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new traitor weapon?

Posted: Mon Jul 25, 2016 10:44 pm
by cocothegogo
so i was playing today and the game ended and it went put a banging donk on it and that got me thinking

new traitor item, a box full of "bangin-donks" they're basically reskinned IED's that look like donk pockets plus people will just think someone is throwing donk pockets (inconspicoius weaponry?) i dunno i thought it was a funny idea maybe you will like it maybe you wont

i was thinking maybe 6tc for a box of them tell me what you think

Re: new traitor weapon?

Posted: Mon Jul 25, 2016 10:55 pm
by Reece
Nice idea.

Re: new traitor weapon?

Posted: Mon Jul 25, 2016 11:26 pm
by cocothegogo
Reece wrote:Nice idea.
thanks man

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 6:09 am
by Armhulen
we already have way too many traitor items, so i'm unsure about this

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 8:31 am
by PKPenguin321
Why are people so afraid of having "too many traitor items"
There's no defined upper limit, why are you acting like there is? Isn't variety a good thing?

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 8:54 am
by oranges
because most of them just shit up the pda and make it hard to find the use3ful ones

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:20 am
by Screemonster
just make a chameleon bomb that's like 1tc more than a normal minibomb but can be disguised as an item you click on with it, rather than a whole mess of disguised items that effectively do the same thing. If you want to make it a donk pocket, go nuts.
Attach a proximity sensor to it and disguise it as the captain's spare for lolz

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:39 am
by jaxy15
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
There's a search bar.

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:43 am
by Saegrimr
jaxy15 wrote:
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
There's a search bar.
Yeah man there's a search bar for the cooking crafting menu too, go tell me how that works out for you.

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 12:42 pm
by InsaneHyena
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
How about you remove useless shit, then? When was the last time anyone used a parapen? What about a camera bug? Airlock charges? Medical analyzer?

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 12:43 pm
by Saegrimr
InsaneHyena wrote:
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
How about you remove useless shit, then?
Like a reskinned c4? :^)

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:03 pm
by kevinz000
InsaneHyena wrote:
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
How about you remove useless shit, then? When was the last time anyone used a parapen? What about a camera bug? Airlock charges? Medical analyzer?
Parapen: Always
Camera bugs: They're bugged so fix them maybe but those are actually useless
Airlock charges: fucking instacrits the guy that touches it next why wouldn't you
medical analyzer: R&D.

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:22 pm
by Eaglendia
Literally just split the menu into tabs
Spoiler:
and revert to the old UI or make one that doesn't fucking lag holy shit
and you can add as much useless stuff to the uplink as you want

Re: new traitor weapon?

Posted: Tue Jul 26, 2016 11:39 pm
by PKPenguin321
kevinz000 wrote:
InsaneHyena wrote:
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
How about you remove useless shit, then? When was the last time anyone used a parapen? What about a camera bug? Airlock charges? Medical analyzer?
Parapen: Always
Camera bugs: They're bugged so fix them maybe but those are actually useless
Airlock charges: fucking instacrits the guy that touches it next why wouldn't you
medical analyzer: R&D.
camera bugs got fixed

Re: new traitor weapon?

Posted: Wed Jul 27, 2016 9:16 am
by InsaneHyena
kevinz000 wrote: Airlock charges: fucking instacrits the guy that touches it next why wouldn't you.
Yeah, I wouldn't expect you to actually know anything about the game.

Re: new traitor weapon?

Posted: Wed Jul 27, 2016 5:51 pm
by ManyBones
And they could explode when eaten, increased explosion damage when warm. Or they could explode directly in the microwave, but that is not as fun

Re: new traitor weapon?

Posted: Wed Jul 27, 2016 11:33 pm
by Gamarr
Please give us IED-disguised cigarettes too, speaking of this. Armed when lit; light one and put it into the package before throwing that for 'fun.'

Re: new traitor weapon?

