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Template station

Posted: Thu Sep 22, 2016 2:37 pm
by Supermichael777
Why limit the stupid ruin rng to places that most players will never go?

Lets build the station out of templates.

Pros:
Easy to make map changes
lots more map variety
systems already exist in code

Cons:
more map bits to update
map layouts might not be that different
map boarders will need to be standardized

Re: Template station

Posted: Thu Sep 22, 2016 4:10 pm
by Atlanta-Ned
You could theoretically do this now using the shuttle system. Except instead of shuttles, you're sending in hallways to connect the station's chunks. You'd probably have to do it randomly before round start to make wires/pipes connect properly. Disposals wouldn't work at all most likely.

Re: Template station

Posted: Thu Sep 22, 2016 4:20 pm
by WJohnston
Procedurally arranged template station? That sounds kind of interesting. I think that's the only real way to handle "procedural" generation of any kind in ss13, or at least that we could achieve because we're waaaay too lazy to go all out.

Re: Template station

Posted: Thu Sep 22, 2016 4:52 pm
by Incoming
Have wanted to do this for years. The tricky bit isn't the departments, but rather the hallways and maint shafts that connect them. You'd have to think up ways to generate valid pipe/wire/disposal nets too.

Also the game is designed in such a way to assume that the map exists before pretty much anything else happens, so that would also lead to problems.