Nanotrasen Network (NTNET, AKA modular computers)
Posted: Wed Aug 17, 2016 8:39 am
Lets brainstorm programs/features for the baystation modular computers port, as we only have 6 right now. This will make it have a gameplay incentive to keep the NTnet relays online.
I'l start off with: Tie in PDA systems with the NTnet systems. Everything is normal, except the PDA server becomes constructible, and PDA messaging becomes part of the "NTnet firewall settings" that heads of staff (was it just RD and captain/HOP? I dunno.) can access (Might not do this if balance is an issue as then the heads of staff have a direct wireless capability to sabotage it, as well as anyone with a head of staff tablet or console).
However, if heads get wireless control of anything relatively important (Like PDA messages!), make programs not just require access to download it, but to scan your ID when it's opened to verify that you infact have authority to be using it.
PDAs would send a special message to the NT network to another PDA. This is treated like any other old packet and included in the logs. Considering telecoms logs are absolutely huge (tracks every radio conversation in teh round, accessible in telecoms with a computer) I don't think that the "If there's more logs then 999 the game won't work right" arguement applies. etc etc etc.
ADD ACCESS CHECKS WHEN NETWORK CONTROL APPLICATIONS LIKE THE "NTNET DIAGNOSTICS AND CONTROL" ARE OPENED OR USED TO TURN SOMETHING ON/OFF. Right now someone can just steal the RD's tablet and turn off wireless comms and completely stop all network traffic, making everything connected unable to send anything which is a problem if we use the system for PDAs, records and stuff.
Add a COMMUNICATIONS CONSOLE TYPE THING, MINUS THE SHUTTLE CALL/RECALL.. This will make it actually balanced as you can't recall spam while running around with your handy tablet and all access.
Add security records and medical records. This shouldn't be too hard I guess, compared to the other things? we already have code for that with PAIs only you can't modify. (Would probably need access checks for these to be in.)
Add security cameras. Yay. Bay doesn't have it yet apparently but I believe in our coders.
Teleporter/telescience control from a tablet? (Mekhi wants to buff science again)
Oh yeah. Being able to trace the location of a wireless, or really, wired (has to be longer delay for wired advantage! like WAY longer.) devices, based on number of relays. With 3 or above you can get exact area and coordinate location. With 2, you get a couple (2-3) areas the device might be in so security can send their officers to bust someone for pda harassment. With 1, you get a large amount of areas as well as the quadrant/subsection of the station it's in. The more relays you have the faster triangulation is. Wireless device triangulation with 3+ should really be fast so you can just bust someone for messing with records wirelessly if we ever decide to deal with the balance implications of making portable record editors. Balance concerns, ruining everything right?
Acidproof the tablets so daisy can't melt them.
More syndicate-y, antag-y, evil-y programs to be used on the network.
I just really want to see this feature used more rather then the boring "This is a circuit board for <x> type of computer! And no, this computer won't do anything else but <x>! Therefore we need to have a console board for each type of thing we want to do instead of having a modular system.", as it's quite fun to have these things around and to mess with them in game.
EDIT: Also, if the RD's roundstart tablet has anything special, give one to the captain too and make both acidproof.
If something requires a roundstart generated key, it should probably have a way of being hacked into witout needing antagonist help, no matter how hard it is to do so. I'm pretty irked that if the CE loses his PDA key at roundstart somehow, it's impossible to get in unless you have a malf AI in your pocket.
Double EDIT : If the RD's roundstart tablet isn't special, make it do something special and indestructible because RDs need more love. Or make a new sysadmin job and give that to it. Sysadmin job = pull the plugs when someone's screwing everyone over with the network. :^)
I'l start off with: Tie in PDA systems with the NTnet systems. Everything is normal, except the PDA server becomes constructible, and PDA messaging becomes part of the "NTnet firewall settings" that heads of staff (was it just RD and captain/HOP? I dunno.) can access (Might not do this if balance is an issue as then the heads of staff have a direct wireless capability to sabotage it, as well as anyone with a head of staff tablet or console).
However, if heads get wireless control of anything relatively important (Like PDA messages!), make programs not just require access to download it, but to scan your ID when it's opened to verify that you infact have authority to be using it.
PDAs would send a special message to the NT network to another PDA. This is treated like any other old packet and included in the logs. Considering telecoms logs are absolutely huge (tracks every radio conversation in teh round, accessible in telecoms with a computer) I don't think that the "If there's more logs then 999 the game won't work right" arguement applies. etc etc etc.
ADD ACCESS CHECKS WHEN NETWORK CONTROL APPLICATIONS LIKE THE "NTNET DIAGNOSTICS AND CONTROL" ARE OPENED OR USED TO TURN SOMETHING ON/OFF. Right now someone can just steal the RD's tablet and turn off wireless comms and completely stop all network traffic, making everything connected unable to send anything which is a problem if we use the system for PDAs, records and stuff.
Add a COMMUNICATIONS CONSOLE TYPE THING, MINUS THE SHUTTLE CALL/RECALL.. This will make it actually balanced as you can't recall spam while running around with your handy tablet and all access.
Add security records and medical records. This shouldn't be too hard I guess, compared to the other things? we already have code for that with PAIs only you can't modify. (Would probably need access checks for these to be in.)
Add security cameras. Yay. Bay doesn't have it yet apparently but I believe in our coders.
Teleporter/telescience control from a tablet? (Mekhi wants to buff science again)
Oh yeah. Being able to trace the location of a wireless, or really, wired (has to be longer delay for wired advantage! like WAY longer.) devices, based on number of relays. With 3 or above you can get exact area and coordinate location. With 2, you get a couple (2-3) areas the device might be in so security can send their officers to bust someone for pda harassment. With 1, you get a large amount of areas as well as the quadrant/subsection of the station it's in. The more relays you have the faster triangulation is. Wireless device triangulation with 3+ should really be fast so you can just bust someone for messing with records wirelessly if we ever decide to deal with the balance implications of making portable record editors. Balance concerns, ruining everything right?
Acidproof the tablets so daisy can't melt them.
More syndicate-y, antag-y, evil-y programs to be used on the network.
I just really want to see this feature used more rather then the boring "This is a circuit board for <x> type of computer! And no, this computer won't do anything else but <x>! Therefore we need to have a console board for each type of thing we want to do instead of having a modular system.", as it's quite fun to have these things around and to mess with them in game.
EDIT: Also, if the RD's roundstart tablet has anything special, give one to the captain too and make both acidproof.
If something requires a roundstart generated key, it should probably have a way of being hacked into witout needing antagonist help, no matter how hard it is to do so. I'm pretty irked that if the CE loses his PDA key at roundstart somehow, it's impossible to get in unless you have a malf AI in your pocket.
Double EDIT : If the RD's roundstart tablet isn't special, make it do something special and indestructible because RDs need more love. Or make a new sysadmin job and give that to it. Sysadmin job = pull the plugs when someone's screwing everyone over with the network. :^)