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Audio cue on local chat?

Posted: Tue Mar 08, 2016 8:01 pm
by Kyrah Abattoir
A little idea I thought of when watching this SS13 youtube video:
[youtube]mkV-CxIRb24[/youtube]

Basically, everytime you hear someone speak ingame (not on radio), it would be punctuated by a small audio cue similar to the ones that have been added to this video. It could even be pitch shifted so each player has his own unique "voice" they can be recognised with.

The pitch shift could be part of character creation, or randomly chosen through a small range at round start.

Spam wise it could have a small per player delay before playing again.

Re: Audio cue on local chat?

Posted: Tue Mar 08, 2016 8:15 pm
by Jacquerel
Can we please add animal crossing style voicefonts

Re: Audio cue on local chat?

Posted: Tue Mar 08, 2016 8:25 pm
by Kyrah Abattoir
Wouldn't that be a bit too.. distracting?

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 12:40 pm
by Remie Richards
If done subtly and well enough, this could really work.
It's also kinda cute.

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 3:26 pm
by xarvox
It'd be neat if different races had different voicefonts

I mean xenos already hiss when they speak out loud

cyborgs could make quiet clicks or boops

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 3:57 pm
by Lumbermancer
Imagine airhorn spam on the escape shuttle...but more subtle.

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 4:16 pm
by ATDoop
Jacquerel wrote:Can we please add animal crossing style voicefonts
That would be amazing.

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 4:19 pm
by Jacquerel
Kyrah Abattoir wrote:Wouldn't that be a bit too.. distracting?
absolutely, but I don't care

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 4:37 pm
by Wyzack
The sounds would have to be very carefully selected to be not annoying as fuck, otherwise any situation with more than a handful of people will be a loud mess

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 4:59 pm
by DemonFiren
Lumbermancer wrote:Imagine airhorn spam on the escape shuttle...but more subtle.
Clown cue should be a honk.
Add yelling/bigtext cues, too, and the clown's...you can imagine.

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 8:12 pm
by Gun Hog
A short radio crackle to accompany a radio message would be nice.

Re: Audio cue on local chat?

Posted: Wed Mar 09, 2016 8:28 pm
by Kyrah Abattoir
Gun Hog wrote:A short radio crackle to accompany a radio message would be nice.
Good idea, I could probably provide a sound for that, I made two for a walkie talkie last year, but as people mentioned, it should not be too annoying.
https://soundcloud.com/kyrahabattoir/sets/radio-sounds