Sec + Heads of staff can't use traitor gear.

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Jzoid
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Sec + Heads of staff can't use traitor gear.

Post by Jzoid » #225913

Don't you just hate it once you have this WHOLE tech group on Science that gets unused despite giving some of the best stuff, yet they don't get used because security steals the traitor gear for theirselves.
Well no longer.
Simply make it so any body with an implant can't use UPLINK BOUGHT traitor gear.
This way you won't have the HoS running around duel esword in hand with a syndicate elite hardsuit.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Falamazeer » #225920

Security stealing traitor gear for themselves you say?
Well I can't say for others, I don't personally use tator tot gear because someone might mistake me for said tator tot, but I do see what you mean.

Better solution, put a deconstructive analyzer thingy-mabob in security, that way security has a legitimate way to process the items, rather than just an easily broken into evidence lockup to huck it in.

Won't stop the people who are gonna run around with it anyways, but at least you'll have something to point out to them when they do it anyways. besides, I sincerely doubt anyone is gonna implement this as you've presented it.

Edit: this at least solves the fact that the syndicate research items never get to research
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Re: Sec + Heads of staff can't use traitor gear.

Post by Jzoid » #225921

If they won't go to science to decon, they won't decon even with one in their place.
They'll always use the stuff for themselves whilst they have the chance.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Falamazeer » #225925

Jzoid wrote:If they won't go to science to decon, they won't decon even with one in their place.
Not true, I'm not comfortable handing traitor tech to anyone who isn't a head, or more specifically, my head. I don't hand gear to scientists because some scientists will use it on me, and even if there was only a ten percent chance they'll pick the ebow off the table and shoot me with it, it's too high of a risk for something I will very likely not benefit from anyways.
Jzoid wrote:They'll always use the stuff for themselves whilst they have the chance.
Same could be said for the scientist, or anyone really, people help themselves to the good shit when they can. Even if your idea went through as you wanted it, you'd likely just use the research to make yourself something wicked awesome and that'd be the end of it. And even if it wasn't, printing up 20 or thirty wicked awesome things and distributing them to the crew causes more sec trouble, because even if there was only 10% of the crew that would use that wicked cool shit on security, it's a risk not worth taking for something security will very likely not benefit from it anyways.

but if you put a deconstructive analyzer into the evidence locker and allow sec to sync to the server with it, maybe just maybe 10% of security will use it even though they will very likely not benefit from it anyways.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Falamazeer » #225935

Oh look
https://tgstation13.org/phpBB/viewtopic.php?f=25&t=8533

Your original title for this thread "Anti Fagotry checker" kinda proves the point I'm making about it not being a good idea for security to happily hand over traitor gear for you to either use for yourself, or use to print out shit for yourself to then enact your obviously unloving security tendencies out against us.

I think I'd rather just continue to see a dual e-sword wielding HoS
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Re: Sec + Heads of staff can't use traitor gear.

Post by John_Oxford » #225941

>disarm a guy who just killed half of sec with a esword as hos
>pick up his esword
>it explodes in your face or goes "cyka blyat cannot into use is evil gear you good guy"

kindly fuck off

also almost 100% positive this is "hos disarmed me pls nerf security"
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Re: Sec + Heads of staff can't use traitor gear.

Post by CPTANT » #225943

It's extremely lame, I am against all such implant restrictions actually. If you don't want stuff turned against you you shouldn't loose it in the first place.
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Re: Sec + Heads of staff can't use traitor gear.

Post by BeeSting12 » #225958

I think you're salty that I got your dual esword and proceeded to use it in my pursuit of justice for the rest of the round.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Reece » #225968

Wait is this about the round where the dual e-sword nutter was lurking in maint and I got cucked by own atmos nade?
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Re: Sec + Heads of staff can't use traitor gear.

Post by ShadowDimentio » #225970

Security using traitor gear is shamefru, but doesn't need rules forbidding it.
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Re: Sec + Heads of staff can't use traitor gear.

Post by BeeSting12 » #225974

Reece wrote:Wait is this about the round where the dual e-sword nutter was lurking in maint and I got cucked by own atmos nade?
I think it's the one where I dunked her with my det revolver and used the dual esword to stop crime the rest of the round.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Jzoid » #225977

John_Oxford wrote:>disarm a guy who just killed half of sec with a esword as hos
>pick up his esword
>it explodes in your face or goes "cyka blyat cannot into use is evil gear you good guy"

kindly fuck off

also almost 100% positive this is "hos disarmed me pls nerf security"
Not exploding, just not able to be used
Also
I'm not complaining about me being killed by them, I'm complaining about the fact that there's a whole tech tree not used
AND
stunsticks can kill just as well
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Re: Sec + Heads of staff can't use traitor gear.

