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anti-anti-change robot

Posted: Mon Apr 04, 2016 8:03 am
by PKPenguin321
Lately there has been a lot of resistance to some controversial changes to the game. This isn't because those changes are flawed or bad; no, change is always good. The people who do not like said controversial changes are simply afraid of change! I mean honestly, how else could they be opposed to my perfect, flawless, precious codebaby? They simply MUST be afraid of change and nothing else!

So here is what I propose: We take the automated game master system from April fools, and rework it to have a single event, "The Change." It takes every single object in the game that's pathed under atom/ and replaces it with a different object that's pathed under atom/. The Change should fire at least once every five minutes. The purpose of this is to condition people to not be so afraid of change anymore. Then I'll finally be able to remove traitor uplinks and give security pulse rifles without getting :-1:'d by stupid smelly idiot change-haters.

So, who's going to code this?

Re: anti-anti-change robot

Posted: Mon Apr 04, 2016 8:05 am
by Saegrimr
I mean i'd still rather see the coderbus voltron...

Re: anti-anti-change robot

Posted: Mon Apr 04, 2016 10:14 am
by Incomptinence
I guess since you are so pro change now you will like my idea for a space Alcatraz surrounded by carp where Archsecborgs beat criminal face forever?

No harm no peace.

Re: anti-anti-change robot

Posted: Mon Apr 04, 2016 12:59 pm
by Supermichael777
So Superjail in space?

Re: anti-anti-change robot

Posted: Mon Apr 04, 2016 9:01 pm
by Scott
This should be a week long test.

Re: anti-anti-change robot

Posted: Mon Apr 04, 2016 9:39 pm
by ShadowDimentio
A change bot. A change-ling, perhaps?