Ideas for more fullscreen overlays

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Byond Username: Phil235

Ideas for more fullscreen overlays

Postby phil235 » Tue Mar 08, 2016 6:56 pm #160174

We've recently refactored vision and how fullscreen overlays (red circles when you're hit, vision impairements when wearing a welding helmet, the whole darkness thing when blind). This means that adding new fullscreen overlays is now pretty easy. This is why I'm making a thread to explore new possibilities here and discuss them, any suggestion is welcome.

For example, we could add a colored slightly transparent vision overlay when wearing colored glasses (green for the engineering meson or nightvision goggles).
Being on fire could give you an overlay too.

Any new vision overlay doesn't have to be tied to a worn item.

Ideas? Suggestions?
Last edited by phil235 on Tue Mar 08, 2016 7:14 pm, edited 1 time in total.
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Re: Ideas for more fullscreen overlays

Postby EndgamerAzari » Tue Mar 08, 2016 6:59 pm #160175

Getting splashed with something should temporarily tint your screen a different color.
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Byond Username: ATDoop

Re: Ideas for more fullscreen overlays

Postby ATDoop » Tue Mar 08, 2016 7:34 pm #160184

Facehuggers should have a nasty underside overlay.
Being absorbed by a slime could also make your overlay the color of the slime, but that might be a lot of work.

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Byond Username: Cheimon

Re: Ideas for more fullscreen overlays

Postby Cheimon » Tue Mar 08, 2016 8:29 pm #160205

An overlay for clone damage might work well, covering slimes, the abductor gun, and cloning.

I would have mentioned fire, but that's already here.

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Re: Ideas for more fullscreen overlays

Postby Drynwyn » Tue Mar 08, 2016 9:17 pm #160226

Add an overlay based on the color of the disguised object when disguised as something using the chameleon projector.
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Re: Ideas for more fullscreen overlays

Postby Remie Richards » Wed Mar 09, 2016 12:37 pm #160365

ATDoop wrote:Being absorbed by a slime could also make your overlay the color of the slime, but that might be a lot of work.

since you can only be glomped by one slime at a time, each player can have 1 "slime_overlay" which starts off grey scale and is simply coloured to look like the slime using code.
this is both cheap and simple, it's no work at all really.

Also, Holy shit YES fire *NEEDS* to give you an animated burning overlay.

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