Moderators: MisterPerson, Code Maintainers
Lo6a4evskiy wrote:But really, it's fucking impossible.
AseaHeru wrote:No it aint, look at Urist.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
paprika wrote:Medisci being one department would give me the largest system shock 2 boner. It practically is already, anyway, and there was aaaaaancient fights in #coderbus about whether or not chem should be a sci sub-department.
paprika wrote:Well the departments on box are already directly next to each other, should not be that hard to merge it into one department and move shit around.
Ikarrus wrote:paprika wrote:Well the departments on box are already directly next to each other, should not be that hard to merge it into one department and move shit around.
The biggest problems I'm having is figuring out an efficient way to block scientists from going into medbay, doctors into science, without blocking the maint tunnel that runs between the two departments.
Ikarrus wrote:paprika wrote:Well the departments on box are already directly next to each other, should not be that hard to merge it into one department and move shit around.
The biggest problems I'm having is figuring out an efficient way to block scientists from going into medbay, doctors into science, without blocking the maint tunnel that runs between the two departments.
Malkevin wrote:Except for ye olde days when the CMO didn't exist and RD ruled MedSci with an iron slide ruler
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Psyentific wrote:Why don't you roleplay more often?
Psyentific wrote:Why don't you roleplay more often?
Psyentific wrote:We should probably shift this back on topic.
kosmos wrote:Transform Traitor to a Traitor+, encouraging people to adapt into their antagonist role, giving them a story why they're betraying Nanotrasen.
Malkevin wrote:kosmos wrote:Transform Traitor to a Traitor+, encouraging people to adapt into their antagonist role, giving them a story why they're betraying Nanotrasen.
I like that idea, give traitors a back story in the form of a mad lib
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Oldman Robustin wrote:It's an established meme that coders don't play this game.
kosmos wrote:"Murder Teddy McClane, Roboticist. Back in the day Teddy and you used to be _____, but things have changed since then. You've put up with Teddy's _____ about your _____ for the last __ shifts. You've started calculating his murder by using one his biggest fear, death by _____."
Remie Richards wrote:kosmos wrote:"Murder Teddy McClane, Roboticist. Back in the day Teddy and you used to be _____, but things have changed since then. You've put up with Teddy's _____ about your _____ for the last __ shifts. You've started calculating his murder by using one his biggest fear, death by _____."
Implement the shit out of this, Now.
Edit:
Your current objectives:
Objective #1:
Murder Gabriela Hice, the Station Engineer, Back in the day you used to be lovers, but things have changed since then. You've put up with their jokes about your skills for the last 243 shifts. You've started calculating their murder using their biggest fear, death by monkeys.
Objective #2: Hijack the emergency shuttle by escaping alone.
I had a go for NTstation.
Remie Richards wrote:kosmos wrote:"Murder Teddy McClane, Roboticist. Back in the day Teddy and you used to be _____, but things have changed since then. You've put up with Teddy's _____ about your _____ for the last __ shifts. You've started calculating his murder by using one his biggest fear, death by _____."
Implement the shit out of this, Now.
Edit:
Your current objectives:
Objective #1:
Murder Gabriela Hice, the Station Engineer, Back in the day you used to be lovers, but things have changed since then. You've put up with their jokes about your skills for the last 243 shifts. You've started calculating their murder using their biggest fear, death by monkeys.
Objective #2: Hijack the emergency shuttle by escaping alone.
I had a go for NTstation.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Aranclanos wrote:Lets just forget for a moment about nerfs and buffs, metagaming, powergaming, grieffers, etc. We like to call ss13 a roleplaying game, but we, as the community, always focus on the more "gameplay" part of the game. I'm not saying that it's a bad thing of course, but encouraging roleplay is not an usual sighting.
Now, what's the best way to encourage roleplay for you and why?
please no ERP (epic role play)
Lo6a4evskiy wrote:Wait, that suggestion wasn't a joke?
Incomptinence wrote:Dress up and artistic options encourage RP to some extent. After expending effort looking fancy or making the perfect wire art/shrine people like to crow a bit.
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