cash was ever important, scarcity would be coded in. Either money tree cash wouldn't be worth anything or it'd just be removed, the reference isn't better than a full gameplay system.
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Money money money

Post by Scott » #160227

Pointless to try to implement economy before you fix this:
Saegrimr wrote:
Wyzack wrote:Economy when
When people actually feel like fucking around with cards, money, ATMs, and other bullshit when the shuttle is coming in ~30 minutes and their bank account resets.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Money money money

Post by Wyzack » #160232

Or maybe if we add compelling late game content people will stay for longer rounds, and less readily call the shuttle
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Money money money

Post by Luke Cox » #160242

If we add any economy features in the future, it should revolve around the stock market we have in cargo right now.
Image
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Money money money

Post by Remie Richards » #160364

Xhuis wrote:
Remie Richards wrote:pow
Going off topic here for a sec.

The main reason HoG was a failure in my eyes wasn't because of you, it was because of pressure to finish it and get it right out there. It's the same reason that slings were a flop; I wanted to get it out there because of how many people wanted it, and it probably would have been better if it actually got play testing (slings, I mean).

Anyway, back in topic. If you want to continue this talk to me in IRC.
Also off topic.

Apparently I interpreted your comment as a lot more loaded and barbed than it was intended to be.
I guess I withdraw what I said.
私は完璧
Post Reply

Who is online

Users browsing this forum: Bing [Bot]