Posted: Thu Jul 28, 2016 9:12 am
by DemonFiren
Any enterprising chemist can already make those.

Re: new traitor weapon?

Posted: Thu Jul 28, 2016 9:28 am
by Davidchan
Wasn't there exploding cigars that looked identical to the Cap's special cigars? I'm kinda surprised we don't have e-cigs so people can vape and syndi e-cigs that have nanites or stimulants in them. Also blowgun disguised as cig/cigar that has one parapen dart in it.

Re: new traitor weapon?

Posted: Thu Jul 28, 2016 9:37 am
by Reece
Does the microwave actually heat things up?

Re: new traitor weapon?

Posted: Thu Jul 28, 2016 11:39 pm
by ManyBones
I think not, you can only cook food in it. The only thing it "warms" are donk pockets

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 10:29 am
by iamgoofball
Saegrimr wrote:
jaxy15 wrote:
oranges wrote:because most of them just shit up the pda and make it hard to find the use3ful ones
There's a search bar.
Yeah man there's a search bar for the cooking crafting menu too, go tell me how that works out for you.
When did you last play I fixed the lag

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 10:30 am
by iamgoofball
InsaneHyena wrote:
kevinz000 wrote: Airlock charges: fucking instacrits the guy that touches it next why wouldn't you.
Yeah, I wouldn't expect you to actually know anything about the game.
I buffed them to be actually useful

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 2:27 pm
by Saegrimr
iamgoofball wrote:When did you last play I fixed the lag
Image

Is this seriously your "fix"?

That's not a fix, that's a lazy ass workaround. Now we have 13 tabs of food bullshit that you can only cycle one at a time, and no idea how far off "Pizzas" is from "Burgers"

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 7:51 pm
by Wyzack
I still hate the new UI overall but at least goof's workaround made it not cause massive lag/crashes

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 8:13 pm
by iamgoofball
Saegrimr wrote:
iamgoofball wrote:When did you last play I fixed the lag
Image

Is this seriously your "fix"?

That's not a fix, that's a lazy ass workaround. Now we have 13 tabs of food bullshit that you can only cycle one at a time, and no idea how far off "Pizzas" is from "Burgers"
It's also the only fix until someone actually optimizes tgui for large lists at once.

I'll be honest I dislike it only showing 3 categories at a time, and I'll look into making it list all the categories.

Re: new traitor weapon?

Posted: Fri Jul 29, 2016 8:26 pm
by Saegrimr
Honestly those tabs wouldn't actually be that bad if it weren't for the 3 categories thing, that and the buttons change size with the text length so scrolling through them gets to be a bit of a pain in the ass.

Instead of text, would it be possible to replace them with icons, and just fit the whole mess of them on there?

Edit:
Something like this

Image

Re: new traitor weapon?

Posted: Sat Jul 30, 2016 12:08 am
by Ezel
Tribal one should be tottally a pickaxe and a shovel crossed

Re: new traitor weapon?

Posted: Sat Jul 30, 2016 12:22 am
by Saegrimr
Yeah I dunno I just grabbed icons at random and don't remember half the shit that was supposed to be a category off the top of my head.

Re: new traitor weapon?

Posted: Mon Aug 01, 2016 5:49 pm
by cocothegogo
Wyzack wrote:I still hate the new UI overall but at least goof's workaround made it not cause massive lag/crashes
i say we have the new ui optional but wait

https://tgstation13.org/phpBB/viewtopic.php?f=9&t=5724

goofball says no because "you have toaster its 2016"

Re: new traitor weapon?

Posted: Tue Aug 02, 2016 10:55 pm
by oranges
Saegrimr wrote:Honestly those tabs wouldn't actually be that bad if it weren't for the 3 categories thing, that and the buttons change size with the text length so scrolling through them gets to be a bit of a pain in the ass.

Instead of text, would it be possible to replace them with icons, and just fit the whole mess of them on there?

Edit:
Something like this

Image
This is literally the best suggestion I've ever seen.