Making the peacekeeper cyborg not useless

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kevinz000
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Making the peacekeeper cyborg not useless

Post by kevinz000 » #226057

Peacekeeper cyborgs were a module meant to /break up/ fights by separating or otherwise physically IMPEDING a fight. They are not meant to be used to arrest or chase after people, but rather to prevent an assailant from chasing a human to harm them. But people are saying they're useless.
In any case, I'd love it if I could remove the ability for a PKborg to drag beepskies.
I can think of a few ways to make them useful.
1. Give them energy bolas again. This time they will not be rapid fire, self-remove after a second to a few seconds PROPERLY, take more energy to fire, and be more useful to break up a chase and less useful at chasing criminals. Somehow doing that is possible. Somehow.
2. Buff their existing tools to be good enough to break up fights. This is probably bad as it would be too powerful.
3. Give them a welding torch, so they can actually soak a bit of damage
4. Give them a "shield module". It won't completely block damage, just mitigate some. It will be more effective against projectile weapons as it already has tools to break up melee fights. Would have a high energy cost.
5. Five, but either projects something that lessens the damage of projectiles passing over, or projects a shield onto a human bean. Would have a high energy cost to maintain and protect.
6. Take away some of its single-target weapons and make them emag functions, and instead, give it more weaker but AOE weapons, like the harm alarm, so it can you know, actually break up a fight instead of being able to concentrate on one person to weaken and harass them.
7. Accept that it's a useless service borg 2.0 and give it more joke modules like the cookie dispenser.
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Re: Making the peacekeeper cyborg not useless

Post by PKPenguin321 » #226081

leave it as is
wew wew human harm wew wew
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Re: Making the peacekeeper cyborg not useless

Post by TheNightingale » #226493

Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless

Post by calzilla1 » #226495

TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless

Post by lzimann » #226496

Do that and then add a config option so we can disable them aswell.
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Re: Making the peacekeeper cyborg not useless

Post by Shaps-cloud » #226498

I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
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Re: Making the peacekeeper cyborg not useless

Post by Wyzack » #226502

I mean some people certainly do, secborg removal was pretty controversial when it was happening. Anecdotally i feel like the game is a bit better off without them, although i would like to see tator AI winrates since they have been nixed
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Re: Making the peacekeeper cyborg not useless

Post by Atlanta-Ned » #226507

Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
EDIT:
Sec borg removal was the result of the usual anti-silicon bridage whining for 12 pages. I say keep peacekeeper borgs the way they are, purely out of spite.

Here's where they were first proposed, just for the sake of discussion.
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Re: Making the peacekeeper cyborg not useless

Post by ShadowDimentio » #226509

Shap wrote:Do we really want borgs getting back into actually breaking up conflict again?
Yes. People got mad because they got outplayed and were bad, bring back secborgs as offense and peacekeepers as defense.
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Re: Making the peacekeeper cyborg not useless

Post by Lumbermancer » #226515

Peaceborg needs to be able to break up conflict in a passive fashion. Make it unable to be pushed and moved, like a mech. Give it ability to lock down and project a shield around itself with a push off the button. It would render the borg immobile, but could be used not only to block a corridor, but also protect a person on the ground from harm, by rolling on it and shielding up (maybe even inject epi if person is in crit). Then give it ability to extend shields again in the line to the sides, so it can block a larger hallway and divide the warring sides.
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Re: Making the peacekeeper cyborg not useless

Post by Armhulen » #226516

calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #226526

Armhulen wrote:
calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
No.
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #226527

Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
I blame myself for not doing this earlier but I definitely didn't implement it correctly. They aren't meant to be useless except for hunting valids, which they are not meant to do.
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Re: Making the peacekeeper cyborg not useless

Post by Incomptinence » #226640

Give them a recharging pushing foam that pushes people apart and slips them if the keep wriggling like the worms they are.

Give them a built in projective interceptor that shoots down a certain number of shots with cooldown between intercepts to reduce killy killy.

If PKP's infectious abject weakness can't stand ranged bolas let them slap them onto people with a melee interaction.

Let them shoot a temporary balloon suit onto people without something in the suit slot that ablates some damage but will pop after a while or if it takes too much to prevent bubble boy tide.

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Re: Making the peacekeeper cyborg not useless

Post by Reece » #226654

That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
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Re: Making the peacekeeper cyborg not useless

Post by calzilla1 » #226675

kevinz000 wrote:
Armhulen wrote:
calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
Yes.
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Re: Making the peacekeeper cyborg not useless

Post by Gun Hog » #226679

Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.

PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #227009

Gun Hog wrote:Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.

PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
bring it up with the headmins and ban everyone who think ignoring asimov as secborg is acceptable because they brought it on us R I P
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Re: Making the peacekeeper cyborg not useless

Post by Screemonster » #227012

Reece wrote:That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
but if a lizard hits them they turn into a banana

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Re: Making the peacekeeper cyborg not useless

Post by Incomptinence » #227013

Reece wrote:That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
Perfect and I just thought up a name for it:
H.U.G.S.
Harm
Upending
Gel
Sphere

If the peacekeeper borg misses when firing the gel it makes a green radium like sludge mark because it being a load of slime also explains how it is shot and enveloping people.
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Re: Making the peacekeeper cyborg not useless

Post by Reece » #227226

When emaged the bubble gets made a bright yellow and applies polyacid
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Re: Making the peacekeeper cyborg not useless

Post by PKPenguin321 » #227231

peacekeeper still needs a chainsaw emag module tbh
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Re: Making the peacekeeper cyborg not useless

Post by Jacough » #227397

PKPenguin321 wrote:peacekeeper still needs a chainsaw emag module tbh
A chainsaw module would have been a lot more fitting if we'd gone with the original sprite set someone made for it where it looked more like some kind of stuffed animal with a goofy smile rather than an actual borg. Looking back at that previous thread I still think it'd be hilarious if it could get an emag module that drugged you and made you drool and giggle.
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Re: Making the peacekeeper cyborg not useless

Post by Incomptinence » #227445

I suggested an egg rolling hacked module when it was originally proposed. Smoothed design turned deadly, be crushed under dem eggy curves as the peacekeeper tumbles across the station.
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Re: Making the peacekeeper cyborg not useless

Post by InsaneHyena » #227451

> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
Bring back papercult.

