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ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 8:24 pm
by PKPenguin321
In previous years we had stuff like closets occasionally containing SPOOKY SKELETONS and bats in maintenance hallways. What kind of stuff should we do this year

Re: ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 8:30 pm
by Lumbermancer
Ghosts should be able to posses rats.

Re: ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 8:37 pm
by Reece
For something really scary add vore code.

Re: ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 9:50 pm
by ShadowDimentio
Let chaplain see ghosts

Re: ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 10:07 pm
by Reece
Make every ghost a revenant and give out 'proton' pack infinite lasers

Re: ITT: Post halloween ideas

Posted: Sun Oct 09, 2016 11:18 pm
by cancer_engine
enable krokodil skeletonification

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:10 am
by Professor Hangar
Every department has a themed assortment of candy, to be given out at their discretion.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:15 am
by DemonFiren
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:51 am
by cancer_engine
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:53 am
by PKPenguin321
cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:59 am
by Owegno
Reece wrote:For something really scary add vore code.
Probably be better for april fools day.

I want mummy shit for abandoned temples on lavaland.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 8:01 am
by DemonFiren
Owegno wrote:
Reece wrote:For something really scary add vore code.
Probably be better for april fools day.

I want mummy shit for abandoned temples on lavaland.
Skeletal ash drakes.
Then add vore code on top of it.
Then laugh as spessmens fall through the ribs.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 1:48 pm
by XDTM
Make plasmamen immune to their own fire for extra spooky skeletons

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 2:42 pm
by Professor Hangar
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Also random drugs and buffs.

And give out costumes, including xenomorphs, syndicate space suits and hardsuits (non functional), gang outfits, cultist robes and armblades.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 6:06 pm
by Anonmare
Replace security with cultists, complete with spooky* robes.

*Spookiness not included.

Re: ITT: Post halloween ideas

Posted: Mon Oct 10, 2016 7:56 pm
by FantasticFwoosh
A small set of connected halloween ideas

> Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.

> New otherwise xenobio/loot only plant added to hacked botany vendors during halloween, "Booberry", a red semi-seethrough berry that yields 0.5 holy water 0.5 anxiety inducing toxin and 0.5 ectoplasm along with nutrition. (for stuttering, spooks and feeling strange)

> Ectoplasm reagent - Ghost and cult construct blood excreted on damage like red toxic waste, extracted from live (soon to be re-dead) ghosts or booberries, red and brightly lit it makes you shine like teslium when consumed, also a spooky condiment for the chef's recipies, instead ectoplasm burger would require 10 ectoplasm, it is slightly toxic to human beings. Can be fed directly to cult constructs and shades to heal them.

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 11:49 am
by Grazyn
Give skeletons a verb to play their own bones like a regular instrument (import songs etc).it needs someone adding xilophone notes though

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 1:43 pm
by Davidchan
PKPenguin321 wrote:
cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would
Security department has tiny chocolate handcuffs and sugar batons that have a small chance to stun you and deal 10 harm damage to your head when eaten.

Medical gets syringes and edible bandages which may or may not contain neurotoxic or mindbreaker.

Engineering gets tiny singularities that will randomly consume any other candy in the bag and grow larger. Eating a singularity that is too large has a chance to consume your organs and cause you to implode. Tiny Tesla and cotton candy insuls also available, with a rather shocking and rubbery taste.

Science gets transfer valves and gum-drop slimes, transfer valves may randomly start ticking when bitten and explode in a 1,1,1 explosion after 2-5 seconds, gumslimes sapping your health and causing you to spit out four more of a random color. Eating a black gumdrop turns you into a random simple mob.

Supply gets Snagberry-Mules that can be cracked open for a random prize, though 1 in 10 mules may just take offense to being broke open and run your ass over.

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 4:58 pm
by Remie Richards
FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

Image

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 5:41 pm
by Dagdammit
Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 5:45 pm
by Dagdammit
Alternately, "nightmare" version of hallucination code.

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 6:08 pm
by FantasticFwoosh
Remie Richards wrote:
FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

Image
Nice. Id forgotten about that

I was sort of driving towards the AI seeing you differently like they do now (observer ghost etc) as a sort of refinement of that, and just a classic Halloween costume

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 6:16 pm
by Jacough
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Nah, event traitor item: candy with razor blades. Inflicts severe brute damage over time

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 9:14 pm
by Cobby
Remie Richards wrote:
FantasticFwoosh wrote: > Cloth/bedsheets can be crafted into a ghost costume that makes you look like your ghost to the AI, and a prankster to everyone else. Admins have a special ghost cape that can toggle their own body to be invisible and no-clip through walls = no shoes or legs sticking out.
This exists, made it 5 months ago.

Image
what is this called :^)

Re: ITT: Post halloween ideas

Posted: Tue Oct 11, 2016 9:36 pm
by Remie Richards
ExcessiveCobblestone wrote:-snip-
what is this called :^)
spookyghost
/obj/item/clothing/suit/spookyghost
but just "spookyghost" will spawn it.

Re: ITT: Post halloween ideas

Posted: Wed Oct 12, 2016 4:15 am
by Professor Hangar
Dagdammit wrote:Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.
Punchline: The nightmare station is preferable to the real station most of the time.

Re: ITT: Post halloween ideas

Posted: Wed Oct 12, 2016 1:08 pm
by WJohnston
I guess I can do a bit of festivity spriting for once. I never do it, been kinda wanting to. Maybe this year we'll actually have some unique content to show? That'd be nice.

Re: ITT: Post halloween ideas

Posted: Thu Oct 13, 2016 12:43 am
by Armhulen
Professor Hangar wrote:
Dagdammit wrote:Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "real" world.

Mix in occasional glimpses of figures who run off, or noises of things in vents. Rare.
Punchline: The nightmare station is preferable to the real station most of the time.
this sounds cool, if only if only

Re: ITT: Post halloween ideas

Posted: Thu Oct 13, 2016 12:47 am
by ThanatosRa
PKPenguin321 wrote:
cancer_engine wrote:
DemonFiren wrote:
Professor Hangar wrote:Every department has a themed assortment of candy, to be given out at their discretion.
Some of the candy contains random toxins.
Would you grab a handful of department-themed candy if only 10% of it was lethal?
Do assistants eat pills off of the floor?

Of course I would
Make sure one of those random toxins is Mindbreaker. Or most of them. Or All of them.

Mutagen too.

Re: ITT: Post halloween ideas

Posted: Thu Oct 13, 2016 2:37 am
by MrEousTranger
clowns should spawn with chainsaw or hatchet.

Re: ITT: Post halloween ideas

Posted: Thu Oct 13, 2016 8:34 am
by DemonFiren
#notallclowns