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ventriloquist's dummy

Posted: Tue Nov 01, 2016 12:17 pm
by Super Aggro Crag
Theatre should have a ventriloquists dummy you can change the appearance of to various job types and character archetypes. you should be able to name the dummy (but not the names of crew members, it would give you nmessag "that'd be too confusing!") and when you hold the dummy in one hand you can use it to talk through and the words in the chat bar will come from the dummy. Taters can buy a radio activated dummy that they can name after crew members and talk through over the radio for frame-UPS and nasty rumor spreading.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 2:21 pm
by Gun Hog
:+1: to this idea, it is neato.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 2:53 pm
by Lumbermancer
Taters already have voice changer that does exactly that?

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 4:19 pm
by Super Aggro Crag
Yeah but this is funnier than a gas mask. We can have both. Heck give it syndie outfit with a tiny bulldog that does 2 damage if the bullets hit you

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 5:24 pm
by DemonFiren
This is so incredibly clownish it makes me wish for job-specific traitor items.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 6:25 pm
by XDTM
Don't restrict the name choice, just make it so if you speak over radio your voice isn't disguised. Traitors will probably prefer the voice changer for radio shenanigans.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 6:49 pm
by Super Aggro Crag
Is this one of my best ideas y/n

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 7:28 pm
by TheColdTurtle
Yes

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 7:42 pm
by Lumbermancer
Obviously the baby clones are best.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 8:05 pm
by Super Aggro Crag
Everyone go back and bump every idea of mine that hadn't been implemented so all the ideas get in

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 8:23 pm
by Lumbermancer
I don't want to get banned.

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 8:28 pm
by Armhulen
Lumbermancer wrote:I don't want to get banned.
Or do you

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 9:13 pm
by D&B
Afaik the wicker doll let's you talk as the person you jinx it with

Re: ventriloquist's dummy

Posted: Tue Nov 01, 2016 9:48 pm
by PKPenguin321
D&B wrote:Afaik the wicker doll let's you talk as the person you jinx it with
yes you can make them read WGW. i checked the code once and the var name for text you input for them to say is actually "wgw"

Re: ventriloquist's dummy

Posted: Thu Nov 03, 2016 3:10 pm
by Super Aggro Crag
Haha that's funny

Re: ventriloquist's dummy

Posted: Sat Nov 12, 2016 10:35 pm
by AnturK
https://github.com/tgstation/tgstation/pull/21511

Bit more simple version because doing 20 variants of inhands is beyond my patience.