Post by Owegno » #225978

Traitor gear is one of the rewards for being good at security. Doubly so if you got it from convincing a traitor you arrested to give you his uplink code in exchange for good treatment.
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Re: Sec + Heads of staff can't use traitor gear.

Post by John_Oxford » #225979

Jzoid wrote:
John_Oxford wrote:>disarm a guy who just killed half of sec with a esword as hos
>pick up his esword
>it explodes in your face or goes "cyka blyat cannot into use is evil gear you good guy"

kindly fuck off

also almost 100% positive this is "hos disarmed me pls nerf security"
Not exploding, just not able to be used
Also
I'm not complaining about me being killed by them, I'm complaining about the fact that there's a whole tech tree not used
AND
stunsticks can kill just as well
the tech tree gets used when traitors go to research
nerf traitors if you dont like it so much.

stun sticks don't have the killing power of a dual esword

kindly fuck off #2
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Re: Sec + Heads of staff can't use traitor gear.

Post by Incomptinence » #225989

Stun batons used to be better when harm intent stunned without charge, that was funny as hell. Like squat on nine guys and beat em all to death.
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Re: Sec + Heads of staff can't use traitor gear.

Post by kevinz000 » #226028

For once I agree with Oxford.
Kindly fuck off, security doesn't need your nerf ideas.
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Re: Sec + Heads of staff can't use traitor gear.

Post by TechnoAlchemist » #226052

This also invalidates the non-lethal option of trading heads traitor gear in exchange for high value items
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Re: Sec + Heads of staff can't use traitor gear.

Post by kevinz000 » #226054

TechnoAlchemist wrote:This also invalidates the non-lethal option of trading heads traitor gear in exchange for high value items
yeah this will rp dont do it
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Re: Sec + Heads of staff can't use traitor gear.

Post by Davidchan » #226100

Just make loyalty implants prevent the use of using certain high end tator gear like emags, eswords or revolvers? Smaller stuff would be fine but allowing security to use tator level gear is hilariously hypocritical and overpowered.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Archie700 » #226105

>sec should not use what they captured from evil traitors to hunt other traitors
>but science should use it to make shit like freedom implants and guns

I don't get why you want syndicate bought gear restricted just to make science.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Incomptinence » #226110

The title of this suggestion also includes heads of staff that can be traitors with no caveat to except them.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Davidchan » #226127

@Archie700 it comes down more to how Security will use the possession of contraband or syndicate items as an excuse to execute someone without a second question but feels 0 obligation to enforce any such law or policy upon themselves. It's your typical security double standard.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Lumbermancer » #226131

Maybe you should be HoS and try to enforce this rule? It was done before.
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Re: Sec + Heads of staff can't use traitor gear.

Post by John_Oxford » #226139

speaking as someone who plays security alot.

in the autistic, other universe where this becomes a thing

im removing my implant at round start, as a constant reminder of my avid "fuck you"'s to give.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Lumbermancer » #226141

Then straight into perma with you.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Shaps-cloud » #226147

imagine being mad that as scientist you can't get access to every single dumb overpowered item every round and trying to further monopolize the use of fun items
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Re: Sec + Heads of staff can't use traitor gear.

Post by Owegno » #226260

Davidchan wrote:@Archie700 it comes down more to how Security will use the possession of contraband or syndicate items as an excuse to execute someone without a second question but feels 0 obligation to enforce any such law or policy upon themselves. It's your typical security double standard.
So do you think that security shouldn't have guns then? I tend to treat people who have guns without permission the same as someone with an emag.
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Re: Sec + Heads of staff can't use traitor gear.

Post by Slettal » #226262

I have a suggestion: Sec+heads are unable to use traitor gear and in turn, scientiests are unable to use any gear that comes out of the protolathe or the exosuit fabricator.

The heads+sec are motivated to donate stuff to science and science is motivated to actually share their toys with the rest of the station. Everybody wins
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Re: Sec + Heads of staff can't use traitor gear.

Post by Wyzack » #226271

> someone other than op seriously considering this idea

Poor form, shit idea. I am actually astounded that someone seriously thinks science does not have enough cool stuff
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Re: Sec + Heads of staff can't use traitor gear.

Post by DemonFiren » #226272

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