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Impact Sensor

Posted: Tue May 31, 2016 6:13 am
by Midaychi
New sensor type: Impact.
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.

This would mean that you could make bombs or grenades who's fuses start when thrown at a wall or object, stepped on, when another explosion or flashbang goes off nearby, or when shot out of a pneumatic cannon.

Using a wrench directly on the sensor allows you to tune the required pressure.
Setting 1: Any force
Setting 2: Must be at least as heavy as a hulk, or a vehicle, mech, pneumatic cannon, etc, or launched out of a mass driver.
Setting 3: Only large creatures stepping on it and explosions

Re: Impact Sensor

Posted: Tue May 31, 2016 10:36 am
by TechnoAlchemist
seems cool

Re: Impact Sensor

Posted: Tue May 31, 2016 4:14 pm
by DemonFiren
>trigger when launched
Disgusting, I want my multi-shot impact grenade launchers.

Re: Impact Sensor

Posted: Tue May 31, 2016 4:32 pm
by jaxy15
Having them activate when stepped on seems a bit redundant, considering we already have mouse traps for that.

Re: Impact Sensor

Posted: Tue May 31, 2016 4:34 pm
by paprika
I wake up in the morning, triggered
I go to school, triggered

Re: Impact Sensor

Posted: Tue May 31, 2016 11:09 pm
by Midaychi
jaxy15 wrote:Having them activate when stepped on seems a bit redundant, considering we already have mouse traps for that.
Mouse traps can't tell the difference between different pressures, so the assembly would go off no matter what if it were a mouse trap. If it were an impact sensor, however, you could have it trigger only if a hulk or a vehicle goes over it, or such.

Also I guess mode 3 could trigger when impacting something too? That way it doesn't trigger when launched out of a cannon but it still triggers if it hits something.

Re: Impact Sensor

Posted: Tue May 31, 2016 11:10 pm
by Midaychi
Welp

Re: Impact Sensor

Posted: Tue May 31, 2016 11:10 pm
by Midaychi
Welp

Re: Impact Sensor

Posted: Tue May 31, 2016 11:45 pm
by Super Aggro Crag
ya post 3 time

Re: Impact Sensor

Posted: Wed Jun 01, 2016 1:12 am
by lumipharon
This has been suggested before - I even think someone may have tried to code it, not sure though.