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Literally the most autistic random events possible

Posted: Sun Apr 10, 2016 11:46 pm
by confused rock
Make the ship related mining vaults with sleepers a random event on station if it has been a while
Imagine if in a boring ass traitor round where nothing is happened for 45 minutes randomly out of nowhere a golem ship violently crashes into the area north of chapel and the 4 golems who were already picked as ghosts have no idea what happened and memes ensue.
Its a boring gang round and a seed vault accidentally crashes into the ai core and meeeeemes.
there are xenos because its a 2 hour extended round and the captain is in the armory and suddenly a fucking prisoner ship crashes into them, gibbing the captain, and causing 8 angry ghosts to unzip validboners

Re: Literally the most autistic random events possible

Posted: Sun Apr 10, 2016 11:51 pm
by Zilenan91
put it at 15 minutes instead and this would be great

Re: Literally the most autistic random events possible

Posted: Mon Apr 11, 2016 12:52 am
by John_Oxford
1 minute in, every button admins can press are automatically pressed

(excluding things that immediately damage/kill/destroy everything on the station. IE: the floor is lava)


Bonus Round: 30 seconds after that, its pressed 5 more times, 15 seconds after that, 10 more times, 5 seconds after that 20 more times, and 1 second after that, 30 times.


inb4 every gun and spell item in the game, along with everyone being a traitorcultistwizardshadowlingnuclearoperativeassaultcombatagentcyborg with every disease and genetic defect known to man

Re: Literally the most autistic random events possible

Posted: Mon Apr 11, 2016 7:55 am
by Davidchan
Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.

Re: Literally the most autistic random events possible

Posted: Wed Apr 20, 2016 5:10 pm
by Topham
Davidchan wrote:Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.
[Common] Greyson McGreytide yells, "GREYSON MCGREYTIDE ROGUE!!"

Re: Literally the most autistic random events possible

Posted: Mon Apr 25, 2016 5:33 am
by Screemonster
Topham wrote:
Davidchan wrote:Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.
[Common] Greyson McGreytide yells, "GREYSON MCGREYTIDE ROGUE!!"
Gaaaarrrrryy.

Re: Literally the most autistic random events possible

Posted: Mon Apr 25, 2016 11:23 am
by peoplearestrange
This is my new "Ideas for events" thread. Keep filling it up and Ill pick bits off to do!

Re: Literally the most autistic random events possible

Posted: Mon Apr 25, 2016 10:53 pm
by Topham
The unloved rock wrote:causing 8 angry ghosts to unzip validboners
thatismyfetish.gif

In other news, there should be an event that crashes waifus into the station at a fatal velocity, leaving everyone's favorite girls strewn across the station, their guts annihilated and blood pouring out of their lifeless faces

Re: Literally the most autistic random events possible

Posted: Mon Apr 25, 2016 11:56 pm
by Zilenan91
How about an event where a bunch of super cockroaches invade the station. They are invulnerable to all damage, have fireball and MM, but can only be killed by being squished.

Re: Literally the most autistic random events possible

Posted: Mon Apr 25, 2016 11:59 pm
by PKPenguin321
Zilenan91 wrote:How about an event where a bunch of super cockroaches invade the station. They are invulnerable to all damage, have fireball and MM, but can only be killed by being squished.
discutsing

Re: Literally the most autistic random events possible

Posted: Tue Apr 26, 2016 8:43 pm
by ThanatosRa
Gamma Ray Virus. A pod crashes into the station. When in contact with a human it instantly permahulks them at stage one and becomes airborne. Let he battle for supremacy begin.

Re: Literally the most autistic random events possible

Posted: Thu Apr 28, 2016 7:56 am
by Davidchan
Exports: The Reckoning.

Hostile negotiations against NT have been going on. Now to avoid lawsuit and complete liquidation of assets and crew, NT has given SS13 the responsibility of fullfilling contracts and trades before they expire. Every 10 minutes CC announces a new demand (think mandates from DF) and a time they must be completed by. Demanded items must be on cargo shuttle and set to centcom before expiration to complete. Failure will incur a random event, raid or other penalty. Objectives can vary wildly, such as needing 50 specific breeds of plants, a crate full of booze, organs and bloodbags, live slimes or xenos, ect... objectives can overlap and should always be achievable (no demanding for syndicate items that can only be bought via uplink)