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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #227454

InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
get good and pkborgs are not secborgs
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.
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Re: Making the peacekeeper cyborg not useless

Post by Incomptinence » #227456

InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
Hyperbolic tripe, I remember heaps of group antag rounds where playing AI melted into a chaotic mess because people were wholesale slaughtering each other in the streets while you were asimov. They were generally the worst to play as silicons.

As we get further from that fine normal time the exaggeration mounts among pond scum like you, cowering in your swaddling.
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Re: Making the peacekeeper cyborg not useless

Post by Aloraydrel » #228160

kevinz000 wrote:
InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
get good and pkborgs are not secborgs
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.
quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbh
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Re: Making the peacekeeper cyborg not useless

Post by Limey » #228162

pkborg module that shits out emagged beepskies
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Re: Making the peacekeeper cyborg not useless

Post by Smoopadoop » #228163

aight here's my idea
peace berg gets the ability to project a "jail grid" in a 3x3 around it
anyone in it can't move out of the tile, and can't interact out of the tile. just imagine each tile being trapped in with 4 one-sided windows.
the borg can then choose to open some of the cells to let some people out, or let people navigate between cells by opening only some sides.

also give borg an epinephrine injector to stabilize people

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Re: Making the peacekeeper cyborg not useless

Post by Screemonster » #228170

Imagine locking down a corridor between the ops and the captain with that
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Re: Making the peacekeeper cyborg not useless

Post by Lumbermancer » #228185

oi that was my idea. copyright.
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Re: Making the peacekeeper cyborg not useless

Post by firecage » #228215

We could always just re-enable Secborgs.
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Re: Making the peacekeeper cyborg not useless

Post by Incomptinence » #228292

Aloraydrel wrote: quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbh
Except joke was too robust for the sentient salt entities who had sec borg removed so they NERFED A JOKE MODULE.
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Re: Making the peacekeeper cyborg not useless

Post by Reece » #228297

Flashbang land mines.
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Re: Making the peacekeeper cyborg not useless

Post by PKPenguin321 » #228301

Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has
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Re: Making the peacekeeper cyborg not useless

Post by Reece » #228303

PKPenguin321 wrote:
Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has
Hmm. A module that immobilises the PK borg but stuns people that get nearby.
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Re: Making the peacekeeper cyborg not useless

Post by Lumbermancer » #228413

PKPenguin321 wrote:
Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has
There are also bwoink mines, they would probably be easy to code into flash mines.
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Re: Making the peacekeeper cyborg not useless

Post by Steelpoint » #228431

I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #228441

Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
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Re: Making the peacekeeper cyborg not useless

Post by PKPenguin321 » #228537

kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Making the peacekeeper cyborg not useless

Post by Cobby » #228559

have you tried going security instead of borg?
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Re: Making the peacekeeper cyborg not useless

Post by DemonFiren » #228694

PKPenguin321 wrote:
kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed
You mean he's missing the steel-point?
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Re: Making the peacekeeper cyborg not useless

Post by Armhulen » #228847

DemonFiren wrote:
PKPenguin321 wrote:
kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed
You mean he's missing the steel-point?
usually you save the shitposting for the morning

but i see you're off the hooks
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #228860

Ugh I couldn't work on my peacekeeper Borg PR for like a week now. Will be done I assure you
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Re: Making the peacekeeper cyborg not useless

Post by Cik » #229932

pls
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #230068

I'm SRS I'll do it
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Supermichael777
Joined: Sun Feb 01, 2015 3:42 am
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Re: Making the peacekeeper cyborg not useless

Post by Supermichael777 » #230935

give them a stun baton on long cooldown, longer then the stun
oranges wrote:It's my game, not yours
Never forget the corruption of these halls

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You seem to be under the mistaken impression that I actually care.
Spoiler:
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Spoiler:
Omar Beail says, "You guys should fuck for my entertainment"
Classy, TG, Classy

OOC: KorPhaeron: Admins aren't allowed to have friends

OOC: Daman997: I HAVE POSTED VIDEOS OF A MAN FUCKING A SNAKE IN OOC GIVE ME THAT LINK PUSSY
An0n3 wrote:Take the same brand of retardation and invert it and you have people saying "It's okay for a game to cost more because I enjoyed it!
Spoiler:
Q: Why does everyone assume I’m a pervert just for wanting to play as a cat girl?
A: Because they’re degenerate cocksuckers who cannot fathom that another person might have pure intentions in wanting to play as the cat girl master race. Their wish fulfillment fetish-tier races like elves, aasimars, goliaths, and hobgoblins are perfectly fine in their mad, lust-filled minds, such that the purity and perfection of cat girls burns at their evil perverted hearts.

Q: Where are the cat boys?
A: I don’t follow.
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Re: Making the peacekeeper cyborg not useless

Post by kevinz000 » #230958

Supermichael777 wrote:give them a stun baton on long cooldown, longer then the stun
Oranges says no
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Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
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Re: Making the peacekeeper cyborg not useless

Post by Wyzack » #230959

M A I N T A I N E R A G E N D A
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Arthur Thomson catches fire!
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